Visions of Mana

Visions of Mana

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TrashieBee Sep 10, 2024 @ 12:25pm
The amount of sidequests in this game...
... is absurd.

Also - is there an easier way to find out if there are available side quests in an area? I feel like whenever I travel back to a town there is a whole slew of side quests waiting for me.
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Showing 1-13 of 13 comments
Drake Sep 10, 2024 @ 12:46pm 
There are side quests opening every chapter. And some quests are chains, so if you don't do them when they are available, you'll have to do 3 or 4 quests in a row... One "easy way I found" was to getto a save point, hit fast travel, and cycle every area on the continent (you'll see quests on the area map when fast traveling). then going to another continent and doing it again.

Be aware that some areas have interiors (like the water city has the shop and the island with the library has the library), so you need to go and check those too.

I think it's really hurting the pacing of the game. Those types of games should have sidequests. Rewards should be hidden stuff.

Or if there are quests, they should be important chunks of story, like a personal quest for each character, with dungeons etc to explore. Something like legend of mana or trials of mana.

Fetch quests was a real bad call imo.
Last edited by Drake; Sep 10, 2024 @ 12:49pm
marsHm311oW Sep 10, 2024 @ 12:50pm 
The quests don’t give you exp nor is the reward incredible or any achievements are related to them. So, if you don’t like them you can ignore them.
Drake Sep 10, 2024 @ 12:54pm 
Originally posted by marsHm311oW:
The quests don’t give you exp nor is the reward incredible or any achievements are related to them. So, if you don’t like them you can ignore them.

some quests give elixirs (which are the only ones that you can get again in NG+, since the bear shop has a limit), skill seeds and some give the best weapons for characters. And some of those quests are hidden behind chains, so unless you have a guide, you can't really know unless you do them all.
Jean Sep 10, 2024 @ 2:12pm 
Originally posted by TrashieBee:
... is absurd.

Also - is there an easier way to find out if there are available side quests in an area? I feel like whenever I travel back to a town there is a whole slew of side quests waiting for me.

It's... not absurd? Go play a game like Xenoblade, THAT is an absurd level of sidequests (the original, I haven't even played any of the other ones). I would call this "just enough".
i personally take my sweet mary jane time so i am excited to come up on these sidequests as i only have a few hours into it so far at longren and just finished the wind ceremony.
TrashieBee Sep 11, 2024 @ 7:16am 
Originally posted by Drake:
There are side quests opening every chapter. And some quests are chains, so if you don't do them when they are available, you'll have to do 3 or 4 quests in a row... One "easy way I found" was to getto a save point, hit fast travel, and cycle every area on the continent (you'll see quests on the area map when fast traveling). then going to another continent and doing it again.

Be aware that some areas have interiors (like the water city has the shop and the island with the library has the library), so you need to go and check those too.

I think it's really hurting the pacing of the game. Those types of games should have sidequests. Rewards should be hidden stuff.

Or if there are quests, they should be important chunks of story, like a personal quest for each character, with dungeons etc to explore. Something like legend of mana or trials of mana.

Fetch quests was a real bad call imo.
There are a few character quests, but not until chapter 7. The rest are just filler to help make the game longer I feel. They should have made it easier to track honestly. You have to use fast travel to look at the maps for every location and it's really poorly designed.

I have played jrpgs for a long time so I am used to side quests, here it just feels like there wasn't any thought put into them.

I want to just ignore them, but the parasites... must complete them all. :lisr_chloe_laughing:
PantsuMask Sep 11, 2024 @ 7:47am 
I mean.. you can get some nice seeds/weapons... but, you don't actually have to "Do" them. and I do believe they are tied to chapters but i didn't mind going around looking for sidequest. but they probably aren't gonna effect the game too much if you skip them.
Roxii Sep 13, 2024 @ 7:10am 
I know how you feel. I made the mistake that I didn't check every map until I had every elemental. I thought I was smart with that decision but now in a late chapter I made - hopefully - almost every sidequest.
And I don't like how the new sidequests update after you reload the map instead of automatic updates.
I didn't find a good way to have a better overview, I check the maps with flying to every location and click it but maybe there is a better way.
sparrow422 Sep 13, 2024 @ 4:11pm 
I think the biggest annoyance, is when you complete a bunch of them only for another bunch to pop up and they send you right back to where you just were. That's a big gaming sin IMO. And FYI Whoever said you don't get good rewards is clueless.. don't listen to that person. By the end of the game , you get some really nice rewards from certain side quest chains. Some of the best in the game.
Vibin Au'glancett Sep 15, 2024 @ 11:52am 
Side quest are not tied to any achievement but there are sidequest that trigger Nemeses, so you need to get that sidequest to encounter the Nemeses. Other than that they just give you item rewards and some best equipment.
goodgame Sep 15, 2024 @ 12:35pm 
There is not a lot of sidequests in this game, 3 / 4 per chapter is really not a lot dude.
TrashieBee Sep 17, 2024 @ 10:01pm 
Originally posted by goodgame:
There is not a lot of sidequests in this game, 3 / 4 per chapter is really not a lot dude.

There are more than 100 side quests in this game…
Elvick Sep 17, 2024 @ 10:42pm 
I didn't mind them, but I wish they were easy to find. And I wish they had a "travel to quest giver?" after you finish one, that would've been handy. That was a godsend in Stellar Blade.
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