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回報翻譯問題
More maps
More game modes.
A NPC Horde style Survival mode as well.
About it. What else does it need?
-Female Knights
-New spells, swords, armor (including lightning spell)
-Stat tracking, ranking, global ladder (eg. Dotabuff)
-New maps
-Customizable AI combat scenarios (eg, set bot difficulty, allowed weapons, number of enemies, spawn rates, life counts, etc.)
-Full controller support
-Completing the menu's and in game options
-Steam inventory and workshop integration (for user made armors and maps)
-Competition mode (permanent deaths, 5v5, with a planning phase between rounds)
Hopefully we can make all that before our Full Release, then after that we'll start planning what to do next
hype
"-Competition mode (permanent deaths, 5v5, with a planning phase between rounds)" INTERESTING!
Can't wait to hear more, and for future updates.
Great idea, but I want to make one BIIIIG suggestion if you're going to do it.
If there is only ONE person remaining on the team, have a 15-20 countdown timer. Once the timer is hit, a "point" appears on the middle of the map that both teams will try to "capture" to win the round.
The reason for this is because with all the spells and mobility in the game, it would be very possible for one guy to be kiting everyone, thus stalling the round.
Forge had this major issue with the Assassin class, killing the pacing of the match. Archeblade 4v4 mode also had this issue where one guy could literally waste 5 minutes of everyone's time running around.
And with the spells/mechanics in this game, I foresee the exact same problem if you guys don't implement this.
If you're going to do this (I personally hate stats, it brings out the worst of players and makes ♥♥♥♥♥♥ communities), make it easy to reset stats. My biggest worry about this system is it will make TKeres have a bigger statement in-game and it will scare off new players who will no doubt have awful stats. It will also great internal conflicts within teams because players will often do things to improve their stats in the expense of their teammates.
With the last part, how in your opinion it makes "♥♥♥♥♥♥ communities", I would have to disagree, considering I was apart of a community on a very competitive mod called "The Hidden", which could be viewed as the same thing, aslong as you have a positive environment and people I doubt the entire community could be deemed "♥♥♥♥♥♥". As an Australian, I've been observing the [Aus] community so far, and its filled to the brim with fantastic and positive players looking to get the most out of the game, stating something negative off the bat will never result in positive results.
How about we make it so theres like ranked servers and normal servers, tons of competitive online games have that, and it also gives you the option to choose if you just wanna play casual & have fun or when you want to play serious
One way I think this can be done well is only ranking Teams or Guilds, so people can't get competitive on a personal level, only at a team-sport level.
Another way is yeah, have people opt-in to being ranked.
We would want to make stats clearable for people who want to keep them clean.
We could also maybe only rank the top 5% of players, so the average player can just carry on without being judged. but those few competitive players can be competitive with each other, but not with EVERYONE
But, we'll cross that bridge when we come to it
I don't like the idea of seperate stat servers because it would just split the community.
A possible but unpopular alternative, I would suggest the TF2 method of stat tracking: "best of whatever" instead of just detailed stats left and right.
Although I'll admit the team/guilds is a must because the type of players into teams/guilds are super-serious and want full blown stats.
I hope you read my Questions:
Do you translate this awesome game in German? I think there are many germans who will play this game!!