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Them having a different opinion doesn't make them a clown farmer. I for one agree that Secret of Mana is deeply flawed.
Thank you, I do think nostalgia has a lot to do with it.
Though I will edit my post stating its ok to like the game despite its horrific flaws. I like Zelda II Adventure of Link and that game is infamous in its own right. This topic is mainly about the pretend fans who believe SoM is the only good mana game.
The AI was terrible. Thank the Goddess for coop.
People complain about the combat in VoM being clunky and slow? Either they didn't play Secret, or they need to take off their nostalgia glasses. Charged attacks in particular were a somewhat good idea on paper but they slow the pace way too much - and unless you have reliable party member to cover for you (so, not AI) you'll never pull them off in a real fight.
Grinding, be it for magic, weapon levels, or for the end-game orbs and gear, is worse than in a random Korean mmorpg.
Magic is completely broken. Either you didn't bother leveling your spirits and it's broken useless, or you did and it'll win every boss fight for you.
Music was... so-so. The only really good tracks were at the very end, like the Mana Fortress, the Dark Lich, and the Mana Beast, rest was nice but very forgettable.
From what I recall Secret of Mana was originally planned to be a CD game on a supposed SNES CD add on, but following the poor reception of Sega CD+budget issues it was canned and Secret of Mana had to be converted to a SNES cartridge, or something like that. I remember reading about it or watching a video regarding something about SoM having a strange development.
Regardless, I do agree that if secret of mana was not successful or popular Trials of Mana may not have existed. The same could be said for the final fantasy series. FF6 is one of my all-time favorite games but as many know it is FF7 which is the most popular, and while I do like FF7 there are many fans who do not appreciate the older games despite their success allowing FF7 to exist in the first place.
And yeah, SoM's AI was so bad I always wonder if a lot of people who have such fond memories of it played co-op. Trials of Mana was much much better overall (and has much better music to boot).
What cultural impact? Everyone keeps saying it had a cultural impact, but in reality... I don't see it. Multiplayer RPGs didn't catch on because of it as far as I know(I also can't think of a single one outside the Mana series, the MMORPG Genre, or any that aren't based off Dungeons and Dragons). It didn't popularize or legitimize JRPGs in the west(That would happen four years later with Final Fantasy 7, plus Secret of Mana is an ARPG). It didn't popularize ARPGs in the west, that's been a popular genre for a while(Its prequel, Seiken Densetsu: Final Fantasy Gaiden was a ARPG and quite popular on the Gameboy).
The only reason why I see for it to have the popularity it has is really because of Nostalgia and the fact that there were no other games like it at the time(Except Secret of Evermore, which is better, despite the abysmal sales and lack of exposure and I will die on this hill). So people kept their SNESes and played this one game for years upon years until they wound up meeting up on the internet and finding each other.
Before anyone tries to say, "You had to have been there to understand". I was there in the early 90s, the SNES is one of my favorite consoles and generations of all times. I own the mana collection on Switch and I've beaten Seiken 1 and Seiken 3 and love them both. The game I bounced off hard from because I couldn't enjoy the remake that fixed a lot of the issues I had with the original(I also beat the remake by the way)? Seiken Densetsu 2... also known as... Secret of Mana.
It is not the cultural masterpiece that people say it is. It did not have a cultural impact. What it did have was a bunch of people who never got another game like it in their early life, so they didn't have anything to compare it to before the glasses they wore gained rose-tinted lenses. It's not something on the level of Super Mario Bros or Final Fantasy 7. Not even close.
Secret of mana came where there was nothing. A JRPG hack & slash, no transition in battle, real time, multiplayer and the most important part, good artistic direction (we will haveto wait for chrono trigger, SD3 and tales of phantasia to actually get a real step up).
While SD3 adn legend of mana are gameplay wise the best of pretty much all of the mana games, the story and level design of SoM really made an impact.
While if you discover it now, you won't understand much about the appeal, if you take into account that it's a 1993 SNES game, it was one of the best games that got out this year, so much that people still remember it.
On the SNES Ultima 6 was a thing before SoM. Hack and Slash RPGs were a thing since Xanadu and were a thing in D&D based games for a while.
I will concede that SoM has a beautiful art direction.