Visions of Mana

Visions of Mana

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What Elements are you using for each character?
I only have up to Fire unlocked but I've been using:

Sylphid on Val. He hits hard with his huge swords and the wind Elemental Vessel with its homing blades seems to do good damage. Focus on Saber magic is kinda a fun throwback to the older games.

Luna on Morley. With the crit rate boos ability seed he has like 90% crit rate now and fully maxed out he'll gain crit damage boost as well. Just seems like a lot of melee damage and the moon Elemental Vessel slowdown seems pretty handy. His hold "Y" button strong attack seems really good.

Undide on Palamina or w/e she is called. I want her to be the "caster" of the group and Undine seems built around that the most so far. The water Elemental Vessel spray attack is crazy powerful when you can knock enemies into the arena barrier for tons of damage.

I'm not currently using Coreena.

What about you guys? What good classes for each character have you found?
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Honorable_D 16 sep, 2024 @ 21:34 
Does tanking even work in this game? I see Val has this taunt howl thing but he still gets his ass beat hard even when using the lance/shield elements.

I mean I am playing on Hard difficulty but tanking don't seem worth much.
Æthelred 16 sep, 2024 @ 21:39 
Ursprungligen skrivet av Honorable_D:
Does tanking even work in this game? I see Val has this taunt howl thing but he still gets his ass beat hard even when using the lance/shield elements.

I mean I am playing on Hard difficulty but tanking don't seem worth much.

I also play on hard and tanking only works if you control Val "in my experience" (I have Peacebringer seed on him for damage transfer). AI seems to have trouble dodging alot in this game.
Resurrecting this because y'all seriously sleeping on Careena. Divine Fist (fire) is amazing, I use her as buff/debuff support for Nightblade Morley. Together with Rune Knight Val providing Saber support, and Morley is an unstoppable engine of destruction. Not only that, but she's got a pocket nuke for when the CS gauge is full.

Late game, the Conjurer is great support for Palamena if you want a more mage based playstyle. The Moon Charterer is also excellent, but sadly putting Moon on anyone but Morley is not really an option. Once you can move passives around and give Divine Fist the buff/debuff passives, there's not much reason to use anything else though.
Earth Careena is also incredible. Playing on Hard, approaching the end of the game, I built Earth Careena for Physical Defense and party buffs with a secondary focus on stacking Physical Attack, then gave her an ability seed that removed her ability to flinch when hit, and she was literally able to facetank the end boss and post-game boss without breaking a sweat. For the very few attacks that could threaten her, she would have the Earth Vessel's protective dome to use, and it'll almost constantly be up due to how quickly her hits land.

That one passive that increases her Physical Defense more for every buff she has is key.

Not having to dodge around all the time dramatically increased her uptime, more than making up for having lower Physical Attack than Fire Careena. It was not only incredibly easy to play, but the DPS was nothing to sneeze at.

I enjoyed this way more than Fire Careena.

Water Careena wasn't half bad, either.

Darkness Palamena and Darkness Julei also make amazing physical attackers if you focus on stacking Physical Attack on them and forego offensive magic. Scythe and Umbrella are actually super powerful physical weapons when built right.

Although nothing can compare with Moon Morley for obvious reasons, Water and Darkness Morley were both very good, again, built for Physical Attack. In fact, Morley's Staff may be my favorite physical weapon type in the game, with an incredibly satisfying Special Attack chain flowing smoothly into the charged attack.

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Overall, a lot of people have talked about how the class balance in this game is awful, and with only a few outstanding exceptions (looking at you, Moon Morley), I have to disagree. A lot of the classes are very good.
Senast ändrad av Doom_Cookies; 7 jan @ 1:17
Ursprungligen skrivet av Doom_Cookies:
Earth Careena is also incredible. Playing on Hard, approaching the end of the game, I built Earth Careena for Physical Defense and party buffs with a secondary focus on stacking Physical Attack, then gave her an ability seed that removed her ability to flinch when hit, and she was literally able to facetank the end boss and post-game boss without breaking a sweat. For the very few attacks that could threaten her, she would have the Earth Vessel's protective dome to use, and it'll almost constantly be up due to how quickly her hits land.

That one passive that increases her Physical Defense more for every buff she has is key.

Not having to dodge around all the time dramatically increased her uptime, more than making up for having lower Physical Attack than Fire Careena. It was not only incredibly easy to play, but the DPS was nothing to sneeze at.

I enjoyed this way more than Fire Careena.

Water Careena wasn't half bad, either.

Darkness Palamena and Darkness Julei also make amazing physical attackers if you focus on stacking Physical Attack on them and forego offensive magic. Scythe and Umbrella are actually super powerful physical weapons when built right.

Although nothing can compare with Moon Morley for obvious reasons, Water and Darkness Morley were both very good, again, built for Physical Attack. In fact, Morley's Staff may be my favorite physical weapon type in the game, with an incredibly satisfying Special Attack chain flowing smoothly into the charged attack.

---

Overall, a lot of people have talked about how the class balance in this game is awful, and with only a few outstanding exceptions (looking at you, Moon Morley), I have to disagree. A lot of the classes are very good.
Playing on Hard xD Yeah that's the ONLY way to play Mana games... they are too EASY.

Careena with Fire is pretty good but I don't enjoy controlling her... the combos don't flow so good.

I made a mistake putting all Serums into Main Character, only to realize he doesn't have cool spells... except "buffs" like saber or shield. Wasted potential... the worst part is I stopped using him mid game.

Now I have Fire Careena, Light Julien for heals and Paleena on Earth. It works ok until I find something else.
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