Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Not true.
Kof has 1X1 settings as well. And 4X4 with strikers. And KOF 2001 had a versatile style allowing people to control from 1 to 4 characters against opponents who could also choose between 1 to 4 controllable characters during a match.
The first 2 Maximum Impact KOF games operate very closely to Fatal Fury games having an identity crisis.
And even on the KOF games operating with trios, they did have a classic mode a la fatal fury based on 1X1.
Actually, the game is set to 1X1. Only with the third game in the series, Regulation A, it started to feature trios.
Being "canon" (SIC), actually, canonical, has nothing to do with what is being discussed.
It is just a different canon. Pretty much like Fatal Fury itself, or the portable KOF (Kof EX).
It is worth mentioning that in the West games from Maximum Impact were released as the annual Kofs. Maximum Impact 2 was labelled as Kof 2006. They are every bit as official as any of the mainline games.
Whatever.
You will always have 2002.
Why not go back to it now?