Cash Cleaner Simulator

Cash Cleaner Simulator

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Some stuff in this game needs changing for the better
So, starting off the dollar machines are fine, you can link them up in a row to spit out to each other, I wish there was a machine later on that was big enough though that did this itself and not just the little one mid one and the big useless one.
Euros is OK as well, you can link them up again to feed into each other making it easy to get the money done.
Yen however, is the worst... I have to use the 3 in one machine to do Yen??? this machine is utter garbage and isn't helpful at all, if I put in Yen it spits it out in the dollar section??? why does it even do this??? Why can't I just buy a massive machine that does Yen, dollars and euros at the same time splits them all up into what they need and ties them for like 10k crypto currency??

I have 10 hours on this game and feel like im just not going to play this anymore because of how bad the 3rd machine is and im forced to do Yen on the game, it's just awkward.

Also, the ink notes take way too long to un-ink them, I have all the stuff on that table but I have to sit there for hours doing all the ink notes? I'd rather just bin them all TBH.
Last edited by Nemi; May 14 @ 6:30am
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Showing 1-15 of 23 comments
What makes the 3rd machine bad though? it holds the most and sorts 3 types of your choosing at the same time? im not entirely sure i see the bad part here?

You want to automate everything clearly which is a fine endeavor but hand bombing the big machine doesn't make it terrible.

As for Yen, yeah sure it would be nice to have a Yen sorter I wont lie. I mean this game has potential for a ton more content, perhaps your wishes will come true
Shane May 14 @ 6:50am 
Your basically after complete full automation, however the largest machine my only complaint is it doesn't have a 4th counter for USD. and complete automation would leave me with nothing to do at all....

the next issue is turning of the counterfeit ejection for bundling those up.

and the only true automation i think i want is late game in terms of sorting marked bills and dye cleaning. but again late game mechanic to maintain progression
I think one thing that would make the Large machine a little more functional, is an auto pack setting. So you could fill it, start it, and walk away. With three slots counting at the same time, it can require a bit attention to keep it moving along. I tried setting two side by side to sort and pack dollars and euros together,, but it was a little busy constantly finding the one the stack that needed to packed /picked up, to keep the process moving along
Shane May 14 @ 7:37am 
yea thats why i just stuck mine on a trolley and move it around, plus its then lower down which is better to load it. i was surprised it wasnt able to sort 100 dollar bills in all three slots....

i thought if i set them all to the same it would fill slot , move slot 2, etc
ano May 14 @ 8:08am 
Originally posted by Shane:
Your basically after complete full automation, however the largest machine my only complaint is it doesn't have a 4th counter for USD. and complete automation would leave me with nothing to do at all....

the next issue is turning of the counterfeit ejection for bundling those up.

and the only true automation i think i want is late game in terms of sorting marked bills and dye cleaning. but again late game mechanic to maintain progression

You def need more automation, at least for the lategame. Had a mission where I had to send in 28Mil Yen in 1000 bundles, took me about 40min to sort all the 31k bills I got for the mission
Shane May 14 @ 8:18am 
yea i agree with further content it will be required, but at same time i want some degree of interaction as well. the priority choice for me would be getting rid of dye better

then sorting marked notes...
and then the counter upgrades or new machine
ano May 14 @ 8:29am 
Originally posted by Shane:
yea i agree with further content it will be required, but at same time i want some degree of interaction as well. the priority choice for me would be getting rid of dye better

then sorting marked notes...
and then the counter upgrades or new machine

I dont even know why people have such a problem with the marked bills, I rarely even get any and even if, its only like 100 or 200 bills. I just put them together with the normal bills, doesnt make that much of a difference
Last edited by ano; May 14 @ 8:30am
Shane May 14 @ 8:40am 
ive spent the last two real life days going through five large orders that all contained lots of them... about 40% of my piggy bank is marked bills, the rest is dye stained ones

im just starting to get a little bored of doing them now, sometimes you dont get many but you have to check non the less
ano May 14 @ 8:48am 
Originally posted by Shane:
ive spent the last two real life days going through five large orders that all contained lots of them... about 40% of my piggy bank is marked bills, the rest is dye stained ones

im just starting to get a little bored of doing them now, sometimes you dont get many but you have to check non the less

dye is just annoying if you get it to spread to others but if you just cut the bags you never get any new. So at least that is easy to avoid
Setha May 14 @ 8:58am 
Originally posted by Shane:
i was surprised it wasnt able to sort 100 dollar bills in all three slots....
You can, but it is not intuitive. The xxl sorter needs a lot of QoL improvments.

If you want to pack three stacks of the same denomination you have to set the stack size in slot 1 and 2 to 0, so it will keep counting and sending the excess bills to the next slot over.

It will still halt when slot 3 is full.
The tedious part is, that it won't start back up until you have cleared out all 3 slots, so no further counting while waiting to be emptied.
Kalech May 14 @ 9:03am 
Why would you want to feed it through 3 - 4 separate machines that have to sort through all of the bills one after each other when you can put them into the big machine and just do it all at the same time.
Squid May 14 @ 9:04am 
Originally posted by Setha:
Originally posted by Shane:
i was surprised it wasnt able to sort 100 dollar bills in all three slots....
You can, but it is not intuitive. The xxl sorter needs a lot of QoL improvments.

If you want to pack three stacks of the same denomination you have to set the stack size in slot 1 and 2 to 0, so it will keep counting and sending the excess bills to the next slot over.

It will still halt when slot 3 is full.
The tedious part is, that it won't start back up until you have cleared out all 3 slots, so no further counting while waiting to be emptied.

I need to only remove the stack that is "full" (like at 100 bills) and the machine continues. the machine is still in run state while it waits for you to remove the completed stack, and should continue when you removed the full stack (unless you press the stop button)
Setha May 14 @ 9:06am 
It will not start up if there is a bound stack in any tray, and you can't bind a stack while it is running - so no...
Squid May 14 @ 9:07am 
Originally posted by Setha:
It will not start up if there is a bound stack in any tray, and you can't bind a stack while it is running - so no...

Exactly, you need to remove the bound stack.
Nemi May 14 @ 9:08am 
Originally posted by Squidvasion:
What makes the 3rd machine bad though? it holds the most and sorts 3 types of your choosing at the same time? im not entirely sure i see the bad part here?

You want to automate everything clearly which is a fine endeavor but hand bombing the big machine doesn't make it terrible.

As for Yen, yeah sure it would be nice to have a Yen sorter I wont lie. I mean this game has potential for a ton more content, perhaps your wishes will come true

The problem with it is you can't auto sort stuff from it, while the big machine kicks out notes to the first machine you get, it won't do it for the bigger one with rabbit ears as its too high, you would need to put this on the floor for it to work and work from the floor.

Yen can't be automated as when you do the notes it kicks them out of the dollar part and not the Yen part for some reason, and because there is no more machines for Yen, you can't get it to automate even with 3 big machines as the notes get kicked out very low to the table compared to how high the note part it on the machine. As far as I'm aware you can only daisy chain the dollars and euro's and even euro's I'm not sure about as I have not tried it, it seems the bigger the machine the lower the notes get kicked out though and the first machine only does dollars, nothing else. This is what makes the game kinda unbearable with Yen and using the big machine, you may as well avoid Yen completely and only do euro's and dollars, till they look into making it better, if they ever will...
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