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Square Enix Useally removes after release like 6 months, sometimes less and sometimes more.
Seriously?
A) why is denovo a no buy for some?
B) why would squenix remove it?
B: because denuvo is a subscription service
Many thanks! That sounds like a damn scam.
Because 'wah wah. how dare a company prevent people from pirating a game'. Honestly, I don't get peoples complaint about it. I have yet to have a game mess with my system because of denovo.
Pirates either pass the game by and pirate something else, wait for a crack, or they go for emulating a console version if available.
Only paying customers have to deal with Denuvo.
Even in the console days, buying a flash cartridge or cheat device allowed all kinds of interesting new ways to play a game and extended the game's use life, including fixes for bugged or broken software.
If you give someone complete control over your experience, why would you expect them to provide you with what you want, when they can provide you with something sort of close-ish and then sell you the fix with some other thing broken in a few months, repeating an endless cycle of games that are as bad as can be without losing your purchase?
It's literally just better money to hit the lowest possible bar to make the sale. This is why large publishers always turn garbage after they have a high enough market share.
There are 3 SE games this year i would have got day 1, full price.
Dragon Quest Monsters Dark Prince, Visions of Mana, and FF16.
Only the first title removed Denuvo so far, hence i got it... to bad for SE it was already on sale.
As a matter of fact: SE is losing money by a) paying for Denuvo; and b) selling their new titles to folks like myself on sale, if we get the titles at all.
Obviously pirates will be hindered by Denuvo, ♥♥♥♥ truly works.
But here is the big question: how many of those pirates actually buy a game they can't pirate? Most pirated copies would have never been sold copies in the first place. Compared to the number of folks like myself that don't buy a game or wait for a much later sale because they hate Denuvo?
As in:
Does Denuvo even end up as a net positive for the publishers bottom line? I'm certainly not convinced it does. Denuvo itself will bring lots of fancy corporate numbers to the table, but we all know how borked estimated numbers like that usually are.
Prime example:
The movie industry has been harping on about losing countless billions to pirates for decades, but in reality most pirated movies and TV series would have never been viable sales (cause most pirates don't buy media just because they can't pirate your product). "Losses" like that are great when it comes to claiming tax write offs...
it's critical not to support terrible services like denuvo
Forget the varying performance issues, forget the mandatory online requirement, forget the complaints, forget the bad user reviews, just GET that bag!
(For me, Monster Hunter Stories 2 was so RUINED by Denuvo that the game became almost unplayable
What they don't understand is that a large chunk of pirates don't pirate because they're being cheap (though some do, for sure), a lot of pirates only pirate because they don't normally have access to be able to buy a game, or they'd rather not spend a month's salary on the game, or they just want to try the game and there's no demo, or maybe they CAN afford the game but refuse to pay for digital goods due to the whole ownership thing.
Or maybe they simply don't buy games at all and just pirate all the time because they simply don't want to spend money, and stopping them from pirating your game just means they'll go pirate something else, not going "ugh, fine" and shelling out the money.
If piracy was as big of an objective problem like the shareholders say, then every Denuvo game would sell gangbusters, getting 9999999 trillion sales, but no, that doesn't happen and Denuvo games tend to sell normally or worse than they should, and most get a nice sales boost when Denuvo is taken off, assuming it's taken off while the game's still relevant.