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As far as I'm concerned, after more than 250 hours in steam alone (so really 3 times that), the game still regularly beats me. XD
EDIT: Just for clarification: One playthrough will not get you the "whole" story in its entirety. Different paths will give you different tidbits of it. Hope that helps explain it better. :)
Without spoilers and a following a slow, do-not-die-at-all-costs playstyle? Could take you hundreds of hours.
I'm thinking of making a "spoiler-free protip" guide. There are a lot of "by the way, you can do this..." tips that will exponentially decrease a new player's death rate without spoiling much of the plot or the game's inner workings.
Eventually, I started worrying less about farming crash sites and Blue Frogs to finance the fancy nightvision eyeballs and started playing looser. That's when I started to really love the game; it works much better when you focus on uncovering plot details and exploring the map as opposed to maintaining an airtight, prepared-for-absolutely-everything-except-instant-death-text-encounters survival strategy.
On instantly dying a lot:
I'd say my main criticism of the game would be the overabundance of catastrophic failure scenarios with the text adventure segments. If you're a slow, methodical player, the game relentlessly encourages you to choose safe, yet boring dialog options over and over because you know a single misstep can (and often will) lead to instant death, exile from an important location, or what have you. This works fine for fast players, but people who drop 10+ hours into each playthrough may never even notice the game has a story at all because they're so scared of choosing any vaguely risky-sounding option during a text encounter.
Basically, I think there should be fewer, "You died!" and "You lost access to <questline/location/whatever>" outcomes and more "You succeeded, but lost items/got sick/were severely injured/encountered some setback" and "You failed. You're not dead, but now you're in a really tough situation..." outcomes.
Faster players would experience the game more or less the same as they do now, but slow, methodical players, who are probably more well-equipped to deal with setbacks and dire survival situations, would be less likely to see their 30-hour playthrough end in instant death.
That's a minor complaint, though. The game is awesome.
But that's because I like to experiment a lot, and quests are like secondary to me. I do them when I feel ready. So it takes... time. A lot of time.
My actual personal mission right now is to reveal 100% of the map. Yep. lol