NEO Scavenger

NEO Scavenger

Rooster Dec 7, 2013 @ 2:03pm
water trouble
i have found water in the form of an item that looks like a water drop. I have also found lakes/rivers/marshes that do not have these, is there a way to fill a water bottle at a river?
< >
Showing 1-11 of 11 comments
Saleas Dec 7, 2013 @ 2:32pm 
You will have to "craft" the lakes/rivers/marshes in order to get water from them (again inform of drops). I wouldnt also recommned drinking unpurified water because you can get sick from it.
Daniel@BlueBottleGames  [developer] Dec 7, 2013 @ 2:49pm 
Also, water droplet items can be placed inside certain containers (like bottles) by dragging and dropping them onto an empty bottle, or by placing a bottle in the hand and dropping the water into the container space (gray grid).

You can also toggle the mouse by pressing the "1" key:

Drag/Drop Mode: click to pick up, click to drop. Double-click to transfer item.
Transfer Mode: click to automatically send item across the screen to an available slot or container.
Rooster Dec 7, 2013 @ 3:33pm 
thank you. yes, I was able to store water i found in a bottle, but it had not occurd to me to "craft" water from the lake. Thanks again.
Daniel@BlueBottleGames  [developer] Dec 7, 2013 @ 3:49pm 
it had not occurd to me to "craft" water from the lake.

Probably because it's a bad design on my part :)

I'm considering changing the way those work, perhaps using a right-click menu option to dispense the resources. E.g. right-click->use will deposit 6 water items into the area, instead of having to craft for the water.
Rooster Dec 7, 2013 @ 4:49pm 
that would be more intuitive. I tried that and was like "why cant i get water from a huge body of water"
SlyTheSly Dec 8, 2013 @ 2:18pm 
I confirm that my friends who tested the game had trouble gathering water from river, lakes, etc.
Change the design why not, or add a tutorial maybe.
Would it be possible to add something like "Water (Rancid)" or "Water (Muddy)"
I mean in reality you can usually roughly ascertain the quality of water by smelling it, and by looking at how clear it is.
Sometimes I confuse spring water that I just "harvested" with the brown sludge that built up from the rain.
Kaaven Dec 9, 2013 @ 9:53am 
The whole problem with getting clean water, in life as well as in the game, is not if it's muddy or not (it doesn't actually make it non-drinkable, all you have to do really is fiter it through several layers of cloth).
In game the water can contain either bacteria of Cholera or be poisoned with chemicals. Water contaminated with cholera does not, usually, look or smell any different from non-infected one. Same goes with some (not all of course) chemicalls - water contaminated with lead, for example, will look exactly as a clean water would.
Daniel@BlueBottleGames  [developer] Dec 9, 2013 @ 12:26pm 
Yeah, identifying water based on looks is a dangerous game :) I wanted to try and keep it fairly realistic, so if you put your clean water in the same backpack as your bottles of dirty water, you'll lose track of which is which.

There is actually a tool in the game to help with this, though.

And yeah, the water harvesting is overdue for a UI change. It'll likely be right-click->use to get water in the future.
Sgt Vennamo Dec 9, 2013 @ 12:51pm 
Originally posted by Daniel@BlueBottleGames:
Yeah, identifying water based on looks is a dangerous game :) I wanted to try and keep it fairly realistic, so if you put your clean water in the same backpack as your bottles of dirty water, you'll lose track of which is which.

There is actually a tool in the game to help with this, though.

And yeah, the water harvesting is overdue for a UI change. It'll likely be right-click->use to get water in the future.
Would it be possible to remove the price difference between 'good' and 'bad' water? Sometimes when I find a waterbottle and see that the value is 6$ (1$ for bottle and 5$ for water) I know it's clean, since infected or untested water is 1.25$.
Daniel@BlueBottleGames  [developer] Dec 10, 2013 @ 9:40am 
That's a tricky question, actually.

I could easily make clean water the same price as dirty water, and that would hide the difference. However, it'd be a bit weird to buy/sell those at the same price.

There's also the possibility that one could discover an unopened bottle (seal unbroken), so that might be another explanation for knowing water's clean by looking at it.

On the other hand, knowing prices for any object just by looking at it seems a bit weird. I've wondered at times whether I should just hide that data entirely until the user is standing on a bartering hex (i.e. in a store).
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Dec 7, 2013 @ 2:03pm
Posts: 11