Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personally find it is somewhat counteracted by the fact that this is not a generic roguelike but a specific story about Philip Kindred. It also helps that the game doesn't lack interesting female characters in the story paths. Plus, it's the sort of annoyance that I tend to find easier to forgive in one man projects than in triple A games. But all that may just be me rationalizing cause I just really like the game. ;)
Why kitchen and not the same cryo chamber?
Couldnt you just swap gender names in the story like instead of him say her etc and so on.
Theres no real need to switch anything around just change a few words as far as i can tell.
And no, you cant just swap names and pronouns as easily as you suggest, at least not in this specific game. Here's one more post[bluebottlegames.com] by the dev on why it isn't easy, with more detailed explanations.
Ah okay thanks.
And it didnt occure to me he was trolling lol.
But, as was mentioned, the game engine simply wasn't made in such a way to make implementing such changes possible without basically a massive re-write. In general, the game content quickly outgrew it anyway, with many more things than character customization. As a person who did a lot of modding for this game I can safely say, that the engine is barely holding in stitches, as it is, on many more fronts.
Luckily, the dev is already said he is thinking of a sequel, an engine for which should be more modern and friendly for additional modding and customization. And not in Flash, thanks heavens...
But I kinda screwed-up that option with a few of the choices I made, and before I knew it, there was too much work to restore it. E.g. would have to redraw equipment sprites and paper doll for different body types, lots of text would need manual rewriting, etc.
Part of the growing list of mistakes I made in this first game:
- Crappy save file system
- No support for other languages/glyphs
- No way to do SteamWorks stuff (achievements, cloud)
- Poor Linux support
- Shoddy integration of permadeath with story
- Lack of keyboard customization
- Clunky compile/build process
- Unintuitive GUI
- Limited character customization (race, build, age, gender)
- Weird UI resolutions
- Unintuitive mod creation and installation
...
Though to be fair, Flash is to blame for more than a few of those :)
Lol
Lol