Sonic Racing: CrossWorlds

Sonic Racing: CrossWorlds

Mario Kart being 80/90 Dollars blasted me all the way here
Having played most of the Mario Kart games, I don't know where they get the price from. Its not that great of a Kart racing game. Items shape too much of how races play out to an annoying degree. Its only really fun with friends because you don't care how bad the racing experience is.

Can't wait to check this game out. Hoping its good stuff.
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Showing 1-15 of 24 comments
NBOX21 Apr 4 @ 12:03pm 
Also, no paying for online multiplayer on PC like you have to on consoles nowadays.
One of the main reasons I jumped to PC in the first place.

Personally, I hope it'll be just as good as Sonic & All Stars Racing Transformed which is still currently IMO the best kart racer available on PC, one you can't even get on the current gen consoles. :SuperSonic:
congrats, not only did mario kart world blow this game out the water it supernova'd it out of the galaxy.

this game is more unbalanced than mario kart if you watched any of the gameplay people were doing its not allstars balance.

only good games can sell at the $80 price point, says about as much as what the industry turned into and nintendo can pull that card and force the competition. cause not all of them can even make a $80 game and those that do and fail will literally fail. nintendo is widening the gap between good games and bad games
Last edited by Omnipotencia; Apr 4 @ 8:21pm
^Trying to go for those clown awards doesn't seem to be working?
Originally posted by mdesaleah:
^Trying to go for those clown awards doesn't seem to be working?

nope mario kart is easily a 1k hour plus game your paying way less than $1 an hour at $80 and that's why its gonna sell, cause its actually worth the price. its gonna force people to check if games are good before buying meaning they pull sales away from competition that make garbage games, and you know other companies are gonna charge $80 for half complete games and wonder why they aint selling.

like i said only good games can sell at that price. i'd rather buy a single good AAA game for 100 than 2 half finished pieces of garbage for $50 that then sells you the remaining game whilst being full of macro transactions

you dont even wanna hear when i say some games could easily have a 150-200 price point and theyd still be cheaper than other games that sell for 60 and have the extra price hidden as the rest of the game.
Originally posted by Omnipotencia:
Originally posted by mdesaleah:
^Trying to go for those clown awards doesn't seem to be working?

nope mario kart is easily a 1k hour plus game your paying way less than $1 an hour at $80 and that's why its gonna sell, cause its actually worth the price. its gonna force people to check if games are good before buying meaning they pull sales away from competition that make garbage games, and you know other companies are gonna charge $80 for half complete games and wonder why they aint selling.

like i said only good games can sell at that price. i'd rather buy a single good AAA game for 100 than 2 half finished pieces of garbage for $50 that then sells you the remaining game whilst being full of macro transactions

you dont even wanna hear when i say some games could easily have a 150-200 price point and theyd still be cheaper than other games that sell for 60 and have the extra price hidden as the rest of the game.


you working for nintendo by any chance?
Originally posted by Omnipotencia:
congrats, not only did mario kart world blow this game out the water it supernova'd it out of the galaxy.

this game is more unbalanced than mario kart if you watched any of the gameplay people were doing its not allstars balance.

only good games can sell at the $80 price point, says about as much as what the industry turned into and nintendo can pull that card and force the competition. cause not all of them can even make a $80 game and those that do and fail will literally fail. nintendo is widening the gap between good games and bad games

this game is just a regular arcade kart game, with the crossworld mechanic that personally is really creative and unique.. the fact it will have a huge roster of character, sonic and sega IP's in general, they bringing back the transformed mechanic and extreme gear, is a day 1 buy to me...
and I know MKW will sell more because... well, is a more popular brand... so meh, this game will still do very good, and with crossplay and Sega support it will be pretty much very alive in the long term...


but let me talk about that.. "nintendo is widening the gap between good games and bad games" and "only good games can sell at the $80 price point"


RDR2 is a masterpiece of a game with a good open world, lots.. and I mean LOTS of details in every single corner, a very good story, the game is superb in a technical level and with amazing graphics that still wow me even to this day.... and you can get it only for $60... or that was at release, now is way cheaper.
(and I dislike the game for it's gameplay, not a big fan of rockstars games, but even me, I can't deny that game is.. well... a masterpiece)



Mario Kart World bring absolutly nothing new or interesting to the table, each and every single track I've saw so far is just a bland wide straight line where it looks like Nintendo is focusing in the open world rather that put care into the level desing of every single track... and the free roam open world is not even that good, everything is just big and empty with absolutly nothing to do but "drive until you get bored"

The roster consist in throwing random npc and enemies just to get a big number and sell it like "a huge roster", even including skins into the counter....

the new mechanic of grinding and wall driving is used in the worst possible way... imagine that every track is this wide big empty linear course with barely any turns and "shortcut" that consist in having an upper path in the middle of the main course... how do you make the new mechanics actually usefull and well implement into the gameplay?
you can't, and that's why every rail or posibiliy of you driving in the wall are in the very main path where taking or not said paths changes absolutly nothing... so the "new interesting mechanic" end up being just "new" but no interesting

and all of that at $80
and you are tellling me is a fair price because nintendo is widening the gap between good games and bad games?

MKW looks like a ok game, is nowhere near $80, is personally a HUGE downgrade of MK8D, and you can get better games and for cheaper...

like MK8D for the switch 1, or Sonic crossworlds, where it does not just put a random open world in a kart game that no one asked for, and since it have no open world, they can work on every single track to make it good in both looks and level desing...

and pretty sure MK8D is cheaper than MKW and double the content... or 80 including the DLC's for x4 the content of MKW

or get Crossworld for $60-$50 for also personally double the content, and in both cases, MK8 and Crossworld having a waaaay better level desing in every track and for crossworld fun and well implemented mechanics...

not to mention Sega made a test beta network with the main purpose to get feedback and improve the game...
I really doubt nintendo gives a ♥♥♥♥ about doing that with MKW, and it will release flawed at 80

what a waste or text of my part honestly, Im talking to a nintendo fan that defends the anti consumer practices bs of nintendo, selling ok games at $80...
Last edited by Edward H.B; Apr 11 @ 3:54pm
Originally posted by Edward H.B:
Originally posted by Omnipotencia:
congrats, not only did mario kart world blow this game out the water it supernova'd it out of the galaxy.

this game is more unbalanced than mario kart if you watched any of the gameplay people were doing its not allstars balance.

only good games can sell at the $80 price point, says about as much as what the industry turned into and nintendo can pull that card and force the competition. cause not all of them can even make a $80 game and those that do and fail will literally fail. nintendo is widening the gap between good games and bad games

this game is just a regular arcade kart game, with the crossworld mechanic that personally is really creative and unique.. the fact it will have a huge roster of character, sonic and sega IP's in general, they bringing back the transformed mechanic and extreme gear, is a day 1 buy to me...
and I know MKW will sell more because... well, is a more popular brand... so meh, this game will still do very good, and with crossplay and Sega support it will be pretty much very alive in the long term...


but let me talk about that.. "nintendo is widening the gap between good games and bad games" and "only good games can sell at the $80 price point"


RDR2 is a masterpiece of a game with a good open world, lots.. and I mean LOTS of details in every single corner, a very good story, the game is superb in a technical level and with amazing graphics that still wow me even to this day.... and you can get it only for $60... or that was at release, now is way cheaper.
(and I dislike the game for it's gameplay, not a big fan of rockstars games, but even me, I can't deny that game is.. well... a masterpiece)



Mario Kart World bring absolutly nothing new or interesting to the table, each and every single track I've saw so far is just a bland wide straight line where it looks like Nintendo is focusing in the open world rather that put care into the level desing of every single track... and the free roam open world is not even that good, everything is just big and empty with absolutly nothing to do but "drive until you get bored"

The roster consist in throwing random npc and enemies just to get a big number and sell it like "a huge roster", even including skins into the counter....

the new mechanic of grinding and wall driving is used in the worst possible way... imagine that every track is this wide big empty linear course with barely any turns and "shortcut" that consist in having an upper path in the middle of the main course... how do you make the new mechanics actually usefull and well implement into the gameplay?
you can't, and that's why every rail or posibiliy of you driving in the wall are in the very main path where taking or not said paths changes absolutly nothing... so the "new interesting mechanic" end up being just "new" but no interesting

and all of that at $80
and you are tellling me is a fair price because nintendo is widening the gap between good games and bad games?

MKW looks like a ok game, is nowhere near $80, is personally a HUGE downgrade of MK8D, and you can get better games and for cheaper...

like MK8D for the switch 1, or Sonic crossworlds, where it does not just put a random open world in a kart game that no one asked for, and since it have no open world, they can work on every single track to make it good in both looks and level desing...

and pretty sure MK8D is cheaper than MKW and double the content... or 80 including the DLC's for x4 the content of MKW

or get Crossworld for $60-$50 for also personally double the content, and in both cases, MK8 and Crossworld having a waaaay better level desing in every track and for crossworld fun and well implemented mechanics...

not to mention Sega made a test beta network with the main purpose to get feedback and improve the game...
I really doubt nintendo gives a ♥♥♥♥ about doing that with MKW, and it will release flawed at 80

what a waste or text of my part honestly, Im talking to a nintendo fan that defends the anti consumer practices bs of nintendo, selling ok games at $80...
i will be buying 3 maybe 4 nintendo first party and only if they are full games on cartridge, mario kart world the donky kong game, maybe a zelda game. i dont buy AAA games there is never any worth buying i buy in £ havn't bought games since they went about £40 i mean £40 is pushing it and it will soon be £50 preowned that is pushing it to but thats also why i just limit my purchases if nintendo only want me buying 4 games instead of 10 then they can charge that price. i didnt even join people buying £60 games yet they stayed. so this is gonna stay and thats the sad truth of it all it aint gonna change so just plan the 4 games for this nintendno console life i already planned them, cut out the bs "AAA" from another dev that you dont need that will suck and get nintendo instead. isnt to hard, and no most of my money does not go towards game i might have maybe £2000 in collectors editions but i never really buy singles. most my money goes into world building and writing which has cost me around £10,000, i mean i bought a professional 3D image for £290 know how much art can cost so £66 for mario kart world isnt much at all and it is very likely it will just end up at £60 for us. in the UK the prices are pretty normal to be honest although people arnt gonna buy many games
Last edited by Omnipotencia; Apr 14 @ 6:15pm
I'm getting both cause I think the crossworld mechanic is interesting and i think the hover boards will be interesting aswell and i think mario kart world be looking like a good time aswell. Variety is the spice of life.
itzDerrio Apr 15 @ 9:06am 
mario kart will 100% last longer than this ripoff crap. sonic doesn’t belong in a car & sega needs to stop copying nintendo so much
Originally posted by itzDerrio:
mario kart will 100% last longer than this ripoff crap. sonic doesn’t belong in a car & sega needs to stop copying nintendo so much

Vehicles that transforms is something that Sonic did first.
Tracks that changes is something that Sonic did first
Having missions such as drifting, rings, etc, is something Sonic did first.

Sonic has unique ideas that they did first before Mario.
Originally posted by supermichael:
Originally posted by itzDerrio:
mario kart will 100% last longer than this ripoff crap. sonic doesn’t belong in a car & sega needs to stop copying nintendo so much

Vehicles that transforms is something that Sonic did first.
Tracks that changes is something that Sonic did first
Having missions such as drifting, rings, etc, is something Sonic did first.

Sonic has unique ideas that they did first before Mario.

its a kart racer, it copied mario kart dude.
Originally posted by itzDerrio:
Originally posted by supermichael:

Vehicles that transforms is something that Sonic did first.
Tracks that changes is something that Sonic did first
Having missions such as drifting, rings, etc, is something Sonic did first.

Sonic has unique ideas that they did first before Mario.

its a kart racer, it copied mario kart dude.

Being a kart racer doesn't mean they copied Mario, especially when Sonic has unique things. There can be multiple Kart racer.

Diddy Kong Racing and Crash Team Racing didn't copy Mario Kart.
NBOX21 Apr 16 @ 4:21am 
Originally posted by supermichael:
Vehicles that transforms is something that Sonic did first.
Well, technically Mario Kart 7 on 3DS had the hang glider and underwater sections (2011) before Transformed was released (2012), though I don't think these changed the game nearly as much as the planes or boats did respectively.
Tracks that changes is something that Sonic did first
Grumble Volcano from Mario Kart Wii would like to have a word with you.
Having missions such as drifting, rings, etc, is something Sonic did first.
Mario Kart DS released in 2005 which featured a Mission mode with very similar types of challenges and a ranking system for each mission, 5 years before the first All Stars Racing game (2010) and a whole year before Riders 1 (2006) which also had this feature.
Sonic has unique ideas that they did first before Mario.
Don't get me wrong, I still think it's very cool that Sonic racing games even have these in the first place and I'm not trying to downplay their inclusions, especially the Mission Mode which never came back in future Mario Kart games for some reason, but a lot of these ideas were already done in Mario Kart games before Sonic racing games did them. :ty2race:
Originally posted by itzDerrio:
sega needs to stop copying nintendo so much

Is Nintendo not copying Microsoft's Forza Horizon model directly into MKW?
Originally posted by Edward H.B:
Mario Kart World bring absolutly nothing new or interesting to the table, each and every single track I've saw so far is just a bland wide straight line where it looks like Nintendo is focusing in the open world rather that put care into the level desing of every single track

Nail on the head right here.

MKW is Nintendo's attempt to merge Forza Horizon with MK8. But Nintendo is missing the point, because what draws people to MK8 is the pick-up-and-play aspect of the game. When I play FH5, it was one long play session over weeks until I had consumed the map -- and then done. Perhaps hard core players will stick with Forza 5 for years, but those are not the same consumers as the casuals firing up MK8 on switch.

I think you've described the new formula perfectly. MKW will be awesome for the first 20-40 hours, and then casuals will get bored with it. But here's to hoping Nintendo can perfect the gameplay loop as they poach from another IP.
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