NEO Scavenger

NEO Scavenger

Selva [Hk] Aug 4, 2015 @ 5:40pm
Big UI in Menu, small UI In-game
Hey scavengers! I need some light ( more than the one coming from that lighter )

Since the recente updates, my NS has showned some wierd problems.

In special, the start of a wird resolution-UI thing that make my game only playable if i play it using a magnifier on my 42' screen monitor.

Since i'm kind of blind, i use the 1280x760 as a desktop resolution.
While in the game menu, i chose the bigger UI and full screen, cool, and i can see decently. However, when i start to see the world map ( with the hexes ) everything is very small, including the map, ui, letters, everything, and i can barely read them.

Does anyone known how to solve this? Mods? archives editing maybe?
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Showing 1-5 of 5 comments
Lin Aug 8, 2015 @ 2:23pm 
Sorry for the delay, this question flew under the radar for some reason.

I am wondering how that problem you're describing could come to be. To the best of my knowledge, there was nothing that should have caused any such changes in the last update. I tried to see if I could replicate this, so I changed my resolution to 1280x768, chose the Big UI and fullscreen, and it appears (to me at least) to all look as it should. But maybe I'm missing something.

Just to be on the safe side, and to make sure this isn't an odd problem of an update that didn't download/install properly, have you tried at all to check the validity of the game files, or even to uninstall and reinstall the game? In the last couple of months we've encountered a couple of odd bugs that turned out to be caused by downloads getting corrupted or uninstalls/installs that left remnants and caused weird malfunctions. And since the game is so small it shouldn't take long or cause too much trouble to try, I hope. Just make sure everything is deleted (through Properties/Browse Local Files) before you reinstall.
Selva [Hk] Aug 8, 2015 @ 10:10pm 
Wierd, when i choose the small UI the buttons on the right got bigger, and so do the UI while in-game. Very wierd.

Big UI = small ui in-game
Small UI = Normal ui in-game
Lin Aug 9, 2015 @ 2:46am 
Yes, it is actually a bit strange. I think some of the differences between Big and Small also have to do with the UI placement, not just size, so this may just be a wording that's confusing. I'm not exactly sure how that works either, but in most cases auto actually gets you the best results. If it doesn't, then trying out different combos, even if they seem to make no sense, usually delivers something that works for everyone.

Anyway, if you have found something that works for you, that's great. :)
Selva [Hk] Aug 9, 2015 @ 11:16am 
Thanks for the help Lin
Daniel@BlueBottleGames  [developer] Sep 8, 2015 @ 12:11pm 
Sorry for the delay in responding! Was on paternity leave. Just getting the grog out of my eyes now :) (Thanks for helping, Lin!)

It sounds like you might've found a solution that works for you, which is great! But if that isn't the case, let me know.

The Big/Small UI naming is a bit weird, as you both point out. "Big" in this case refers to the font size and screen size it's designed for, not the size of the buttons. Basically, the "Big" layout sets the screen size to 1360x768, while the "Small" sets it to 800x450.

If the monitor supports resolutions of 1600x900 or greater, a "Small" UI has room to double in size if set to fullscreen, which may be what happened for you. In such a case, all buttons would be double size, and the small pixel font would be doubled as well.

The bottom line is that each UI mode uses a different combo of font, item sprite sizes, and button sizes, to fit different monitor sizes. And the game will double (or even triple) the "Small" UI size if there's room, to make it easier to see. This in combination with the name of each mode can cause some confusion. Sorry about that!
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