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The coordinates are kinda hard to find, cause a hex grid isn't the easiest one to navigate, but the basic is that the north-westernmost hex is 1,1 and then the numbers grow from there. Most top-left one ;)
Generally, what you aim to do is pretty ambitious. You may find some of the information on how to do the modding stuff on the game's official forums and I would STRONGLY suggest to start off with a smaller project, as it is the best way to learn how the data in the game works and interacts.
If it's too hard to modify the map, then nevermind, I can make the Zom Zom's city as the hometown of the project.
Last thing; DMC Guards seem to automatically dissapear from the map once the night comes(meaning their guard shift outside Detroit has finished and are evacuated by the Skycorps, probably), but is there a way to make them stay around the Zom Zom's for some more time? If not, then I can re-design Bad Muthas into something similar to the DMC Guards, modify the faction relationships, treasure ID... Bad Muthas seem to fit more into this, as they have probably better survival skills than the average DMC Guard, so they won't die like flies if things get hard. DMC Guards only survive because they get suddenly evacuated to Detroit.
And you are mostly right - Guards do de-spawn after a 8 hour "shift", not leaving any bodies or equipment behind. And yeah, you could possibly create a non-despawning copy of them. But the problem with this (and the reason why Guards de-spawn in the first place) is that the creatures in this game have absolutely no self-preservation mechanics for them, meaning that no matter wha they all eventually die from starvation/cold/thirst after a couple of days, leaving all their stuff behind. And while it does not make a big problem with Muthas, as finding a dead guy now and then, with a crowbar and some basic clothes on him, not only does not break a balance but is actually expected in the post-apocalyptic setting. However, finding dozens of dead Guards everywhere, with tons of high-tech gear on them is both game- and immersion-breaking.
I can finally write about my own personal world of the post-apocalyptic Michigan.