NEO Scavenger

NEO Scavenger

hidding in this game is useless
no matter how good the "concealment" rating is, anything hostile searches for me until i'm found. i hate this skill it's useless when ♥♥♥♥ just indefinetly searches for you.
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Showing 1-9 of 9 comments
Chiko Feb 5, 2015 @ 1:22pm 
It depends on what you want to do. If you are hidden and don't want to fight, then it allows you to just leave an area inmediately. This works best in plains.

If you want to use it to attack NPCs, then it's useless in plains. It works best if you use it to ambush NPCs in hexes that start combat at close range like forests, urban, hills, etc. You sometimes start right next to them.
PrideGroupIsEvil Feb 5, 2015 @ 1:40pm 
the concealment was in the green, and i was just hidden and tying to rest. and you can't sneak out if you don't see them
Lin Feb 5, 2015 @ 11:42pm 
Resting without the 4 noise traps is generally a risky proposition, especially in damgerous areas with a high density of enemies, like close to Cryo. But if you're in a plain, hide + 4 noise traps means you can escape most fights without anyone getting close enough to attack you. Exceptions exist of course, but they will be exceptions.
PrideGroupIsEvil Feb 6, 2015 @ 12:51am 
Originally posted by Lin:
Resting without the 4 noise traps is generally a risky proposition, especially in damgerous areas with a high density of enemies, like close to Cryo. But if you're in a plain, hide + 4 noise traps means you can escape most fights without anyone getting close enough to attack you. Exceptions exist of course, but they will be exceptions.
right, but if it'sa pack of feral dogs they will just follow me. look my point is, no matter how good of hiding your at, once they are on your hex they look for you even if they don't know you are there. and that i think is what sucks because no place is safe for sleeping and it also means that playing a no combat character is pretty much impossible because once they are on your hex they know to look for something they shouldn't even be aware of
Chiko Feb 6, 2015 @ 4:08am 
No place is safe to sleep if that place is in feral dog territory. Feral dogs are near the Cryo Facility, which is also in Bad Mutha territory. Not the safest place to hang out and camp, if you think about it.
PrideGroupIsEvil Feb 6, 2015 @ 6:49am 
Originally posted by Çhiko:
No place is safe to sleep if that place is in feral dog territory. Feral dogs are near the Cryo Facility, which is also in Bad Mutha territory. Not the safest place to hang out and camp, if you think about it.
which is ironic since the dev wanted you to chill in the cryo room, and since the dev suggest in the tips and tricks to hang there until you get your barrings.
Chiko Feb 6, 2015 @ 7:34am 
Haven't read those tips and tricks you are talking about but they sound outdated. It used to be like that before. The game gives you hints to leave the place and head to the "glow at the distance" at least twice. I read more than once in the forums the dev and mods usually saying to leave the place as soon as you are able to for the reasons I mentioned. It's also something you realise on your own after a little while playing the game. Just explore the map and you'll notice there are less or no dogs in other parts. It works the same with other creatures and factions.
PrideGroupIsEvil Feb 6, 2015 @ 7:55am 
well that would explain alot, the tips being outdated. it would be a killer spit if trapping actually let you create boopy traps.
Daniel@BlueBottleGames  [developer] Feb 6, 2015 @ 5:10pm 
Sorry for the hiding frustrations! I agree that the system isn't perfect. The one issue you mention, Frosty, is my biggest gripe, too: AI stumbling into your hex and searching for you, even if they don't know you're there.

In a perfect world, I wanted to redesign that system so creatures could co-exist in a hex without needing to be in combat mode. Ideally, one creature is in combat mode sneaking up or away, and the other is oblivious, doing looting/scavenging, etc. and unable to fight back until they hear/notice their opponent.

Unfortunately, I ran out of time during this game's development. It's on my list for improvements in sequels, however.

One other thing which may help in the situation you describe is to minimize the number of reasons for NPC to visit your hex in the first place. Clear any loot from the "ground" so it isn't visible from far away (prevents attracting looters), and hide your tracks with the tracking skill (prevents creatures following tracks).

Not perfect, of course, but every little bit helps in NEO Scavenger!
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Date Posted: Feb 5, 2015 @ 12:57pm
Posts: 9