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The dev has mentioned NEO Scavenger 2 a few times offhand (and personally I keep my fingers crossed) but he is also currently fiddling with a prototype of a different game. From reading the devlog (as seen in the News[bluebottlegames.com] section of the Bluebottlegames website) the words that caught my attention about that prototype at this point include space, planets, orbits, ship and crew management, and Firefly. But whether that will turn into BlueBottleGames next game, probably not even Dan knows at this point. XD
What I can tell you for sure is that the next game -whatever it turns out to be- will not be in Flash. ;)
I am pretty seriously looking into a tablet edition of NEO Scavenger, by popular request. I think a slow, turn-based, thinking RPG would work nicely on a tablet. Hopefully, the market agrees!
I'm also interested in making a NEO Scavenger sequel at some point. I want to continue exploring the world, mythology, and story revealed in NEO Scavenger 1. Since this sequel will be in HaxeFlixel, and the mobile version will probably require a port to HaxeFlixel, I'll likely start work on the sequel after mobile, using the same HaxeFlixel port as a basis.
I'm also interested in switching gears to a slightly different style game, which I'm prototyping now. It'll likely still be the NEO Scavenger universe, but not directly related to Philip Kindred's story.
That said, if this prototype goes into full development, it'll likely be a game with similar design goals as NEO Scavenger. I.e. gritty simulation, slow/turn-based pace, creative problem solving, sandbox plus story, and I'm hoping some interesting crew/ship management.
My priorities are constantly changing, but the current priority is NEO Scavenger support, then mobile, then prototype, then sequel.