Kingdoms Rise

Kingdoms Rise

View Stats:
Mittens  [developer] May 29, 2014 @ 2:02am
The Next UPDATE! v3
Here is where we'll list of the features / changes we plan to have done for the next Patch/Update.

To start off I'll copy all the items that didn't get crossed off in the latest patch;

- hook in a countdown for starting a duel
- hook in the high ping warning icons on the HUD
- bug: chat box doesn't display messages if they are longer than one line, from then on it displays the last message typed in each time you press enter
- spell cool-down icons disappearing (again?)
- chatbox: show past chat while typing new message, have option to leave chat window open

And here's some new ones;
-Completely re-done User Interface including the menus, hud, scoreboard and skills menu.(This will make all the UI faster, prettier and have full controller / keyboard support)
-Basic co-op/single-player 'Survival' mode
- Exploding axe - No longer bounce madly off walls and stuff
- Exploding axe - Make explosion effects and damage come from axe after a player has moved it (when stuck in thier body)
-Better end-of-round camera
-Camera "Lock-on" option (like dark-souls)
-Limited turn speed (to fix spin spamming)

-NEW: Hit detection based on tracing the physical position of the blade


Stuff we said would be in this update but probably will need to be bumped to the next one:
-NEW: Basic Ranks/ELO
-Basic/Prototype of the new Team Mode
-Change game engine from UDK to UE3
- make command line able to dictate maps, server name, ports when hosting (requires being on UE3)

Last edited by Mittens; Jun 26, 2014 @ 8:59pm
< >
Showing 1-15 of 66 comments
Sliferx May 29, 2014 @ 2:05am 
Nice
Jagarl May 29, 2014 @ 2:17am 
Looks good on paper at least. Lets just hope some of the community comes back to the game. It's been pretty dead on the EU servers recently.
Sebastian May 29, 2014 @ 2:30am 
I heard about you wanting to move KR to UE3, how is that coming along?
Mittens  [developer] May 29, 2014 @ 2:37am 
We have payed all the moneys to license UE3 but we haven't actually started the porting process yet since it will likely take a fair while.
We wanted to just get the latest patch out without a huge delay for engine porting.
Hopefully the this next update will be on UE3 instead of UDK.
Heck I might as well add that to the list
Trin May 29, 2014 @ 3:00am 
excited about the singleplayer/coop survival, that sounds like a lot of fun.
MarkyX May 29, 2014 @ 4:05am 
Originally posted by Mittens:
We have payed all the moneys to license UE3 but we haven't actually started the porting process yet since it will likely take a fair while.
We wanted to just get the latest patch out without a huge delay for engine porting.
Hopefully the this next update will be on UE3 instead of UDK.
Heck I might as well add that to the list

Out of curiosity, what type of benefits we will see in UE3?

Mittens  [developer] May 29, 2014 @ 4:14am 
Originally posted by MarkyX:
Originally posted by Mittens:
We have payed all the moneys to license UE3 but we haven't actually started the porting process yet since it will likely take a fair while.
We wanted to just get the latest patch out without a huge delay for engine porting.
Hopefully the this next update will be on UE3 instead of UDK.
Heck I might as well add that to the list

Out of curiosity, what type of benefits we will see in UE3?

Hopefully we will be able to do the following;
-command line dictating steam ports etc (very important to make game hosting nice and easy)
-optimized dedicated server compiling (faster servers using less resources, smaller download for server hosts)
-lobby chat in the main menu
-creating a party/team using steam friends (like in Dota 2)
-showing how many users are online in the main menu
-faster game code (apparently writing gameplay scripts directly into the source makes them calculate 3x faster than in unrealscript)
-deeper control over the fundamental player movement code (should enable us to make rolling/climbing etc. smoother)
-steam workshop

Yeah, that's all I can think of for now
Basically all the features that need Steamworks to work we can now do.
UDK only has some of the steamworks features integrated and without the source code you can't implement any more of the API than is already in
Last edited by Mittens; May 29, 2014 @ 4:16am
forever May 29, 2014 @ 5:22am 
Are the warband controls implemented?
Adnihilo May 29, 2014 @ 5:46am 
I'm afaird that a ban/kick system would get abused. Say if someone is a good player and peopel get annoyed by that that would give them the option to kick that player even though that player didn't do anything wrong or just people ganging up on some person at least a ban is a too high punishment to let players decide that.
Last edited by Adnihilo; May 29, 2014 @ 5:49am
Vader May 29, 2014 @ 6:27am 
What is the difference between UDK and UE3?

Have the server crashing problem been fixed?
Mittens  [developer] May 29, 2014 @ 7:08am 
Originally posted by Vader:
What is the difference between UDK and UE3?

Have the server crashing problem been fixed?
Yes, the server crashing problem should be fixed in the update we just released, we won't know tho until we have observed the servers for a while.


Originally posted by IGC Adnihilo:
I'm afaird that a ban/kick system would get abused. Say if someone is a good player and people get annoyed by that that would give them the option to kick that player even though that player didn't do anything wrong or just people ganging up on some person at least a ban is a too high punishment to let players decide that.

A vote kick would obviously require like 80% yes votes from everyone in the server to be effective. anyone who doesn't bother to type in a vote and simply continues playing would be assumed as a 'no' vote.
This way players would only get kicked if everyone in the server really wants them out badly.
Even tho a few people might try to vote a player for being good, I doubt the entire server would go to the effort of voting unless there was a real problem (hacks etc.)
Adnihilo May 29, 2014 @ 7:24am 
Well if there are only 5 players that 80% isn't so hard to get but as long as it's no perma ban from a server I suppose it can work.
Ouroboros May 29, 2014 @ 7:40am 
About new stuff I'd say, when you add the countdown in duels remeber to add the reset of the stats (life and ammo) after you win a duel!

And the blank competition sword would be nice if you like it (;

Oh, I suppose you know that, but the "disappearing icons" disappear when you press Esc !

Some old/new bugs that didn't make the list:

-Life Regeneration sometimes doesn't start, sometimes doesn't reach full life (not interrupted of course)

-you often keep teams colours in normal deathmatch

-knife against someone who's using Life Spell blocks the spell even if it can't make damage

-weird death animations in duel, where you istantly put the sword away after the kill and you can skate if you move

-teleport sometimes ends up in a random place or exactly where you standed (related to moving the camera with the mouse early during the spell?)

- lifesteal sometimes doesn't...steal life

-When you're hit by a fireball or a lightning you make a micro-jump (probably intended, just pointing it out)

-When you run in duels mode before the start of a duel you can also run side-stepping and backwards, not just going ahead (Moonwalking knights all over the place)

-Wood Sword needs to make less-or-no blood. I had a couple training fight and it's blood all over the place (quite funny)

- if you're running and then you roll you start moving slowly like in duels before this patch.)

Map Stuff:

-the balcony over the wolf statue in wolf king is not solid anymore (the central part)

-large inivisible platform in forest near the arc, not a real problem, hard to get there, but I climbed the really-long-crooked three-with-the-melon-on-top and fell and ended up walkin in the middle of the sky

-in snowblind in teams you can't see the circles when you are in the area covered with circular piles of snow near the barrels ( who cares on this one)

-the building with the windmill in snowblind is almost twice as high in team mode

-old inviisible floor in mid-air in wolfking

Sound stuff:

-There is no landing sound after a jump and after a fall (was there also a pain sound when you fell from an high place? )
Although I just noticed you can roll while landing and do not receive damage! so that won't happen a lot...

- There is no more sound when you change team with M

- When you and your opponent attack each other at the same time the sound is really really high

- wood on wood sword clang makes metal sound

p.s. I liked the green life regeneration much better, feels like I'm bleeding or I'm poisoned now with this red one (;
Last edited by Ouroboros; May 30, 2014 @ 4:35am
Pepe May 30, 2014 @ 10:08am 
Can we have the mount and blade style combat button?
forever May 30, 2014 @ 5:58pm 
Originally posted by Greenpatriot:
Can we have the mount and blade style combat button?


please add this
< >
Showing 1-15 of 66 comments
Per page: 1530 50