LEGO® MARVEL Super Heroes

LEGO® MARVEL Super Heroes

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moogthedog Nov 18, 2013 @ 9:36am
Flight missions
I'm having -real- trouble with the flight challenges (like the ring floating in the air near the helicarrier). I'm using a dual stick controller (Saitek Rumble) but I always end up accidentally dropping out of the sky or turbo boosting and missing rings while I'm trying to adjust my height.

Does anyone have any particular tips for these missions - Favourite characters to use that are particularly nimble (or indeed a little slower but more controllable), or something I might have missed for controlling them?
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Showing 1-10 of 10 comments
SenMithrarin85 Nov 18, 2013 @ 9:46am 
Problems like this are common in LEGO games and always have been. The first time I tried an aerial race with iron man, it drove me nuts. Its really hard to slow down and turn! I did in time get used to them though. The flight controls in Lego batman 2 with superman were even worse imo. I've read that the Green Goblin is easier to control, but can't confirm it myself.
RiO Nov 18, 2013 @ 10:43am 
I guess I'm kind of lucky here: I can manage with a keyboard, mostly because I'm still used to playing 'twin stick' on it from my days flying Descent. (It has full 360 degrees freedom of movement along three axes; a mouse is simply impractical for that one and twin stick analogs weren't around back then...)

I sympatize if you're not used to that kind of control scheme and are stuck with badly managed sensitivity on an analog twin stick controller. I know first-hand how frustrating unresponsive, overresponsive or simply bad controls can be when they cause you to fail challenges over and over, not due to any lack of skill on your own part.


Personally, I'd really, really wish the devs would've put the aiming reticle's control on the look axes rather than the move axes, because it prevents me from using the standard E and Q buttons for primary and secondary action. (Try operating WASD fluently while pressing down on the E key; enjoy your carpal tunnel...)

(The joke is both these issues would never have come up if the devs could've been bothered to add even the most rudementary of two-button mouse support...)
Last edited by RiO; Nov 18, 2013 @ 10:43am
RiO Nov 22, 2013 @ 2:39pm 
Ok... So the helicarrier challenge is an entirely different kind of evil.
This isn't just the flight controls being laggy or uncomfortable; this is the game actively flipping you the bird by forcing you close over ground and into tunnels and then forcing you to land due to ridiculous game mechanics.

Note to developers; when you design timed aerial segments that send you close over ground, it is NOT a smart idea to have characters land and lose precious seconds re-accelerating just because during regular play you designed the game to auto-land characters if they approach ground level. It's a common game-mechanic in other titles to block off that kind of 'helpful assistance' until a running challenge is either completed or failed.

Last edited by RiO; Nov 22, 2013 @ 2:40pm
Wezilla Nov 22, 2013 @ 4:18pm 
I finally complete all Flight mission it take time to used...I use Beetle Man with his wing it seem easy to see for fly

After this I used with all Char
mechaCrusader Nov 22, 2013 @ 11:07pm 
For the hellicarrier one and the ones that it wants you to do lots of turns, i'd suggest either use the mini character extra (unlocked via deadpool red brick), or the slightly easier to obtain Wasp. She shrinks down when she flies. This both makes her move twice as fast and gives her a bit more sensitivity, as well as gives you less of a hassle when going through the inevitable subway rings from the hellicarier flight mission. With anyone else, you are too big to avoid running into large poles without losing time. And I think the mini character extra is on the Bonus Mission called Bro-tunheim, but I could be wrong.
Wezilla Nov 22, 2013 @ 11:31pm 
LOL Wasp is so cute. She shrink for fly...also too fast
Last edited by Wezilla; Nov 22, 2013 @ 11:36pm
Wezilla Nov 22, 2013 @ 11:35pm 
BTW training on the hellicarrier until you will used to it.
RiO Nov 24, 2013 @ 7:39am 
Originally posted by yothatshizzle:
For the hellicarrier one and the ones that it wants you to do lots of turns, i'd suggest either use the mini character extra (unlocked via deadpool red brick), or the slightly easier to obtain Wasp. She shrinks down when she flies. This both makes her move twice as fast and gives her a bit more sensitivity, as well as gives you less of a hassle when going through the inevitable subway rings from the hellicarier flight mission. With anyone else, you are too big to avoid running into large poles without losing time. And I think the mini character extra is on the Bonus Mission called Bro-tunheim, but I could be wrong.

Wasp does fit through the tighter space in the subway tunnel of that track a bit better. However, she has the same problem that every character has when you exit the tunnel and have to fly along the open air track; as you proceed through the loops your character naturally drifs up from the ground* and you will at one point ram into the beams overhead, unless you lower your altitude. Thing is; lowering altitude that close to the ground makes the game invoke the behavior for landing. Due to Wasp's smaller size it just happens one or two loops later.

The controls for flight are also kind of laggy. (Possibly this is to evoke the feel of an analog stick when playing on a keyboard; i.e. press the keyboard button longer for a stronger effect?) That makes this particular segment almost impossible to do on a keyboard because the hold-time at which 'lower altitude' starts to do anyhing is far too close to the hold-time at which the button's function turns into 'land'.



*) Try it sometime; all characters do this. Maybe a built-in mechanism to prevent you from touching down unwantedly? (That horribly backfires in this case...)



Originally posted by RedRoost:
BTW training on the hellicarrier until you will used to it.
[lumburgh]Ooh; uhmm... yeah... I'm going to have to go ahead and ... sort of disagree with you there.[/lumburgh]

No seriously; this is not a matter of training. This is a matter of lucking out and not really of building up any kind of skill.

Take the VR training courses in Batman: Arkham City for instance. Those courses were laid out much much more tricky than this particular flight course and you had to actually train on them to find the correct point at which to pick up speed in a dive bomb, when to hit a turn, etc.

Now, the helicarier course is simply a matter of one single challenge in the game exposing all the inherent flaws in the flight control system. I'm not even talking about controller vs keyboard here; I'm talking core game mechanics which weren't thought through.

As long as you luck out and weasel through without getting tripped up by the game's control scheme actively fighting you, you'll always make it through perfectly fine.
Last edited by RiO; Nov 24, 2013 @ 7:54am
Ziel Nov 24, 2013 @ 8:21am 
Originally posted by RiO:
No seriously; this is not a matter of training. This is a matter of lucking out and not really of building up any kind of skill.

Nonsense. The controls aren't amazing but it's still a matter of practice. At first I could barely get the characters to hit the rings, now I can finish the challenges without issues. The more you fly, the more comfortable you get with the controls, just as one would expect.
Last edited by Ziel; Nov 24, 2013 @ 8:22am
mechaCrusader Nov 24, 2013 @ 1:34pm 
6 of one, really. You can practice enough, but if the core mechnics controls aren't flawed but were poorly designed, there's only a certain degree to which you can practice. This hellicarier mission isn't impossible, but it is probably the hardest one, what with all the beams and all. Personally, I think that if they used the same flight control scheme from Lego Batman 2: DC Superheroes, this particular challenge might be a bit easier, but you can't really change that. Best of luck!
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Date Posted: Nov 18, 2013 @ 9:36am
Posts: 10