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E.g. the Esc key has to disable fullscreen, as it's built into Flash. Also, the "Local Storage" dialog is necessary any time the game is saving more data than you've previously allowed. You could increase the setting to max if you never want to see it again.
I'll have to look into whether the game can start in fullscreen, as well as whether I can trigger a "quit" from the UI.
Thanks for the feedback!
However, NEO Scavenger just uses the Projector format for Linux compatibility, and as far as I know, this means Esc must exit fullscreen, and fullscreen can only be enabled via a user action like mouse clicks or keypress:
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html
(2nd and 3rd paragraphs)
I could be wrong, though, and I'd be happy to add whatever fix the Machinarium devs used to get around the issue!
@Harparone, the save feature is only available in the full version. The demo has no save.
@RalphRoberts, this is another thing I'm worried about. If starting the game automatically adjusted graphics settings in such a way that buttons were off-screen, players would get stuck. This could be bypassed if my UI was better-designed, so critical buttons were always visible (or maybe a "panic" button to reset settings).
I'll have to see what I can do. It's been a while since I made those menus.
EDIT: Honestly I'd be OK if it would just remember my resolution and fullscreen choice (if possible) and let Esc exit fullscreen in case someone set something wrong, that way they can still get to windowed mode.