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If you want to discover more recipes they are all listed on the neo scavenger wiki.
Yeah, you could easily split it into two skill and still have them worthwhile.
Love the Lure combat option, making light without a lighter, squirrel snares (useful for transporting shotguns and rifles, plus you get the chance to catch squirrels), getting fur (patchwork gloves and tunic, plus the awesome dogman fur coat), curing meat.
What's not to love about trapping?
Yeah, transporting weapons? Elaborate if you would please.
And it is not really a bug too - it is obvious that a person with broken leg should be able to use his rifle as a temporary splint, if the situation is dire enough. But since the game have only one splint item, that is smaller/lighter than the guns that can be used to make it, it is an easy way to exploit the engine's shortcomings.
I do hope there will come more balance to the skills (increased utility for electronic and mechanic f.e.), but a lot of builds are viable and there aren't really any useless skills (electronic and mechanic are close, but that's due to the state of the game).
As for cured meat, I love it. With a water tester, hydration is a non-issue. Cured meat decays at only 1.3% per hour so you can lug it around for a long time.
It's a preference I know. Esp. with trapping you can find food whenever you are hungry, but I like to be prepared (and not be forced to scavenge/hunt when there is a horde of dogmen around).