Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Kicking should have a 0% chance of falling on its own, and the same goes for attacking. If either of those moves cause you to fall, that is a bug.
It's possible that the fallen enemy has used "pull down" on you, however, which would cause a fall. Also, if there are other enemies present (orange arrows will appear beside the enemy sprite in combat), they may also be using moves on you, such as tackle.
Is there some text in the message log that is saying the head injuries are self-inflicted?
This could be due to a few different factors, the biggest of which is the range at which you attempt to retreat. In order to guarantee a retreat, you need to be probably 10 or more spaces from the enemy. If they have longer range weapons, or allies in the fight, it might need to be further.
I'd definitely stick to "run away" in these situations. It is the maximum speed you can increase range without the athletic skill, and will always be available unless you're dragging a sled or cart. Shoes make a difference, though, as does being outnumbered.
If you're failing to run away often, I'd definitely go for the athletic skill, and use "sprint away" instead. It's not always available, but it almost always increases range.
Again, falling shouldn't be injuring you, so this could be a bug. Tripping is an inconvenience, but I haven't coded any damage for that event. Is the enemy perhaps hitting you with a move that causes you to fall?
Again, I apologize for the stressful experience. Some of this sounds like legitimate in-game challenge, but some of this might be due to bugs.
Anyone have issues with a large PLAY icon appearing on the screen intermittently? I suspect it is more of a Javascript thing than a bug.
Okay, there may be a retreating glitch that I am experiencing then, as in my experience, I need to be at least 20 spaces away from even a lone unarmed enemy to hope for escape. Also, if I move any faster than a mosey (run, sprint, desperate retreat, etc.) I have such a high chance of falling and bruising my fragile glass body, that it's really not a logical option at all.
The closest I've gotten to defeating an enemy was when I struck a fallen bandit with a meat cleaver about 30 times until he got up and retreated like I had been snuggling him with a teddy bear the whole time. Of course, his harrowing retreat didn't deter him from walking up and killing me with like, 8 punches the following round.
Okay, people keep saying to make a bow, and I'm sure that it's a very useful weapon, but you need to understand that unless there is a fully assembled bow with complimentary arrows laying right outside of the cryo lab window, I will never be given the opportunity to gather the necessary supplies to craft one of my own.
To the southwest (the direction I had come from): there were 2 bandits and at least one enfield horror, if not 2 (it might have just been one, provided they have an absurd number of moves). To the northwest: 6 melonheads (5 of them were stacked in one cell). To the North: 1 bandit. To the northeast: 2 bandits and 2 raiders. To the south: 3 raiders. Not all of these parties were immediately visible when I got the screenshot, as many had left visibility after all characters were done moving, but I had definitely seen them all.
I decided to try and head east through a treeline, as that was not visible, and the only direction where I did not know for sure there were enemies waiting to pounce. There were 2 wolfmen on the other side of the treeline. The fight didn't last very long.
It doesn't always work out quite like that, but this was a prime example of what I experience almost every time I play the game. And for the record, no, I had not been in this area for an extendet time - I had just entered it recently.
Oh, and I loved this bit. I actually tried firing off a round at one of the bandits I encountered earlier. I hit him in the head, and get this: all it did was make him fall over and start bleeding a bit. Of course, he retreated after that, but I feel like I should get more out of a headshot with a .308 hunting rifle than my enemy falling and getting a boo-boo.
I appreciate a good challenge, and I really want to give this game a chance, but the challenge level is simply beyond absurd in this case.
The facility was for the most part how I left it, I slept for a short amount of time and awoke to a new day, completely surrounded by bandits. There were approximately 3 different bandits on seperate squares and 2 stacked on one. I ran away only to run into a group of 3-4 Melonheads so I ran north from there. I have yet to see them again, but that was in the first 2 days which was never an issue before. Not really an issue now as I ran away and survived but I can see how this would be daunting to a new player. My only advice is RUN and HIDE. Get rid of your tracks. Don't leave fires burning all night, wait a few turns to warm up but put it out once the daylight is completely gone. Make sure you keep botany as a number 1 perk, without it the game is REALLY hard, but still fun!
@Jeuce, check the Desura news page[www.desura.com] for info how to get your key.
@The Rabid Otter, do you mean the right-pointing arrow overlay, and the screen darkens? If so, that's Flixel engine's "pause" overlay, which appears when the window loses focus.
Already done. Does this mean I can have 2 different saves at once? one on Desura and the other here?