Visions of Mana

Visions of Mana

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Slaythe 29 JUL 2024 a las 7:33 p. m.
Shader stutter goes brrrrrrrrrrrrrr. And another Japanese game ruined by stutters.
Do you not test your own game ? How is this acceptable ?

First impression will be HORRIBLE ................

EDIT AS OF 17/08/2024 :

There has been an update that seemingly improves lots of issues, including the shader stutters, by adding a compilation at the start.

Thank you.
Última edición por Slaythe; 16 AGO 2024 a las 3:54 p. m.
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Mostrando 106-120 de 130 comentarios
Slaythe 31 JUL 2024 a las 12:43 p. m. 
Publicado originalmente por Foulcher:
Lol everyone forgot that this game looks like a Switch game at best
If a debate exists about perfs for such a crap, we already know it’s terrible

We could accept some lags on a game like this on a Smsrtphone and that’s all

This game literally can not run on the switch they had to skip it and wait for next Nintendo console.
Bucherebis 31 JUL 2024 a las 2:25 p. m. 
Today I learned that some people have magical computers, that are immune to shader stuttering.
Raptor Jesus 31 JUL 2024 a las 2:27 p. m. 
Had combat stutters on my 11900k 3080 32gb and gen 4 NVME @ 1440p, FSR Qiality fixed it but I shouldn't need FSR.


P.S. Don't interact with people with hidden profiles.
Última edición por Raptor Jesus; 31 JUL 2024 a las 2:30 p. m.
Bucherebis 31 JUL 2024 a las 2:29 p. m. 
Publicado originalmente por Raptor Jesus:
Had combat stutters on my 11900k 3080 32gb and gen 4 NVME @ 1440p, FSR Qiality fixed it but I shouldn't need FSR.
FSR doesn't fix shader stutters. Are you sure you are not confusing stutter with fps drops?
Raptor Jesus 31 JUL 2024 a las 2:31 p. m. 
Publicado originalmente por Bucherebis:
Publicado originalmente por Raptor Jesus:
Had combat stutters on my 11900k 3080 32gb and gen 4 NVME @ 1440p, FSR Qiality fixed it but I shouldn't need FSR.
FSR doesn't fix shader stutters. Are you sure you are not confusing stutter with fps drops?
Hard to know what was causing the stutter because I didn't log with RTSS just ran it for the counter. Game runs like ass either way.
patrick68794 31 JUL 2024 a las 2:38 p. m. 
Publicado originalmente por Bucherebis:
Today I learned that some people have magical computers, that are immune to shader stuttering.
Nobody has said that lol learn to read.
Dayemon 31 JUL 2024 a las 3:03 p. m. 
This and all the day 1 launch day negative reviews because of UE 4 shader stutter could all be a avoided with one simple thing:

Precache shaders on first boot of game.

There will be a few crybabies who don't understand why they have to wait to play the game until shaders are cached, but if your not addicted to TikTok and have patience it will be ok.
Albion Hero 31 JUL 2024 a las 4:22 p. m. 
Trying to play this on the ROG Ally is almost impossible due to all the Shader stutter. Looks good otherwise but anytime you get into a fight its a literal slideshow.
󠀡󠀡󠀡󠀡 14 AGO 2024 a las 6:39 a. m. 
Publicado originalmente por Slaythe:
Publicado originalmente por Foulcher:
Lol everyone forgot that this game looks like a Switch game at best
If a debate exists about perfs for such a crap, we already know it’s terrible

We could accept some lags on a game like this on a Smsrtphone and that’s all

This game literally can not run on the switch they had to skip it and wait for next Nintendo console.
That's because the Mana devs don't know how to optimize their games for the life of them.

If BotW/TotK can run on the Switch while maintaining a stable smooth 30FPS like 80% of the time (except for very select areas/situations) and being an open world game with absolutely no loading screens besides Entering/Exiting Shrines or Fast Traveling.

Then there is NO excuse that this game couldn't run on a Switch if they properly optimized it and added Dynamic Resolution while also having the various different types of "Culling" I believe it's called where the game dynamically unloads anything behind the direction your facing to save on resources until you turn your camera.

But then again, Nintendo are literally wizards with black magic when it comes to optimizing their 1st party games on weaker hardware that no other company can compare on their level.
Slaythe 14 AGO 2024 a las 6:48 a. m. 
Publicado originalmente por 󠀡󠀡󠀡󠀡:
Publicado originalmente por Slaythe:

This game literally can not run on the switch they had to skip it and wait for next Nintendo console.
That's because the Mana devs don't know how to optimize their games for the life of them.

If BotW/TotK can run on the Switch while maintaining a stable smooth 30FPS like 80% of the time (except for very select areas/situations) and being an open world game with absolutely no loading screens besides Entering/Exiting Shrines or Fast Traveling.

Then there is NO excuse that this game couldn't run on a Switch if they properly optimized it and added Dynamic Resolution while also having the various different types of "Culling" I believe it's called where the game dynamically unloads anything behind the direction your facing to save on resources until you turn your camera.

But then again, Nintendo are literally wizards with black magic when it comes to optimizing their 1st party games on weaker hardware that no other company can compare on their level.

BOTW gets a lot of mileage out of its art direction and cel shading style.

The models are very low polygons, there are very little enemies at a given time, there's no super attack, etc...

I also don't think it's fair to compare one studio having to make 4 versions of a game with nintendo spending 7 years making an iterative sequel.

And even then look how abysmal Pokemon looks on the system. Zelda really is the exception not the norm.

Trials of Mana already had to run with lots of concessions on switch, Visions looks better in every way so they probably felt like it just wasn't worth it. Especially not with the new nintendo console coming soon. Remember they delayed the console launch, Square probably didn't see that coming.
AH-1 Cobra 14 AGO 2024 a las 10:58 a. m. 
I got a Ryzen 7 5800X3D. 32GBs DDR4 ram, 1TB SSD, RTX 3080, and I'm not getting the stuttering problems.

When I first started the game, I did notice that my CPU fans were working harder than they typically would for gaming, but the frame rate was still solid though. it could simply be a matter of me having enough CPU to brute force the shader compilation without impacting my frame rates.
Zero 15 AGO 2024 a las 4:22 p. m. 
Publicado originalmente por Slaythe:
Publicado originalmente por fastica:
RTX4080 here. No stutter at all.

Even a 4090 is not immune to shader stutters so I'm interested to know how it's possible you don't have any.
Because they're lying. So is everyone else saying there aren't any stutters. It's a software issue and has nothing to do with hardware whatsoever.
Mr_Bump 15 AGO 2024 a las 5:44 p. m. 
Publicado originalmente por Slaythe:
Publicado originalmente por fastica:
RTX4080 here. No stutter at all.

Even a 4090 is not immune to shader stutters so I'm interested to know how it's possible you don't have any.

He's blind. I have a 4090 too, and there is definitely shader stutter....
max :) 16 AGO 2024 a las 3:24 a. m. 
Publicado originalmente por Mr_Bump:
Publicado originalmente por Slaythe:

Even a 4090 is not immune to shader stutters so I'm interested to know how it's possible you don't have any.

He's blind. I have a 4090 too, and there is definitely shader stutter....
Just chiming in to say 4090 here, shader stutter too.
Muras 16 AGO 2024 a las 4:14 a. m. 
The demo was just updated, seems they added a shader compilation at the start of the game, and other stutters are better or entirely removed (I always got massive lag spikes when switching characters for example, and those are now gone).

The overtuned Left Analog stick dead zones are still in the game though, so movement still feels bad/janky.
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Publicado el: 29 JUL 2024 a las 7:33 p. m.
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