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回報翻譯問題
Anyway, I'd go with the crowbar too, unless it was on low durablity- while the spear was on high durability :P
I'm still around the Spear though. In fact I've got a whole collection, so many NPCs coming, and I really like to be on the surviving side of a fight.
My problems with bows are initally finding materials for making arrows; and recovering them is even worse! I just shot 3 into a guy... well, they missed, but the problem is I can't recover them. Anyone knows the rules of that? They were on 100% so durability is not the problem.
However finding materials is usually not that hard after day 2 or 3. Newspapers are really common, you just tear them up in crafting to get 10 scraps of paper. Threads are also readily available after a couple of days of scavenging. They are not a first day weapon, but by day 4 or 5 you should be more or less set if you do enough scavenging. I usually end up carrying at least one extra pack of 30 scraps of paper on me by the end of the first week.
As for the original question: spears are great, but crowbars are really necessary, especially since the scavenging rebalance. Getting into locked places can make or break some games: the chance of good loot in them is astronomical compared to all other building types.
The newspaper was obvious for me, but I needed 12 hours gameplay to realize that I can use recipes as well...
I really hoped the crowbar would work on locked sheds!
Never got to test it sadly..
I can accept the arrows' fate.
It's just that I usually aimed to craft 100% arrows.. from now on I won't.
The most annoying thing is wasting the paper and turns; still beats than dying though..
Well, thanks for the info! I still have a lot of questions, but I'm gonna just find the answers by dying some more!
I believe factory made broadhead arrows have a potential lifetime greater than 3 shots, but they are even rarer than firearms ammo, so it's hard to check for sure.
Those new potato chip bags can be cut up into strips of foil that can also produce fins for an arrow. Maps can be shredded like newspapers. Each glass bottle, when broken will yield 2 !00% shards. Each broken bottle will also yield 2 100% shards.
And a whiskey bottle under "certain conditions" will yield an amazing amount of 100% shards.
Those sound great, thanks! Haven't really thought about checking adjacent hexes.
Yeah, as I played more I noticed that 3 range on the Spear can really make a difference, especially if you have a Bow. Shooting them gives them an edged weapon, even if they didn't have one, so you really want to take them out when they're still out of range.
i wont give a spoiler but i collect as many as i can.
btw on the arrow front, maybe the game is taking into account that arrows wont always hit a soft intended target and missing and hitting a tree or being fired between 2 tough trunks might cause dmg too. either way i think having a chance to reuse the same arrow up to 3 times it ok as it makes you need to spend more resources and plan your crafting etc too, instead of just scavenging :)
if this was like pokemon it would probably be this:
Neo Scavenger....gotta scavenge them all ;)