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Connecting through ips is a fairly common thing to do, although it is getting easier to implement other methods.
There are only 2 obstacles with playing this game online with friends, knowledge and port forwarding. Port forwarding is telling your router to direct packets for a specific port to your computer. Once you've done that, you just need to know what Ips and ports to use.
Tell his router to forward packets to his computer's IP (192.168.*.*) Use command prompt to find this.
Get his external Ip for the other person (Not like the Ip above) You can find this by searching 'external ip' online.
Make sure the game is using the same port as the router, and give that port to the other person.
The other person needs to:
Connect to the game using the Ip and Port provided by the host
Make sure your firewalls aren't blocking the game or the ports that the game is using.
"Anonymous asked: I know that RoR is done content-wise, but what would you change in the game overall?
A big thing is making the online smoother without the port forwarding stuff. Dunno how that’d be done."
It seems Gamemaker has a lot of limitations, but they're kinda stuck with it because it's what the guy knows how to do for now. No mod capability, ♥♥♥♥♥♥ networking options.
I suspect it is possible to implement things like modding and automated networking, but people who know how would likely use a more versatile engine such as Unity.
There is also a comment from Hopoo that they'd love to allow modding, but GM keeps most of its files internal so he doesn't know how he could make them available. I assume that means instead of just "turning on" a mod, you'd have to make changes & recompile.
It's a two man team in school. If you think it's so easy to set up a P2P solution for them though, write it up and email it to them, I bet they'd even credit you with it.