Kingdoms Rise

Kingdoms Rise

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cé-cé-cé 2013 年 11 月 22 日 下午 8:30
Future of Kingdoms Rise
Most other early access/kickstarter games show their goals and plans for the future.
I would really like to know what the devs plan on implementing into the final game. Some more details are appreciated! Also I would suggest starting a DevBlog to keep us informed on your progress.


This description on the store page doesn't tell much:
In Development Disclaimer
We are constantly trying to re-balance the game and fix bugs as quickly as we can, but please understand that not every problem will be fixed at launch. Players of the Early Access builds should expect some features to still be under construction and point them out to the developers.
There will be many more spells, armors, swords, maps and other content added to the game as time goes on. The amount of content present in this build is in no way final, there is much more on the way.


Thanks.
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目前顯示第 1-15 則留言,共 217
Mkilbride 2013 年 11 月 22 日 下午 8:31 
100+ Items, such as weapons, armor, gear, and spells.
More maps
More game modes.

A NPC Horde style Survival mode as well.

About it. What else does it need?
Sweatington 2013 年 11 月 22 日 下午 9:08 
Lightning spell NAUW DAYUMNIT GIEF!!!
Mittens  [開發人員] 2013 年 11 月 22 日 下午 9:20 
OK, Here's the big things we're focusing on adding in the near future:
-Female Knights
-New spells, swords, armor (including lightning spell)
-Stat tracking, ranking, global ladder (eg. Dotabuff)
-New maps
-Customizable AI combat scenarios (eg, set bot difficulty, allowed weapons, number of enemies, spawn rates, life counts, etc.)
-Full controller support
-Completing the menu's and in game options
-Steam inventory and workshop integration (for user made armors and maps)
-Competition mode (permanent deaths, 5v5, with a planning phase between rounds)

Hopefully we can make all that before our Full Release, then after that we'll start planning what to do next
The Horniest Lobster 2013 年 11 月 22 日 下午 9:21 
引用自 Mittens
-Competition mode (permanent deaths, 5v5, with a planning phase between rounds)

hype
Sweatington 2013 年 11 月 22 日 下午 9:23 
" -Stat tracking, ranking, global ladder (eg. Dotabuff) " OMGOMGOMGOMGOMG!!!!
"-Competition mode (permanent deaths, 5v5, with a planning phase between rounds)" INTERESTING!
Gaudman 2013 年 11 月 22 日 下午 9:32 
i like where this game is headed
AsinineBenjamin 2013 年 11 月 22 日 下午 10:45 
only thing I can think of that bugs me is the character customization screen. Its way to foggy/blury so I can barely tell what my guy looks like. I don't know if anyone else thinks so but I figguerd I'ed give you my input.
最後修改者:AsinineBenjamin; 2013 年 11 月 22 日 下午 10:48
One Whole Hand 2013 年 11 月 23 日 上午 1:47 
I definitely support where this game is headed, i'm loving it as it is now and i'm more than hyped for it to be cleaned up and really smoothed out. This could be really good in the competitive scene as well i think.

Can't wait to hear more, and for future updates.
MarkyX 2013 年 11 月 23 日 上午 3:56 
-Competition mode (permanent deaths, 5v5, with a planning phase between rounds)

Great idea, but I want to make one BIIIIG suggestion if you're going to do it.

If there is only ONE person remaining on the team, have a 15-20 countdown timer. Once the timer is hit, a "point" appears on the middle of the map that both teams will try to "capture" to win the round.

The reason for this is because with all the spells and mobility in the game, it would be very possible for one guy to be kiting everyone, thus stalling the round.

Forge had this major issue with the Assassin class, killing the pacing of the match. Archeblade 4v4 mode also had this issue where one guy could literally waste 5 minutes of everyone's time running around.

And with the spells/mechanics in this game, I foresee the exact same problem if you guys don't implement this.

-Stat tracking, ranking, global ladder (eg. Dotabuff)

If you're going to do this (I personally hate stats, it brings out the worst of players and makes ♥♥♥♥♥♥ communities), make it easy to reset stats. My biggest worry about this system is it will make TKeres have a bigger statement in-game and it will scare off new players who will no doubt have awful stats. It will also great internal conflicts within teams because players will often do things to improve their stats in the expense of their teammates.
[THJ] Barton 2013 年 11 月 23 日 上午 5:05 
引用自 ia. | MarkyX
-Competition mode (permanent deaths, 5v5, with a planning phase between rounds)

Great idea, but I want to make one BIIIIG suggestion if you're going to do it.

If there is only ONE person remaining on the team, have a 15-20 countdown timer. Once the timer is hit, a "point" appears on the middle of the map that both teams will try to "capture" to win the round.

The reason for this is because with all the spells and mobility in the game, it would be very possible for one guy to be kiting everyone, thus stalling the round.

Forge had this major issue with the Assassin class, killing the pacing of the match. Archeblade 4v4 mode also had this issue where one guy could literally waste 5 minutes of everyone's time running around.

And with the spells/mechanics in this game, I foresee the exact same problem if you guys don't implement this.

-Stat tracking, ranking, global ladder (eg. Dotabuff)

If you're going to do this (I personally hate stats, it brings out the worst of players and makes ♥♥♥♥♥♥ communities), make it easy to reset stats. My biggest worry about this system is it will make TKeres have a bigger statement in-game and it will scare off new players who will no doubt have awful stats. It will also great internal conflicts within teams because players will often do things to improve their stats in the expense of their teammates.

With the last part, how in your opinion it makes "♥♥♥♥♥♥ communities", I would have to disagree, considering I was apart of a community on a very competitive mod called "The Hidden", which could be viewed as the same thing, aslong as you have a positive environment and people I doubt the entire community could be deemed "♥♥♥♥♥♥". As an Australian, I've been observing the [Aus] community so far, and its filled to the brim with fantastic and positive players looking to get the most out of the game, stating something negative off the bat will never result in positive results.
lars 2013 年 11 月 23 日 上午 6:47 

-Stat tracking, ranking, global ladder (eg. Dotabuff)

If you're going to do this (I personally hate stats, it brings out the worst of players and makes ♥♥♥♥♥♥ communities), make it easy to reset stats. My biggest worry about this system is it will make TKeres have a bigger statement in-game and it will scare off new players who will no doubt have awful stats. It will also great internal conflicts within teams because players will often do things to improve their stats in the expense of their teammates.

How about we make it so theres like ranked servers and normal servers, tons of competitive online games have that, and it also gives you the option to choose if you just wanna play casual & have fun or when you want to play serious
最後修改者:lars; 2013 年 11 月 23 日 上午 6:48
Mittens  [開發人員] 2013 年 11 月 23 日 上午 7:23 
引用自 Crusadier
-Stat tracking, ranking, global ladder (eg. Dotabuff)

If you're going to do this (I personally hate stats, it brings out the worst of players and makes ♥♥♥♥♥♥ communities), make it easy to reset stats. My biggest worry about this system is it will make TKeres have a bigger statement in-game and it will scare off new players who will no doubt have awful stats. It will also great internal conflicts within teams because players will often do things to improve their stats in the expense of their teammates.

How about we make it so theres like ranked servers and normal servers, tons of competitive online games have that, and it also gives you the option to choose if you just wanna play casual & have fun or when you want to play serious

One way I think this can be done well is only ranking Teams or Guilds, so people can't get competitive on a personal level, only at a team-sport level.

Another way is yeah, have people opt-in to being ranked.
We would want to make stats clearable for people who want to keep them clean.
We could also maybe only rank the top 5% of players, so the average player can just carry on without being judged. but those few competitive players can be competitive with each other, but not with EVERYONE

But, we'll cross that bridge when we come to it
MarkyX 2013 年 11 月 23 日 上午 7:32 
I think one major way to help solve the stat issue is allow players to reset their stats at any point. That way, if a new player joins and wants to get a feel of the game, they won't worry about it and can reset their stats when they want to get "serious"

I don't like the idea of seperate stat servers because it would just split the community.

A possible but unpopular alternative, I would suggest the TF2 method of stat tracking: "best of whatever" instead of just detailed stats left and right.

Although I'll admit the team/guilds is a must because the type of players into teams/guilds are super-serious and want full blown stats.
最後修改者:MarkyX; 2013 年 11 月 23 日 上午 10:52
Voidfox 2013 年 11 月 23 日 上午 8:24 
Mittens, I have a suggestion. Have you guys thought of a duel tournament mode? Everyone fills out a slot in a tournament tree and can watch the each duel and participate in theirs. Would be pretty awesome.
最後修改者:Voidfox; 2013 年 11 月 23 日 下午 4:13
JP Special 2013 年 11 月 23 日 上午 9:24 
Hello Team,
I hope you read my Questions:
Do you translate this awesome game in German? I think there are many germans who will play this game!!

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