NEO Scavenger

NEO Scavenger

joogrr May 27, 2015 @ 4:18pm
Still in development?
Is NEO still in development? Maybe Blue Bottle have other plans for the future? I ask because I rank NEO Scavenger one of the best SP RPG games ever made, and it's made in freaking Flash! Well done. I hope to see some kind of expansion at some point.
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Axelord1942 May 27, 2015 @ 6:16pm 
It's done, as far as I know the only continued support is further tweaking to make the game more accessible to modders, but as I understand it the dev is hoping to crank out some type of sequel to NeoScavenger.
Lin May 28, 2015 @ 5:16am 
Yep, axelord1942 is correct. The game is finished but still regularly supported, mostly with bug fixes and modding tweaks though. There is also talk of a tablet version, though nothing has been officially announced yet.

The dev has mentioned NEO Scavenger 2 a few times offhand (and personally I keep my fingers crossed) but he is also currently fiddling with a prototype of a different game. From reading the devlog (as seen in the News[bluebottlegames.com] section of the Bluebottlegames website) the words that caught my attention about that prototype at this point include space, planets, orbits, ship and crew management, and Firefly. But whether that will turn into BlueBottleGames next game, probably not even Dan knows at this point. XD

What I can tell you for sure is that the next game -whatever it turns out to be- will not be in Flash. ;)
Daniel@BlueBottleGames  [developer] May 28, 2015 @ 10:48am 
Lin and axelord1942 both pretty much covered it. I can elaborate a bit on "what's next," though.

I am pretty seriously looking into a tablet edition of NEO Scavenger, by popular request. I think a slow, turn-based, thinking RPG would work nicely on a tablet. Hopefully, the market agrees!

I'm also interested in making a NEO Scavenger sequel at some point. I want to continue exploring the world, mythology, and story revealed in NEO Scavenger 1. Since this sequel will be in HaxeFlixel, and the mobile version will probably require a port to HaxeFlixel, I'll likely start work on the sequel after mobile, using the same HaxeFlixel port as a basis.

I'm also interested in switching gears to a slightly different style game, which I'm prototyping now. It'll likely still be the NEO Scavenger universe, but not directly related to Philip Kindred's story.

That said, if this prototype goes into full development, it'll likely be a game with similar design goals as NEO Scavenger. I.e. gritty simulation, slow/turn-based pace, creative problem solving, sandbox plus story, and I'm hoping some interesting crew/ship management.

My priorities are constantly changing, but the current priority is NEO Scavenger support, then mobile, then prototype, then sequel.
Axelord1942 May 28, 2015 @ 1:35pm 
Dan, I'm rooting for you. Wait until I finish my coding classes; you're the kind of guy I'd work for free. :D
joogrr May 28, 2015 @ 1:36pm 
Thanks for the quick reply. I'm glad to hear about your plans and congrats on the release! I think you're right about the tablet version. NEO is perfect for it, but it may require a nifty marketing strategy to get noticed. Meanwhile I will enjoy NEO for quite some time. It's a masterpiece! Good luck and Godspeed.
FrenchRaven May 28, 2015 @ 3:15pm 
Dev is bae #1 strategyish survival sandbox game ive ever played and it is on a cheap easyish to use
FrenchRaven May 28, 2015 @ 3:15pm 
operation system
FrenchRaven May 28, 2015 @ 3:15pm 
i am amazed on how you pulled it off
I'm all for a tablet edition of the game.
RalphRoberts May 28, 2015 @ 4:30pm 
I don't have a tablet.... but if I did I'd buy the tablet edition just to support Dan. :P
faust.twi Jun 8, 2015 @ 1:15am 
well, that's good i bought this game in humble bundle for one dollar. but you probably have to think about porting game to normal engine.
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Date Posted: May 27, 2015 @ 4:18pm
Posts: 11