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With the UV near the output of the machine, if I didn't see any marked at first I can watch for marked during the sort. If I see a flash of red I'll know to take it over to the workbench as well.
My only issue is that with all the open overhead areas the workbench gets a lot of natural light which makes it tough to see the red during the day.
If I see some in there, I'll then take stacks of 100 and drop it from a height in-front of a UV light and it's pretty easy to notice the marked notes.
2. take tier2 couter (you can use basic one but t2 has more space in it and you can better see bills), UV, empty box to darker place
3. take 1 stack in hand, hold it above the sorter and press X, this will drop the note on top into the sorter, if you hold X it will continiously drop,
if you missed one, you can put the stack in hand into inventory and pick the stack from sorter
drop marked bills into the box to avoid unnesassary mess
if you sorted notes by value you can pick stacks back from top section of sorter and pack them by hand -> less counting
you can also BUILD a dark room with blue plastic boxes (rotate them to the side and stack 2 to make a wall and use tables to make a roof). I made a 2x2 room like this it took 16 blue boxes and 3 tables. it fits 2 tier2 counters and a shelf with 2 levels.
Yeah it would be nice if there was a proper dark room or somewhere that is completely shielded from natural light to deal with UV stuff.
I suppose that's an option but just seems like if you're going to make us need darkness to work you might as well provide it built in to the game. :p