FATAL FURY: City of the Wolves

FATAL FURY: City of the Wolves

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r.aiden.dav.i.d78.9 2024 年 9 月 23 日 上午 5:41
I don't believe the success of the game
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msylva1 2024 年 9 月 25 日 上午 7:38 
Ok. But what have we seen at this point that would be a red flag?

I don't think we've seen enough yet to be either worried or confident that the game will be a masterpiece.
最後修改者:msylva1; 2024 年 9 月 25 日 上午 7:39
r.aiden.dav.i.d78.9 2024 年 9 月 25 日 上午 8:28 
who have flag this?
msylva1 2024 年 9 月 25 日 下午 1:38 
Not an actual flag, a "red flag" concerning the game. As in, something that indicates that it's going to be failure.
Shoah Kahn 2024 年 11 月 9 日 下午 7:22 
What "success"? There game isn't even released yet, and it's the first FF game in over a quarter-century... That's hardly what I call a successful franchise. It's like saying "Fast & The Furious" is a successful franchise were its first sequel not released until 2026!

引用自 msylva1
Ok. But what have we seen at this point that would be a red flag?
• looks like KoFXIV/V + cell shading (not a compliment)

• far too many and messy VFX (seems to be copying one of the worst aspects of SF6)

• every character looks like they play rather generically; their move-sets and inputs look homogenised (the copy-paste trailers really don't sell the game well either)

• so far, the roster is, at best, mediocre; and given its striking similarities to said KoF games, it may end up just a watered-down version of those [already mediocre] games

• character designs are iffy -- Terry looks distinctly better in SF6, and Mai will likely be too, if not more so (esp. to the eyes of coomers)

• the "Rev" system (lit., a custom comeback meter) is gimmicky and will be used in only an "optimised" manner (my guess: in the last third of the HP bar, because that's where all stealth defence buffs / artificial skill-plateauing shenanigans kick in); certainly, this will be the case in the case of competitive play / e-sports... I'd have taken "lane switching" over "Rev"

• already some concerning (albeit, unsurprising) talk of "accessibility" in the few developer presentations there have been, which does not bode well for either game longevity (shallow fighters die in utero -- see: MK1), and/or FGC scene interest outside of S. America--who would play pick-up sticks if it were made by "SNK"

• cynically, they are already talking about DLC, before the full launch roster is even revealed; much less, before game launch... meaning that the base game will likely be lacking in characters (<20?), like Samshow was; with chars. then divvied for extra investment -- until the sales peter out about six months post-launch, and they abandon the game... again, like they did with Samshow

Overall, there is very little that I've seen that looks particularly promising for the game: From its aesthetic design to gameplay, it all points to a by-the-numbers, process line developed "Neo SNK title"; as distinct from a real homage to the series. Fatal Fury games always played differently than the SF type fighters; with only MotW becoming more generic. Granted, CotW is a sequel to the latter iteration... But, still, with SNK games being so homogenised after being bought up by Tencent and the Saudis, it would have been nice to see something unique for a change. Samshow came close to emulating its forefathers; it just fell at the roster hurdle, as well as getting somewhat tripped up in the gameplay department. (NB: SS games cannot conform to "modern" standards, such as mythical "balance", because they are children of their era and, not unlike Soul Calibur, lose much of what made them appealing when those "old school tropes" are no longer present and accounted for).

Being and old school Neo Geo owner, I'll keep and eye on the game... However, from here, the roster will strictly dictate any real interest I have in the game; and what's been shown so far, just doesn't meet muster.
最後修改者:Shoah Kahn; 2024 年 11 月 9 日 下午 7:52
Neifirst 2024 年 11 月 10 日 下午 2:52 
I'd love for this game to succeed but I agree with the sentiment.

For me, it has TWO HUGE THINGS GOING AGAINST IT.

First, the graphics are very basic compared to it's biggest competitor (Street Fighter 6)

Secondly, it is charged premium price while not looking as visually impressive as its competitors.

The diehard SNK fanbase will certainly play this, but it won't be thousands of concurrent players.
ComingDragon (已封鎖) 2024 年 11 月 10 日 下午 4:38 
You're kinda right. Normies and casual fg players don't know what Fatal Fury is, and COTW isn't helping Fatal Fury get fame. The most viewed Fatal Fury trailer barely has 500K views, and it was the teaser trailer last year. When Terry and Mai were revealed in SF6, all I heard from people is "Oh look, it's Terry and Mai from King of Fighters" And do you really think the people who praise Fatal Fury actually played them? I myself played the Fatal Fury games and they were hard af. I find it so ridiculous that the FGC pretend to know what Fatal Fury is and lie about playing it yet they never film or stream themselves playing it. 95% of SNK fans became SNK fans from KOF or Metal Slug, and SNK would be nothing without those franchises. And the only reason why COTW is being made and has small hype is because of KOF, not Fatal Fury, if there was no KOF, there would either be no COTW, or no one would care about COTW
最後修改者:ComingDragon; 2024 年 11 月 10 日 下午 4:40
Shoah Kahn 2024 年 11 月 30 日 下午 9:19 
^ Same story as for Samshow. That's why compromising the gameplay of these games in order to pander to casuals, is throwing the baby out with the bathwater, after washing it in the toilet. SNK can give the casuals KoF and something else; SS and FF (and AoF) should have remained true to their legacies, because they were very distinctive fighters which made it in their own right. Just have a look at how few new fighter I. P.'s make it nowadays, to see how stupid it was for SNK to sacrifice all their unique gameplay traits at the altar of the ca$ual.
sBuckler 2 月 16 日 上午 10:48 
Obvious statement is obvious, but let SNK worry about it. KoF, Fatal Fury, Samsho, and real fighting game fans are hyped about it. Positive word of mouth will bring in a few and the mad SF6/Tekken 8/VF5 players plus normies are likely to give it a try before they move on to the next shiny fighting game.

Even if two people are playing, a fighting game may be a flop, but is never dead.
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張貼日期: 2024 年 9 月 23 日 上午 5:41
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