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Be aware that some areas have interiors (like the water city has the shop and the island with the library has the library), so you need to go and check those too.
I think it's really hurting the pacing of the game. Those types of games should have sidequests. Rewards should be hidden stuff.
Or if there are quests, they should be important chunks of story, like a personal quest for each character, with dungeons etc to explore. Something like legend of mana or trials of mana.
Fetch quests was a real bad call imo.
some quests give elixirs (which are the only ones that you can get again in NG+, since the bear shop has a limit), skill seeds and some give the best weapons for characters. And some of those quests are hidden behind chains, so unless you have a guide, you can't really know unless you do them all.
It's... not absurd? Go play a game like Xenoblade, THAT is an absurd level of sidequests (the original, I haven't even played any of the other ones). I would call this "just enough".
I have played jrpgs for a long time so I am used to side quests, here it just feels like there wasn't any thought put into them.
I want to just ignore them, but the parasites... must complete them all.
And I don't like how the new sidequests update after you reload the map instead of automatic updates.
I didn't find a good way to have a better overview, I check the maps with flying to every location and click it but maybe there is a better way.
There are more than 100 side quests in this game…