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and you could get tough in the process.
Imagine getting EVEN BETTER THAN STRONG with bionic arms/spine
Imagine getting EVEN FASTER THAN ALTHETIC with bionic legs
IMAGINE (insert physical ability) WITH (insert whatever bionic corrosponds with that).
honestly wouldn't even be that hard to code i'd think.
Maybe books/magazines that you find during a playthrough and read over time to learn abilities/perks that you didn't choose during character creation. Or random rare people willing to train/teach you something (but not static NPCS that exist every game, so you don't know where to learn the ability, or if you'll be able to).
I would love this.
https://bluebottlegames.com/node/6126
It definatly shouldn't be done via training, you can't become a journeyman mechanic after one class. It should be via some superexpensive nurotransmitter therapy in the DMC.
I have played neoscav extended, there is not something to learn new skills, but you can get strong and tough from augmentations for a balanced fee, it just leads to late game grinding DMC guards for hours
That said, the dev has been working on his new game out on Steam, so I would imagine this suggestion would be better aimed at a mod now?
Indeed, I know hoping for and new additions is fruitless, but I can dream, and the discourse is nice in of itself
There are balanced vanilla like mods for it, and reasonably it requires a lot of money, and that just leads to grinding killing the DMC guards for money which doesn't feel neoscav imo. Still, becoming a cyborg in neoscav extended is great once you climb over that mountain