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If you want to use it to attack NPCs, then it's useless in plains. It works best if you use it to ambush NPCs in hexes that start combat at close range like forests, urban, hills, etc. You sometimes start right next to them.
In a perfect world, I wanted to redesign that system so creatures could co-exist in a hex without needing to be in combat mode. Ideally, one creature is in combat mode sneaking up or away, and the other is oblivious, doing looting/scavenging, etc. and unable to fight back until they hear/notice their opponent.
Unfortunately, I ran out of time during this game's development. It's on my list for improvements in sequels, however.
One other thing which may help in the situation you describe is to minimize the number of reasons for NPC to visit your hex in the first place. Clear any loot from the "ground" so it isn't visible from far away (prevents attracting looters), and hide your tracks with the tracking skill (prevents creatures following tracks).
Not perfect, of course, but every little bit helps in NEO Scavenger!