Risk of Rain (2013)

Risk of Rain (2013)

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dot. Jan 15, 2018 @ 10:37pm
Glass + Infusion = Victory?
So obviously I don't have a metric ton of hours in this game, but having played my fair share of roguelikes (Dead Cells, Nuclear Throne, Gungeon to name the biggies) I took to this game nicely. The game felt slow at first until I unlocked the Glass artifact and the Bandit. The next run, I beat the game. Handily. As in, "Providence was basically a normal enemy" handily. So I must ask-

If you activate Glass and get infusion, is it basically an auto-win? And more importantly-

Should Glass reduce infusion health by the same amount? (90%) But do we WANT it to be reduced?
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Showing 1-9 of 9 comments
Great Blue Jan 16, 2018 @ 2:09pm 
Its not always an auto-win, as enemies become stronger with each level and time limit passed, however, if you do get infusion, it prepares you a bit more. On monsoon difficulty mode, its much harder and infusion is almost needed, unless your able to get something to increase your damage to kill off more enemies, to recieve more level-up's and HP increases. Infusion just makes it slightly easier, really, and artifacts are only supposed to be used when you already have done everything in-game, however, they are also meant to be fun modifiers, meant to make a game harder, or more interesting, and sometimes, crazy, in some cases. (It would of been better though if glass mode would actually let you take up double the damage, and triple, and so on, depending on the difficulty based on time risen, then it'd be an even match between you and the enemy.) Though, if you cant find difficulty with infusion items, and with glass on, try turning on HONOR and SACRIFICE mode on, it increases the difficulty, and causes you to have scarce items, having you forced to both run away from too tough a fight, and having to complete a fight to be able to even progress, and at times, this will increasingly harden how you play, as it would cause it to be harder to kill anything for infusion to actually matter.

Though, i've said this before somewhere else, i'm no expert, but thats my say. In my opinion, glass mode should just have increasing damage, BASED on time limits, for BOTH, the enemy and the player.
MindCauldron Jan 18, 2018 @ 7:44pm 
Yep. I just completed a run with the Commando using the Glass artifact and beat the game. I didn't even get infusion or bustling fungus until later stages, but I did get a a little stack of those cuddly bears, some bitter root and mysterious vials so when I did take some damage I was resisting a bit and was able to regenerate a bit. The Glass artifact seems to be a sure win. The last boss seemed a walk in the park with my army of drones and crazy damage.
Last edited by MindCauldron; Jan 18, 2018 @ 7:46pm
Great Blue Jan 18, 2018 @ 8:39pm 
Maybe a counteractive artifact for glass would be spite+kin+honor?
itssirtou Jan 19, 2018 @ 6:34am 
Glass does seem pretty strong. Theres a video out there of a guy doing a glass run without using skills. Just drones
Orderan Jan 20, 2018 @ 3:46am 
Back to the original question, yes infusion is extremely powerful with glass artifact, since it's fully effective.
wafflekitty Jan 21, 2018 @ 9:32am 
Glass is just generally a broken relic. Command is also broken.

PRO TIP: If you are really looking for a good experience, don't use relics.
Last edited by wafflekitty; Jan 21, 2018 @ 9:33am
Great Blue Jan 21, 2018 @ 11:58am 
Well, the only artifact that actually puts strain on you, would be distortion. RIP YOUR PRIMARY ATTACK WHENEVER. Because Honor just allows you to abuse the clover item, and another strainy relic would be spite, cause of the explosives, makes it twice as dangerous for any melee character.
Bled Feb 13, 2018 @ 11:13am 
Nah, but it's a good start. The true easy mode combo is glass, infusion and ceremonial dagger, which you can get with command.
After you kill one enemy it basically triggers a chain reaction that vaporizes the entire crowd.
Makes even monsoon a walk in the park.
thecraftyknitter Feb 14, 2018 @ 1:07pm 
I suggest solider syrum and huntress, knockbacks then stuns. After that you just para/stun/knockback most enemies including quite a lot of bosses.
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Date Posted: Jan 15, 2018 @ 10:37pm
Posts: 9