Cash Cleaner Simulator

Cash Cleaner Simulator

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Faster Way To Find Marked Bills?
What I'm currently doing is organizing bills into stacks then taking them to the workbench, cutting them open, and looking through the bills one by one with my hands. Is there any faster way?
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Showing 1-8 of 8 comments
The way I do it, is put a UV light by the cash counter. Get the stack, drop it on the table, look for marks, pick them up individually (Takes like 15 seconds.) and you'll see if any are counterfeit/marked. Sorted 19 piles of cash in around 15-20 minutes once I got my system going.
Last edited by Kashra Fall; May 9 @ 10:42pm
once you get into the main area you get a bench with a buyable uv light. thats how i do marked and counterfeit bills now
peel May 10 @ 1:20am 
Money gun + big UV light is how I was doing it.
I don't take the random given bound bills in - I use a machine to sort them first (handily getting rid of any counterfeits so I don't have to worry about them at all). I have a UV light positioned near the output, and I tend to shine the portable UV light on any incoming. If I see marked before sorting, I don't have to pay any attention to the sort - I just take the stack over to the workbench to sort through.

With the UV near the output of the machine, if I didn't see any marked at first I can watch for marked during the sort. If I see a flash of red I'll know to take it over to the workbench as well.

My only issue is that with all the open overhead areas the workbench gets a lot of natural light which makes it tough to see the red during the day.
Spoons May 10 @ 7:12am 
I put them in the dryer, turn it on and shine my UV light at it. This is mainly just for checking large amounts of money fast to see if any are marked.

If I see some in there, I'll then take stacks of 100 and drop it from a height in-front of a UV light and it's pretty easy to notice the marked notes.
MaRyuu May 10 @ 10:59am 
1. sort the bills to organize them by value(optional) and sift counterfeits
2. take tier2 couter (you can use basic one but t2 has more space in it and you can better see bills), UV, empty box to darker place
3. take 1 stack in hand, hold it above the sorter and press X, this will drop the note on top into the sorter, if you hold X it will continiously drop,
if you missed one, you can put the stack in hand into inventory and pick the stack from sorter
drop marked bills into the box to avoid unnesassary mess
if you sorted notes by value you can pick stacks back from top section of sorter and pack them by hand -> less counting

you can also BUILD a dark room with blue plastic boxes (rotate them to the side and stack 2 to make a wall and use tables to make a roof). I made a 2x2 room like this it took 16 blue boxes and 3 tables. it fits 2 tier2 counters and a shelf with 2 levels.
Xariot May 10 @ 11:08am 
Originally posted by stonhinge:
My only issue is that with all the open overhead areas the workbench gets a lot of natural light which makes it tough to see the red during the day.

Yeah it would be nice if there was a proper dark room or somewhere that is completely shielded from natural light to deal with UV stuff.

Originally posted by MaRyuu:
you can also BUILD a dark room with blue plastic boxes (rotate them to the side and stack 2 to make a wall and use tables to make a roof). I made a 2x2 room like this it took 16 blue boxes and 3 tables. it fits 2 tier2 counters and a shelf with 2 levels.

I suppose that's an option but just seems like if you're going to make us need darkness to work you might as well provide it built in to the game. :p
Last edited by Xariot; May 10 @ 11:10am
MaRyuu May 10 @ 11:15am 
Originally posted by Xariot:
I suppose that's an option but just seems like if you're going to make us need darkness to work you might as well provide it built in to the game. :p
you can always sit on a couch for a few seconds till its evening
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