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1) Eat the meat of your kills (deer, dogmen, people if you swing that way). Make sure you cook it first, and remember that it degrades relatively fast (and don't eat spoiled meat, that's a death penalty without nano). Having a combat oriented character helps make this a viable option.
2) Go for berries and mushrooms. Without the botany skill this is a time consuming prospect, but can still get you buy, especially if you carry around and craft a squirrel snare (which increases your yield a bit and may get you the odd squirel as well). Remember that only the blue berries are always safe.
3) Reach the (atm 3) locations on the map that offer food. One is free, the other costs money, the third may be risky. I'm not giving you spoilers since you haven't asked for them and because none of them are permanent solutions for when roaming around.
For new players I'd advise making builds that include botany, until you know the game and the world a bit better. You can't starve with botany, your yield in forests is always decent and you instantly know what is edible and what poisonous. It may make the game almost too easy later on, but it's great in the learning phase.
Guess I'll have to drop the lockpick skill, but my current character, with the skill, lost his picks, and the skill's now useless.
Thanks for the help.
Now, if I can just find a looter with a crowbar...
Bonus tip to get past the first few days: You need to learn how to play defensively. Don't get into battles before you have weapons, run instead. Only attack when the opponents have the "vulnerable tag", keep your distance and dodge the rest of the time. Don't get too close early on to Bad Muthas especially, they are much harder opponents then one expects.
Two weapons will save your early game: 1. Craft a spear asap (there are many variations around the common base of large shafts, that you get by "using" forests, and shards that you get everywhere). You can use it as a stab weapon from a distance of 3, which is the distance you should aim to stay in at all times, to avoid taking mellee damage. 2. Craft a sling asap (any rag, paper, whatever with some medium threads). Most useful if you have ranged, but even without it, it's easy to craft and a lucky shot at a vulnerable opponent from a distance may cripple their limbs, gaining you a great advantage. I even use it at late game myself, imho it's a great, underrated weapon.
Frankly, I really miss the time when I like you couldn't survive past the first days, it's great fun figuring out how the game works. ;) Enjoy discovering it. :)
My guess is that a campfire gives away your position too readily in the dark. All those things creeping about in the dark probably zero in on any fire they see.
Sharpened spears were the first thing I learned to make. I usually make 2 at a time, because 1 spear breaks every fight. I need to learn how to make a bundle of spears I can sling over my shoulder with a strap.
Hardened spear, which lasts me like 10 fights.
Trapping is great for food and making fire without a light. Trapping+twigs+medium stick = fire XD
The second thing I get around to making as soon as possible is a bow, but you'll need the ranged skill in order to make bows & arrows ... for me, ranged is a definite must, b/c once the enemies graduate to firearms, you're going to want to be able to shoot them at distance before they can accurately shoot you back (hopefully). At any rate, bow & arrow's great for hunting down deer and getting several large & small slabs of meet. Large slabs of meet are great b/c, curiously, they do a real positive jump on both the food and drink requirement. Happy Hunting!
And yes broad spears are slightly more damaging than hardened spears (little more cut damage, same impact damage).