FATAL FURY: City of the Wolves

FATAL FURY: City of the Wolves

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Is it me or
The game just feels so unresponsive compared to the original garou? It’s like every action has a ton of lag to it making it feel sluggish and heavy.

And terrys stage with the water in the second area looks horrible. Please fix it
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No, its not just you.

Anyone who has played the original Mark of the Wolves can tell you that this is slower, stiffer, and all-around worse version of its predecessor. I mean, you can compare the two games on YouTube by putting gameplay video of both games side by side - you'd have to be blind not to see the difference. The only thing this game made me realize was how much better Street Fighter 6 is in comparison. This? If it were not for the characters and music, I could have been easily fooled into thinking I was playing a bootleg Mortal Kombat.

But that is just my opinion. Take it as you will.
Zuletzt bearbeitet von Optimus Tager; 21. Feb. um 9:12
I played Garou extensively (I was known as StoneDrum back when I played).

I don’t think this game will be exciting at high level. To me it really feels SNK sold their identity to cater more to the masses by SF6’ing the design the game while only appearing like fatal fury on the surface. But like you said, anyone who’s played the original at a more high level immediately knows the difference.

I agree though that the aesthetics overall are pretty good. The graphics don’t look great in gameplay videos but in real life it is a good looking game besides a few very ugly areas. I’m fully satisfied with the graphics and music and that’s a good achievement coming from how great garou 1 looked and sounded, but the gameplay really doesn’t feel right
Ursprünglich geschrieben von musashi:
To me it really feels SNK sold their identity to cater more to the masses

I think there won't be masses. Remember the 3000 players of this first beta, because that may be the all-time peak.
Bumblescrump (Ausgeschlossen) 21. Feb. um 9:46 
I think it feels very slow and clunky in the beginning but opens up as you engage with the mechanics more and figure out what the game is doing. I had a lot more fun on the second day then the first.
Ursprünglich geschrieben von Bumblescrump:
I think it feels very slow and clunky in the beginning but opens up as you engage with the mechanics more and figure out what the game is doing. I had a lot more fun on the second day then the first.
I get this is a common sentiment. But no. Getting more comfortable with the mechanics won’t remove the clunkiness that’s inherent to how they designed the game. All it will do is make matches go quicker because people will convert the stray counter into max damage combos. It won’t fix the game feel to be like true SNK games of old
Bumblescrump (Ausgeschlossen) 21. Feb. um 10:15 
Ursprünglich geschrieben von musashi:
Ursprünglich geschrieben von Bumblescrump:
I think it feels very slow and clunky in the beginning but opens up as you engage with the mechanics more and figure out what the game is doing. I had a lot more fun on the second day then the first.
I get this is a common sentiment. But no. Getting more comfortable with the mechanics won’t remove the clunkiness that’s inherent to how they designed the game. All it will do is make matches go quicker because people will convert the stray counter into max damage combos. It won’t fix the game feel to be like true SNK games of old
I guess if your main interest is it feeling like "SNK games of old," you will be disappointed, there is a lot different here. I am primarily concerned with whether or not I am having fun and enjoying the game and learning it's systems. Subjectively, the game is getting better for me the more I dig in and figure out.
The original didn't feel great but this one feels even worse
I think both games feel great, I'm loving this one and I've been playing the original since it came out.
if you think this game "feels great" simply pick rock, run, then cancel into crouch block, and see how long it takes for rock to actually stop and crouch block. then go do the same in garou 1 and get back to me. night and day difference
Nope it’s isn’t you, I was playing the game it’s felt stiff and the controls did feel slow stuck and stiff so I just stopped playing it. I’ll be back when they fix their game.
Ursprünglich geschrieben von musashi:
if you think this game "feels great" simply pick rock, run, then cancel into crouch block, and see how long it takes for rock to actually stop and crouch block. then go do the same in garou 1 and get back to me. night and day difference
which one is rock? https://infinityretro.com/wp-content/uploads/2014/05/Fatal-Fury-screenshot-1.png
As they insisted on calling this Fatal Fury and not Garou 2 I was hoping it would feel more like Real Bout, but that expectation couldn't be further from the actual experience with the beta. It does feel off, like there's some heavy input delay or perhaps attacks have more execution frames than usual; whatever it is there's something bogging down the pace of my inputs.
Ursprünglich geschrieben von Ikorose:
Ursprünglich geschrieben von musashi:
if you think this game "feels great" simply pick rock, run, then cancel into crouch block, and see how long it takes for rock to actually stop and crouch block. then go do the same in garou 1 and get back to me. night and day difference
which one is rock? https://infinityretro.com/wp-content/uploads/2014/05/Fatal-Fury-screenshot-1.png

That’s fatal fury 1. Download garou mark of the wolves (which is fatal fury 6), that’s the game I meant
Welcome to modern fighting games. In order to appeal to people who more people, a lot of games are doing things like increasing hitstop, input shortcuts/buffering, adding more frames to make them more reactable/punishable, and increasing base damage while increasing damage scaling for combos. These slow the game down quite a bit compared to the older games where the Dev just said tough ♥♥♥♥ and had you BnB have 2 one frame links.It gives me whiplash everytime I play something like 3S and then jump into SF6. On top of that, there's some added input lag with some of the modern engines like Unreal.
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