Risk of Rain (2013)

Risk of Rain (2013)

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MechaTails Dec 3, 2015 @ 1:42am
Any satisfactory solutions to the game being zoomed way out?
Got the game on Friday, tried it out today. Seems fun, but everything is so tiny. Im playing at 1080p so i have the 3x zoom, but its no better than 1x or 2x.

I tried all resolutions, fullscreen and windowed, with no improvements. When I play Starbound its fantastic at 3x, so im guessing this is a bug or theres a zoom button somewhere im missing.

Any insight?
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Showing 1-7 of 7 comments
Hedgelord Dec 4, 2015 @ 12:30pm 
It's supposed to be like that. The bosses and late-game enemies are huge.
MechaTails Dec 4, 2015 @ 4:27pm 
Originally posted by blakba56:
It's supposed to be like that. The bosses and late-game enemies are huge.

That's a pretty good reason to have this level of zoom...at that particular boss fight, but it's obnoxious everywhere else.

Adding a zoom feature with the mouse wheel or something would be awesome
Krull Dec 5, 2015 @ 1:07am 
Just like blakba56 said: It's supposed to be like that.

I don't even get why you want to zoom in, since it's only a tactical advantage for you. You see the enemies at longer distance, which is pretty much necessary when you have to deal with mobs that move faster than you, which means pretty much any enemy in the first few levels.
MechaTails Dec 5, 2015 @ 10:26am 
Originally posted by Krullemadulleha:
Just like blakba56 said: It's supposed to be like that.

I don't even get why you want to zoom in, since it's only a tactical advantage for you. You see the enemies at longer distance, which is pretty much necessary when you have to deal with mobs that move faster than you, which means pretty much any enemy in the first few levels.

If that was the intended design, then why is the gameplay showcased zoomed in and cropped for 99% of the trailer? Why would the devs misrepresent their game like that? If I wanted my character to look like 5 little pixels on the screen, indecernible from lint that falls on the monitor, I'd go play some other indie game.

You guys have convinced me it's time for a refund, I and all the other people who don't appreciate deceptive advertising, thank you.
Krull Dec 5, 2015 @ 11:01am 
Originally posted by MechaTails:
Originally posted by Krullemadulleha:
Just like blakba56 said: It's supposed to be like that.

I don't even get why you want to zoom in, since it's only a tactical advantage for you. You see the enemies at longer distance, which is pretty much necessary when you have to deal with mobs that move faster than you, which means pretty much any enemy in the first few levels.

If that was the intended design, then why is the gameplay showcased zoomed in and cropped for 99% of the trailer? Why would the devs misrepresent their game like that? If I wanted my character to look like 5 little pixels on the screen, indecernible from lint that falls on the monitor, I'd go play some other indie game.

You guys have convinced me it's time for a refund, I and all the other people who don't appreciate deceptive advertising, thank you.

Listen, I have to agree on the trailer stuff, but you know if they had just put in the original footage, it wouldn't have worked out, since people would not have been able to see what was actually happening.

I'll agree on the fact that the trailer might've made it look like you could zoom in and out, but if that single missing "feature" is enough to make you not like this game, it seems like you didn't really want to play the game in the first place.

It is pretty sad that you didn't really give the game a chance before deciding that you didn't like it. You might've become accustomed to the zoomed out camera.
Last edited by Krull; Dec 5, 2015 @ 11:12am
B the Self Dec 5, 2015 @ 1:52pm 
lol i play the game like the in the trailer and love it
Red Bat Dec 5, 2015 @ 6:22pm 
You get used to it real quick. It took me by surprise too at first, but you will be thankful for it later.

Honestly even with it zoomed out as it is a surprising amount can happen off screen. Particurally if you use the Engineer's missiles or similar useage items. You'll have problems where you will kill enemies, not realize they dropped an item (thanks to the clover) and only find out about it 20 seconds later. Especially if you have the glass artifact.
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Date Posted: Dec 3, 2015 @ 1:42am
Posts: 7