Visions of Mana

Visions of Mana

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Honorable_D Sep 15, 2024 @ 12:32pm
What Elements are you using for each character?
I only have up to Fire unlocked but I've been using:

Sylphid on Val. He hits hard with his huge swords and the wind Elemental Vessel with its homing blades seems to do good damage. Focus on Saber magic is kinda a fun throwback to the older games.

Luna on Morley. With the crit rate boos ability seed he has like 90% crit rate now and fully maxed out he'll gain crit damage boost as well. Just seems like a lot of melee damage and the moon Elemental Vessel slowdown seems pretty handy. His hold "Y" button strong attack seems really good.

Undide on Palamina or w/e she is called. I want her to be the "caster" of the group and Undine seems built around that the most so far. The water Elemental Vessel spray attack is crazy powerful when you can knock enemies into the arena barrier for tons of damage.

I'm not currently using Coreena.

What about you guys? What good classes for each character have you found?
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Showing 1-15 of 20 comments
marsHm311oW Sep 15, 2024 @ 12:45pm 
Val Fire, Morley Moon, Julei Light, was my team until you max out the first vessels and unlock the ultimate build feature.
For the other characters I used earth on Palmeena (give the highest magic boost). The other dragon girl got nothing cuz I never used her.
ps.: Val shadow + anyone on light is a pretty good combo for killing big groups instantly.
NeoVICT Sep 15, 2024 @ 12:57pm 
Val wind, Morley moon, Julei light.
Controlling Morley manually
Last edited by NeoVICT; Sep 15, 2024 @ 12:58pm
Honorable_D Sep 15, 2024 @ 1:03pm 
I don't have Julei yet but apparently she is really good with Light. Gotcha, haha
Sci Fi Samurai Sep 15, 2024 @ 2:03pm 
Good thread. I'm still experimenting to see what I like but I'll add I've liked Palamena as wind. She gets bonus damage to things lower level than her (and buffs the party likewise), and I've over leveled my team by doing side quests and fighting all the time.
Pencillus Sedatus Sep 15, 2024 @ 2:19pm 
Vel light + Morley Moon + Careena Wind? I forgot.

Basically I have Val and Careena as pure tank and support since Morley by himself is too OP with the wood's skills (one that renders all attack null)
Some Black Dude Sep 15, 2024 @ 2:36pm 
Unlocked a lot on the entire Elemental Board to be able to use most in their base class form but,

Fire on Val. The elemental punch goes well with his attacks. Most passives I have equipped are from the Wind, Wood, and Water classes.

Moon on Morley. Entirely too good. Most passives are from Moon, Fire, and Wood.

Palameena has Wood so I can have someone with an AoE heal for hard content. Passives are from all over for her. She basically nukes entire parties.
Random / GER Sep 15, 2024 @ 2:41pm 
Val moon, palmenaa dark, careena fire.
I know its Not the best but i like it.
And i control Val.
NeoVICT Sep 15, 2024 @ 4:51pm 
Originally posted by Honorable_D:
I don't have Julei yet but apparently she is really good with Light. Gotcha, haha
Julei is a he actually
Aumires Sep 15, 2024 @ 10:14pm 
Once I got all elements?

Wind Val - Saber imbues plus strength when using them, also elemental shields. Those nullify damage. They are broken.

Light Careena - Group buffs, single target debuffs. Also adds attack while buffed. Barely had a spot in my party though.

Moon Morley - Seriously, he is so agile plus criticals? Main lead all game. Also learned both physical and magic shields. Just to add to Val's protections. Being lead also meant always slowing most mobs.

Water Palameena - With a side of earth to learn Ancient Curse and most lv3 spells. Trash mob crowd control and disposal with those area of effects and the vessel.

Dark Julei - Dark Curse. Also learned most support moves and gave him Nature Aura seed, even if Val also has it. And Dark elemental break is just cool to have on hand.
Last edited by Aumires; Sep 15, 2024 @ 10:14pm
Grev Sep 15, 2024 @ 11:21pm 
I guess I'm the oddball for keeping Val as water whenever it's not a huge disadvantage? The chance to snowman enemies with normal/special hits even works on bosses and the Undine Bottle's attack can interrupt lots of non-boss attacks and do crazy splash (heh) damage.
RunningWild Sep 16, 2024 @ 2:45am 
Wind/Water Val - Typical Frontline Face Tanker soaking up damage for the party.
Fire Careena - Class Strike Nuke, keep her buffed and topped up on HP and Elemental Break ready to go for gigantic damage.
Moon Morley - EZ 100% Crit, general gorilla DPS.
Earth/Darkness Palameena - Magic Nuker not much to say.
Wood/Light Julei - General Support.
ggsnake Sep 16, 2024 @ 11:52am 
Moon Val -> Tank
Fire Julei -> Healer
Water Palamena (controlled) -> Magic DPS

Works very well when Palamena has access to all elemental spells (there is almost always a weakness on monsters). I do want to try out some melee focused builds, e.g. Morley, soon, though.
Momo Kozuki Sep 16, 2024 @ 8:07pm 
Val with wind as a saber buff bot (set him "Protection is paramount" and he will always throw a proper saber buff to your party) or with Ice. Ice specialize in freezing which is very OP in this game and you can even freeze some bosses. Throw him a Boost Freeze from Nicollo shop and enjoy your ice sculptures.

Careena as Fire for easy SP generation or Wind for her party immune to both status and stat decrease.

Morley as Wind for his critical-rate party buff, Moon for his OP critical-focused build.

Palamena as Water for self-sustained (Water Flash racks up MP pretty fast and she regens half of MP usage post-battle) + faster cast time + good non-elemental end-game spell + also use Freeze (though she suffers damage reduction on enemies immune/resist Water, unlike Val just freezes them with physical attack). As Light if you control her to utilize Consecutive Cast seeds. Wood is an interesting build as you can instant cast them, but the animation is kinda slow.

Julei as Wind for party heal regen/summon attack, Light for powerful reduced-MP party heal+status removal, or Shadow for all-stat debuff (useless against superbosses, though) + passive mag.atk/mag.def debuff. Or Moon for powerful magic-build as long as enemy doesn't resist all elements.

Once you get to end-game, you can buy seed that let a character to copy the raw of another one, like giving Val the stat of Palamena. Combined with customized passives allowing some other interesting build, like:
-Ninja Morley with Palamena stat (Ninja moves benefits from magic stat).
-Summoner Careena with Palamena stat
-Tanky buffing Careena with Val stat
-Tanky healing Julei with Val stat
-Projectile throwing Val with Morley stat
-Melee-focused Palamena with Val/Morley stat.
Last edited by Momo Kozuki; Sep 16, 2024 @ 8:14pm
Silyon Sep 16, 2024 @ 8:23pm 
I think everyone puts Morely into Moon. Hard to argue with the crit damage, though I did toy around with Fire and Wood on him.

Careena was Wind basically the whole game because Dancer's late-game passives are busted. Stuck her in Earth breifly against one boss, but swapped her back quick.

Val used Water because Careena took Wind, and eventually I left him in Wood. Second-best Saber magic class.

Palamena was a Problem. Best caster loadouts used either Moon, which Morely monopolized, or Light that was all Julei's. I ended up slapping Earth on her to give the woman a blanket. She looked cold in every other outfit.

Julei gets Light, because Light buffs healing and he's the best healer. Stick an ability seed that gives him an attack spell and he's good to go.
Æthelred Sep 16, 2024 @ 9:16pm 
Val - Dark (Very fun with Elemental Break + Respect for the Ancient seed)
Careena - Moon (Early Game) / Light
Morley - Wood
Palamena - Wind
Julei - Moon (I haven't played with this guy)

I mostly play Val (Morley Wood for fun) and Careena is my staple support whilst the third slot is flex.
Last edited by Æthelred; Sep 16, 2024 @ 9:21pm
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