Sonic Racing: CrossWorlds

Sonic Racing: CrossWorlds

Mario kart like ?
It doesn't bother me but to put Dénuvo for a game that is 5 years late graphically is risky .... it looks like Team Racing with the corrected SSAO (finally)

Sonic in racing games should be a sports game with sports cars....like Team Racing crossworld reminds me too much of Mario kart
Last edited by Mid9Mascarade; Feb 13 @ 2:10pm
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I feel like you want to compete with Maro so much that you make the mistake of losing the identity of what sonic is.... Stop racing for money and race for good ideas
itzDerrio Feb 13 @ 3:02pm 
because sonics been copying mario for over 10 years now.
yes but Mario fans are not Sonic Fans.... the trailer reminds too much Mario Kart 8 Everything is flat, there are polygons everywhere.... It looks like this game is not made for the PS5 or Pc but for the switch
even the rings are polygoned in the trailer.... and the textures are not beautiful
sorry for the criticism but that's my opinion
Last edited by Mid9Mascarade; Feb 14 @ 2:51am
Alder613 Feb 14 @ 9:47am 
Originally posted by Midnight:
yes but Mario fans are not Sonic Fans.... the trailer reminds too much Mario Kart 8 Everything is flat, there are polygons everywhere.... It looks like this game is not made for the PS5 or Pc but for the switch
even the rings are polygoned in the trailer.... and the textures are not beautiful
sorry for the criticism but that's my opinion
What are you trying to say here? "there are polygons everywhere"? It's a 3D game, of course it has polygons. What did you expect, a Super Scaler game? SEGA doesn't make those anymore.
Last edited by Alder613; Feb 14 @ 9:53am
I'm actually quite glad they are bringing back the transformation models. Can't get Sonic and Allstars Racing transformed working anymore with modern gamepads and button swapping. I can't play with the standard configuration and never really enjoyed Team Sonic Racing. :SuperSonic:
I can assure u their aint no game like mario kart on the switch it is defo the best kart game in the world....So lets be real it is...Atleast sega can put this out to other platforms & I hope its great .. & BTW Nintendo players do like sonic games.
We can fight over a lot of things about the Switch or Mario but what I notice is that there has never been a "GREAT Sonic game"
The graphics are often average.. maybe a little nod to Ugly Sonic? I don't know...
Team racing was pretty for the year 2019 even if the shadows and the ssao were of low quality and many players asked for a corrective that never came out. but in crossworld the game is not beautiful... it's flat, the light blur is not sharp, there are polygons everywhere.. the textures are not pretty.... they can copy Mario kart 8 but do something graphically superior!! sega sucks


Last edited by Mid9Mascarade; Feb 15 @ 12:05pm
Prizm4 Feb 15 @ 4:05pm 
I wouldn't buy this if it wasn't a kart racer. I want to use weapons and combat strategies, not go round and round on an F1 track till I fall asleep.

I loved Transformed and I'm pleasantly surprised to see we're actually getting a sequel/follow up. Unless they completely drop the ball, this will be a day 1 buy for me.
itzDerrio Feb 15 @ 4:08pm 
Originally posted by Prizm4:
I wouldn't buy this if it wasn't a kart racer. I want to use weapons and combat strategies, not go round and round on an F1 track till I fall asleep.

I loved Transformed and I'm pleasantly surprised to see we're actually getting a sequel/follow up. Unless they completely drop the ball, this will be a day 1 buy for me.

hoverboard > go kart
NBOX21 Feb 15 @ 4:23pm 
The only time Sonic actually tried to copy Mario Kart with any of its racing games was with Team Sonic Racing. Some of the tracks in that game even feel like direct copies of Mario Kart tracks, and not in a good way either. e.g. Sand Road felt like a Dry Dry Desert clone. :burst_wisp:

It also tried to do the whole "half the game is retro tracks" thing Mario Kart does, but without understanding why it works in those games but not for Sonic. When Mario Kart DS started doing retro tracks which made up for half of its tracks, that doubled the track count from 16 in previous games to 32 which has been the standard since. Sonic Transformed had 20 tracks, only 4 of which were tracks from the first game, whereas TSR only has 12 original tracks, 4 less than Transformed, with the other 9 being old tracks from the other two games.
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