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People do it deliberately. And it's so annoying to deal with. They run with the answers that will trigger people to get the Jester Award for Steam points
In the tutorial, your tutorial character has a Light Attack combo that knocks enemies into the air. I noticed that your main character, once you get him, does not have this at the start. But I imagine that you learn it later. I sure hope you do.
It's a pause combo, so what you'd do is:
Light Attack -> Pause (press nothing for a moment) -> Light Attack (upward swing that knocks up enemies and brings you airborne with them) -> mid-air Light Attack combo.
You can extend this a bit by doing the first three hits of the normal Light Attack combo before pausing for the knock-up, and following the mid-air Light Attack combo with a mid-air Heavy Attack to slam the enemy back down to the ground. If the enemy is knocked down once grounded from this they will be just out of reach of your Normal Attack, but you can use Heavy Attack to close the gap for a Heavy Attack combo before they stand back up. So, on Xbox controller that would be:
X X X -> Pause -> X (Upswing) -> X X X -> Y (Downswing) -> Y Y
Didn't have to. Since you did, are you able to answer my question, or are you just going to call me a joke again?
Ah okay. Yeah I was either just mashing x or y so I never saw this in my game. Thanks for the information. Doesn't really solve what I wanted out of the game, but definitely makes it better than what I originally thought.
If that's enough for you to support a game, then yes, I agree those two aspects are great, and you'll enjoy the game.
Too bad I can't buy it NOW.