Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Imagine entering a debate topic and complaining that its a debate topic.
I also try out the demo. My stomach feel totally fine here. I didn't feel sick after playing it. Also my pc play this game just fine...... SO yeah.....
Good for you?
And I would think it's obvious why SoM is "better" (in as much as we can compare games so far apart in time):
It doesn't have as many issues in as many categories I listed. And it doesn't make me physically ill to play. Even if I imagine playing it for the first time today, I'd be annoyed by many aspects of it, yet still addicted to the combat and therefore able to enjoy it at least somewhat.
Much of it simply comes down to the amount of effort put into development. We're getting what Squeenix's D-team could crap out with minimal investment and it shows.
Also explain what it did better then demo.
Now with Vision of Mana getting closer to release I decided to revisit SoM remake and yeah, it sure isn't good. Personally I think the problem with the remake is that it is relatively close to being a 1 to 1 remake of the original, which the original is pretty flawed game. This game is like a pseudo turn based rpg disguised an action rpg. Like why is there accuracy and evasion stat in an action rpg? When does attacks registers damage? Some enemies just rapid fires attack/spells with no chill. There is so much jank in this game.
Granted I do like and had fun with SoM (and the remake) but it is a really flawed game. I'm glad they learned a lot when they remade ToM (also liked the original a lot) and that became my favorite Mana game in the series. So I'm looking forward to see what Vision of Mana brings. The demo looks good (ignoring the performance issues on pc) but I am a little sad the combat is a bit slower than ToM.
Getting repeatedly attacked, especially by something in a narrow hall early in the game that can stunlock everyone and maybe cause a wipe. Early game mp issues, especially given the price of walnuts (this is alleviated in the remake as you get all your mp back when you level). Needing to level magic, especially new magic later in the game (I used fast-forward on an emulator to help with that). The music in the Dwarf Village (ugh). The fact that upgrading a weapon can literally make it worse if you lose a proc like Balloon or Unconscious. I could go on, but not even all that put together is enough to take away from the addictive combat.
One thing I forgot to mention: in SoM, I can see everything in combat and I know exactly what's going on. In Visions, not nearly as much. There's too much visual clutter and special effects and that's just fighting a rabbite? Can't imagine how bad it gets. Trials wasn't nearly as bad either.
Ah yes, the addictive combat. In which one character(Popoi) is worth anything, Primm can help with healing and shore up defenses, but is useless outside of that.
While Randi from 40% through the game til the literal final boss after you cast a certain spell on him with Primm and Popoi can be summed up in the original as 000000000000000000000000000
Or in the remake as Miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss.
Statuses had a worse proc rate for me than in the final fantasy series, offensive magic was the only useful combat avenue. No weapon could hit worth a damn. The difference between a level 8 charge attack and a basic attack was about 53 damage(when enemies had regularly over 500 HP), minutes of your life waiting, and a slightly lower chance of whiffing.
The combat is only addictive because it pauses to activate neurons because "flashy and shiny lights make me happy". This vapid approach to how fights were designed in the latter half of the game meant that any time a fight happened, I'd turn something on youtube, and just keep ♥♥♥♥♥♥♥♥ out spells until the thing died.
Then using another method (like skill points on level up) to level magic and weapons would be cherry on the cake. The game doesn't need much to get way better.
Which is exatly what trials of mana corrected by the way (using class strikes and skill points on level up and getting rid of the stamina), and it shows.
Seiken 3 also didn't make physical combat entirely useless and actively punished you late game for trying to spell nuke things. They would fire back with a class strike of their own.
Repeatedly attacked can stun lock to enemy and also happen your character too. How ever..... This actually make the game play slower to the demo. Do to it make you watch them taken damage animation. Cause it does not show all damage at once. Also repeatedly attacked quickly can cause enemy keep on avoiding your attack and very little damage or no damage at all.
About money problem. In old version. People found a glitch that they can keep selling rope for unlimited money. Also people found another glitch can permanent incense stats by casting buff save the game before buff go away. By doing this it make the game way to easy. Also charge up your attack kind a waste of times and it only hit them once and your character attack animation keep going into it stop. The enemy avoid taken damage from fully charge attack.
In SOM have habit making you switch weapon just to break rock/weed/whip jump.
Having the effect Balloon or Unconscious on weapon. At some point you kinda don't need it any more. That you pretty want to kill enemy really fast.
In SOM does not have quest mark to tell where you need to go at all and there is no tutorial at all that you have to figure it out your self.
In SOM does not allow to avoid magic attack at all.
Even there some troll chest in random loot from monster can Kill/poison/bomb/punch you for open it.
(edit)I almost forgot remember that stupid slime(fire/ice version) that keep on multiplying that make the battles last a lot longer. To the point it best to ditch it. If you can't kill it fast enough.
I do play this old game by the way. I don't see why SOM being 10 times better then Demo Version of mana right now. Since we don't know much about it other then the demo it self.
As Demo don't punishment you for spamming attack often any way.
I think you misunderstood what I meant by "sluggish" attacks, it's more about the attack animation and how it feels vs actual time in combat. Not that the actual time even matters - what matters is fluid-feeling combat with satisfying results like good sound effects and knockback/knockdown, death animations, etc. The demo has none of that.
No tutorial in SoM is a good thing because it means the game is intuitive enough to figure out without it. Though there was a player's manual.
And I didn't say SoM was "10 times better". It's just still somewhat enjoyable today whereas the demo was anything but enjoyable. I didn't expect the demo to be SoM, I just expected quality and got none.
So much wrong with this I don't even know where to start. Primm is useful on offense both directly and indirectly. No one should be missing that much in either version. Charged weapon attacks hit like a truck and the difference is in the hundreds even with a mid-level charge.
Offensive magic on some regular enemies with low magic defense and/or a weakness is fine and all, but if you're using magic on everything yet not enjoying that strategy... you're doing something severely wrong. Just Moon Energy your group and use weapons if that's what you want to do.
Combat is addictive because of reasons in above post (and ironically, it's the Visions demo that's just got "shiny lights" for no reason, not SoM).
Umm... I clearly hear sound effects. Also see knockback/knockdown in demo. Even Rabbite make sound for trying to bite you. Even turtle get knock down animation. Demo does show death animation.
If any thing it just a slow game play from my point of view. That it.
I think you were trying to tell me that you want better animation and better graphics. Well thats..... Kinda to bad. This is what we got right now.
No, it's what YOU got right now because I'm never buying Visions.