NEO Scavenger

NEO Scavenger

Possibility to repair items
Hi, especially in early game I came across the fact that it is way more about luck then about anything else how many items you can bring with you.

To balance this a bit more I would suggest and appreciate to ability to repair containers. The most important once should be the plastic bags as you more often then not find plastic bags with a durability below 20. Perhaps with rags and string those could be fixed again by a small amount of durability, maybe 5% but never higher then a total of 30%.

This would make the transportation easier in early game.
< >
Showing 1-14 of 14 comments
BushiNeko Sep 11, 2014 @ 9:38am 
I was just looking for an answer to this myself,being new to the game.
I actually understand not repairing the plastic bags, heck we all have had those come apart on us in the real world. :D
But most of the other gear really needs some kind of repair to it. Even if just a shoddy ad hock job. If we are in this situation and trying to get by surely we will be able to figure out a way to work on our basic gear some? Like my new trapper, he can make a coat out of a Dogman with just a piece of glass, catch squirrels with a stick and a string, but my Happy puppy ( or whatever ) backpack just dumped all my gear out with no way for me to even do a minor quick fix to it before it broke.. At least I keep an extra plastic on me for just such an emergency..
If you can explain to me the process of repairing the item in detail then I would agree.
I don't think the plastic bag would be such an item. Its disposable for a reason.
=M$= Oroberus Sep 24, 2014 @ 7:21am 
Simple task.

Normally, plastic bags necome holes and they're adges tend to get ripped open, so the way of repairung would be: Duct taping the holes and edges.
Originally posted by =M$= Oroberus:
Simple task.

Normally, plastic bags necome holes and they're adges tend to get ripped open, so the way of repairung would be: Duct taping the holes and edges.

How stable would that be? Wouldn't certain items slip through? How many times could you do this? When would the point come that you're just holding a pile of duct tape with afew pieces of plastic bag inbetween?

When a plastic bag breaks the best case scenario is it gets melted and recycled. It is unlikely the player will get access to the facilities to do the same.
=M$= Oroberus Sep 24, 2014 @ 8:06am 
In fact, you CAN totally rebuild a plastic bag only out of duct tape and it will be even more stable then the original bag. Just grab a roll of duct tape and try it.

YT is full of videos of people crafting bags, wallets, shoeheels and what else out of duct tape only.
Last edited by =M$= Oroberus; Sep 24, 2014 @ 8:09am
Originally posted by =M$= Oroberus:
In fact, you CAN totally rebuild a plastic bag only out of duct tape and it will be even more stable then the original bag. Just grab a roll of duct tape and try it.

YT is full of videos of people crafting bags, wallets, shoeheels and what else out of duct tape only.
Sounds like its a skill all of its own.
Chiko Oct 2, 2014 @ 6:15am 
repairing plastic bags seems too unnecessary for me. There aren't exactly rare to find and you usually find better containers easily. That aside, gun repair would make more sense.

Mechanic Skill + Tools + 2x Same Gun = Gun with 100% Condition
Codex Oct 25, 2014 @ 8:01am 
Originally posted by Çhiko:
repairing plastic bags seems too unnecessary for me. There aren't exactly rare to find and you usually find better containers easily. That aside, gun repair would make more sense.

Mechanic Skill + Tools + 2x Same Gun = Gun with 100% Condition
2 guns into 1 gun...wtfseriously?
pgames-food Oct 25, 2014 @ 12:03pm 
hi diamonx, i think chiko is refering to having 2 separate guns, and taking the "best bits" from each one, and ending up with a high quality one.

(not actually sticking 2 of them together with duct tape like ripley in aliens) :)
which would be nice :)
Rinne Oct 26, 2014 @ 6:42am 
I would like to be able to repair and maintain the vehicle rather than helplessly watch it wear down to nothing.
Strahl Oct 28, 2014 @ 1:19pm 
Strange plastic bag repair discussion aside, I would love to be able to repair items. We already have a lot of string, I can't imagine it would be hard to find or make a needle for sewing repairs on cloth items like backpacks and clothing. I imagine similar concepts could easily repair other equipment like vehicles. Though more complex things like firearms would require special tools or parts, maybe even a skill.
Part of survival is making the best of whast you have, and sometimes that means repairing or rigging that backpack someone dropped because it has a hole in it.
That said...duct tape has got to be one of the best survival tools on the planet XD
Lin Oct 29, 2014 @ 11:21am 
I'd suggest you take a look at some of the mods available. Some of them do really interesting things with repairs. :)
Waib Sep 15, 2015 @ 11:38pm 
the gun repair should have been in the game from the start, even if your character cant do it himself the junk market sells 100% condition weapons (ironically) so someone there has to be fixing ♥♥♥♥...
pgames-food Sep 19, 2015 @ 8:23pm 
hi, just thinking about this a bit more...on the plastic bag side of things:

usually when i start playing the game, i end up searching everywhere for plastic bags to use them as containers in hands and backpack. (other containers are a bonus too of course) :)

then i start looking for shoes lol and the mid game takes effect....
here, bags are still fairly useful, and i always carry a couple of them with me for emergencies, and usually hold on to the best 2, discarding the worst if i dont have space.

(some are even used inside larger contaners, to help subdivide the contents into loot types)


all the bags usually have a $-value to them, so i always try to pick them all up, to be in line with the scavenging nature of the game :)

what could be quite nice, and potentially simple to add as a mod for example, would be this:
New Recipe of this: any 5x plastic bags crafted = 1x bag of 100% condition.

(this could simply be a recipe for all users to start off with, and the crafted bag could even be a bit less, say just 80% condition for example)

if you imagine that a person places 1 bag into another, (then the weaknesses and holes of one bag, are strengthened by the 2nd bag).
and if this is done with 5 bags inside of each other, then you probably have a good chance of making a fairly good bag, and this could be represented by that slightly lower final bag rating instead of 100%

Then, as players find more bags, the value of them increases, because not only can they all be sold as per usual, but also, the player can craft them into a stronger bag, to actually use as an item (or to turn 5 very low condition / very low value bags, into a fairly valuable bag for future sale) :)

it might be a fun bit of container strategy, or plastic bag micro-management, or value-added-trading, simply via 1 extra recipe? :)
Last edited by pgames-food; Sep 19, 2015 @ 8:29pm
< >
Showing 1-14 of 14 comments
Per page: 1530 50