Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
even the rings are polygoned in the trailer.... and the textures are not beautiful
sorry for the criticism but that's my opinion
The graphics are often average.. maybe a little nod to Ugly Sonic? I don't know...
Team racing was pretty for the year 2019 even if the shadows and the ssao were of low quality and many players asked for a corrective that never came out. but in crossworld the game is not beautiful... it's flat, the light blur is not sharp, there are polygons everywhere.. the textures are not pretty.... they can copy Mario kart 8 but do something graphically superior!! sega sucks
I loved Transformed and I'm pleasantly surprised to see we're actually getting a sequel/follow up. Unless they completely drop the ball, this will be a day 1 buy for me.
hoverboard > go kart
It also tried to do the whole "half the game is retro tracks" thing Mario Kart does, but without understanding why it works in those games but not for Sonic. When Mario Kart DS started doing retro tracks which made up for half of its tracks, that doubled the track count from 16 in previous games to 32 which has been the standard since. Sonic Transformed had 20 tracks, only 4 of which were tracks from the first game, whereas TSR only has 12 original tracks, 4 less than Transformed, with the other 9 being old tracks from the other two games.