NEO Scavenger

NEO Scavenger

novocain Dec 29, 2013 @ 9:52pm
Better Windows support? (fullscreen)
Hello.

I see the game is written in Flash so perhaps this isn't possible, but I'd really appreciate:
- Quit button on the main menu
- That Fullscreen setting would keep when you restart game
- That Fullscreen did not close when pressing Esc
- Sometimes when saving, the Flash "Local Storage" permission dialogue shows up; http://i.imgur.com/ghzvtPS.png

Thank you. :happy:
Last edited by novocain; Dec 29, 2013 @ 11:18pm
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Showing 1-6 of 6 comments
Daniel@BlueBottleGames  [developer] Jan 1, 2014 @ 10:39am 
Some of these might not be possible, but I'll have to see what I can do.

E.g. the Esc key has to disable fullscreen, as it's built into Flash. Also, the "Local Storage" dialog is necessary any time the game is saving more data than you've previously allowed. You could increase the setting to max if you never want to see it again.

I'll have to look into whether the game can start in fullscreen, as well as whether I can trigger a "quit" from the UI.

Thanks for the feedback!
Farmer1 Mar 10, 2014 @ 10:00am 
AFAIK all these things are possible. Machinarium does all of the above (except maybe the local storage thing but that probably doesn't use much space for saves) and is done entirely in flash. The fullscreen thing is particularly irritating.
Harparone Mar 12, 2014 @ 7:52am 
I Don't last more than a few Mins & when I do I can't suss how to save my progress, glad I'm only playing the Demo
RalphRoberts Mar 12, 2014 @ 8:18am 
if you did fullscreen all the time would it screw over anyone with a large moniter, since they wouldn't be able to see to change the resolution?
Daniel@BlueBottleGames  [developer] Mar 12, 2014 @ 4:36pm 
@Wizdoom, do you know if Machinarium uses Adobe AIR? AIR is a special wrapper for Flash that enables more advanced functionality, like a regular app.

However, NEO Scavenger just uses the Projector format for Linux compatibility, and as far as I know, this means Esc must exit fullscreen, and fullscreen can only be enabled via a user action like mouse clicks or keypress:

http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html
(2nd and 3rd paragraphs)

I could be wrong, though, and I'd be happy to add whatever fix the Machinarium devs used to get around the issue!

@Harparone, the save feature is only available in the full version. The demo has no save.

@RalphRoberts, this is another thing I'm worried about. If starting the game automatically adjusted graphics settings in such a way that buttons were off-screen, players would get stuck. This could be bypassed if my UI was better-designed, so critical buttons were always visible (or maybe a "panic" button to reset settings).

I'll have to see what I can do. It's been a while since I made those menus.
Farmer1 Mar 12, 2014 @ 6:17pm 
I am seeing that according to this link (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Stage.html#displayState) the standalone projector may not be limited to the same restrictions as brower embedded objects (according to the bulleted list outlining restrictions). But it may not be possible since you have to keep compatibility to allow it to be played in a browser? Yes, I wasn't fully aware, but it seems Machinarium did make use of AIR.

EDIT: Honestly I'd be OK if it would just remember my resolution and fullscreen choice (if possible) and let Esc exit fullscreen in case someone set something wrong, that way they can still get to windowed mode.
Last edited by Farmer1; Mar 12, 2014 @ 6:28pm
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Date Posted: Dec 29, 2013 @ 9:52pm
Posts: 6