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And the reason why the alcohol works from the first use is simply mechanic - the game engine does not support stacking conditions. Using an item can grant player a condition (or not) and that's it. So using (consuming) whiskey can give player the "drunk" condition, but not multiple ones ("somewhat drunk, drunk, very drunk" for example) if he uses it more than once.
That is also the reason why player cannot overdose on pills.
I still don't see why an ounce or two of whiskey wouldn't relax you if you're having a hard time sleeping. And the idea of uncontrollable vomiting after coming down off one shot of liquor is hard to believe. Something like: "Player's mouth feels like there's cotton in it." or "Player is thirsty." seems more believable.
I do agree that the after-effects of drinking are surprisingly severe at first, but consider that those same effects will apply, no matter how much will the player drink, even if it is the whole bottle at once.
Its a simplification of course, but Dan really does not have time to build up the whole system for that one case. Hopefully, in NEO Scavenger 2, the conditions will be able to stack and we will be finally able to get drunk correctly ;)
That's basically the limitation I'm dealing with. I'd love to have multiple gradations of conditions, such as buzzed, drunk, and blacking out. But to add this, I'd need some sort of condition overflow system, which I haven't had time to build.
Instead, I just made the condition provide medium effects (both good and bad) immediately. Namely, pain relief, thin blood, thirst, slight chill, reduced healing rate/immune system. The main reason one would drink in NEO Scavenger is for emergency pain relief, though awareness and sleepiness would make sense, too.
I hope that someday I can make a more sophisticated conditions system, as there are some really cool effects I could add! (including those mentioned here)
I put over 800 hours into it, determined to wade my way through to one Roman victory. I got one, but I would never do it again. I go back to it occasionally to see if it's improved at all. It has, slightly. It will never be as good as the original Medieval Total War.
I've gotten much more enjoyment from your game, for a fraction of what I paid for Rome 2. Maybe people will begin to realize that bigger budgets, extreme graphics, and stereo sound don't always produce a better game.
have u treid Shogun 2:Total War? It's my favorite, and a lot of people say that is the series highest point