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The verdict is decided by you in the end though. Listen to what others have to say too. :)
I really appreciate the input. ;) I hope to hear more (in case I'm missing anything else) because this is surely not going to be the only example where I'm not sure what I'm looking for.
Visually at least, this game is not super stimulating. But it is all about shooting and hitting things, even at tiny, undetailed graphical levels.
For this game, I would have the appropriate 13-18.
In fact, after I beat the game several times, I decided to read the item logs and monster logs...
It's actually much darker than I thought. I love that.
I thought this was a very interesting comment, thank you. It got me thinking: "how is this game different from Mario Bros.?"
Take away the context and I think you end up with an interesting comparison -- though you get points for stomping on enemies in Mario Bros., the games constantly interact with you by presenting you with side-goals (however small those may be): The coins, the item spawns, the random hidden stuff (pipes to jump down, vines to climb), the patterns that are familiar and yet different all the time. The end goal (traditionally Princess Peach, more recently trope inversions) is also usually clear and gets a lot of screen time. It's très Nintendo. It's pretty quickly evident to someone who does not know Mario that the game is not "angry plumber stomps on everything".
On the other hand, you have Risk of Rain -- you're on a planet, there is stuff to shoot. When you shoot stuff, you find money. When you get money, you get items that allow you to shoot stuff more effectively. To survive, you must shoot stuff. To escape, you must shoot stuff. Whether or not the context gives it more than that (survival after crash landing on alien planet & all the dilemmas that come with it) it isn't at all translated to the game mechanics.
This made me laugh :P Interesting point, though. Doesn't the Toxic Beast's corpse also linger? The 5 year old understands (at least, on a simple level) the concept of death but it's still a little bit morbid.
Admittedly I've only read a few of the logs. I'll need to get to that, it sounds like I'd appreciate it. I doubt the kids will be reading into the lore anytime soon (the 5 year old is, after all, at an introductory reading level) but evidently as her reading level improves, it'll become possible for her to interpret the lore and... that might not be appropriate.
Any particular reason for 13-18, specifically? Just curious.
I appreciate all the input!
-CW
Save for some enemies that go poof when they die, ALL corpses remain. Some are simply a heap with no gore (especially the spiritual enemies), while for example the imp overlord SPLITS IN HALF VERY GORILY.
You're right that Mario games are more complex. But this game also does have the hidden Artifacts and the little chests that also have money in them. And at some point, there might be some Golems just chilling in a cave, listening to sweet tunes on a boombox... (I'm not kidding; if you haven't found it yet, keep your eyes open and don't be afraid to drop off the map...)