Door Kickers

Door Kickers

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Sharblue Dec 26, 2014 @ 11:37am
Opening a door then waiting a go time to move
Hi 'kickers.

Simple question : I'm currently in struggle with a situation where :

- A Breacher is on the side of the door
- A Pointman is waiting A go time to move through that door
- The Breacher is going to open the door

I'd like the Breacher to open the door on A go time, so the Pointman would start moving on A go time too.
But I'd like the Breacher to wait for the B go time to go through the door.

Unfortunately, even if I'm currently putting A go time on the Door action, and B go time on the position from where he launch the action, once the A go time is launched, the Breacher open the door then go through it (leaving B go time on his previous position, but clearly B go time is no longer usefull).

For now, the only "tweak" I found is to set a second point really close after the first point (from where he open the door) and put a B go time on that point.
But considering that - to get an action with the door - you need to be really close, there is not really much space left between the max action range and the door frame. And the Breacher may be exposed.

I hope I explained my problem good enough for you to understand it ;)
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Fireworks Dec 26, 2014 @ 12:12pm 
so from what i understood you basically want trooper A to open the door but not walk through it and then trooper B to walk through while A follows?

what you can try: walk trooper A close enough to the door so that his waypoint shows the dotted line to the door. right click and select the door-kick. do not move the waypoint through the door! now select trooper B and give him a move-order through the door.

what should happen is that trooper A will kick the door open and wait then while trooper B walks through. you can then use a go-order for trooper A to follow
Last edited by Fireworks; Dec 26, 2014 @ 12:12pm
Sharblue Dec 26, 2014 @ 12:49pm 
Wow. Surprisingly, it looks like it is working.

I think I was making the A trooper (breacher) going first throught the door, so that's why.
Also, I put a Go order on the point from where the breacher open the door, and now, he waits that go order to move ahead.

I'll make more test :)

Edit : Ok, it is working as I wanted it to work :)

1 - Trooper A close enough to get dots
2 - Give open action to trooper A (open action with A go time)
3 - Give "go throught door" order to trooper B (move order with A go time)
4 - Give "go throught door" order to trooper A (move order from dots point with B go time)

Now, the trooper A will open the door and the B will move in the same time.
Trooper B will wait at the same position B go time order to move ahead.

Thanks !
Last edited by Sharblue; Dec 26, 2014 @ 12:56pm
Sharblue Dec 27, 2014 @ 7:38am 
It ain't f*cking working !

God, I'm really bored. Why is it so difficult to make the door opener WAIT before entering?!


That's worse than Russian Roulette. I do the same thing every time, and yet they keep entering right after the breach. Sometimes, they don't. But I can't understand why.

Seriously. That's not cool.
MiXiE Dec 27, 2014 @ 8:10am 
I would like to have a wait timer like when the guy comes to this point he wait 5 sec the proceed to the next action.
Sharblue Dec 27, 2014 @ 9:30am 
Well, "wait until clear" option work like that.

But the fact is that the door opener simply SKIP the point and insta proceed to enter in the room...

I'm really bored to loose the door opener 50% of time because he move exposing his flank.
Fireworks Dec 27, 2014 @ 10:41am 
you need to first give him manually the command to kick the door, AFTER THAT place a waypoint into the room.
now you need to give that waypoint that's just in front of the door a go-order.
he will then kick the door open and wait until go
Last edited by Fireworks; Dec 27, 2014 @ 10:53am
Sharblue Dec 27, 2014 @ 10:56am 
Originally posted by Fireworks:
he will then kick the door open and wait until go

I got it, but to be clear, in your case, the door opener doesn't have a path after the door to follow once it is open?

He just stay near the door then wait for go time to enter but then stay near the door?


Because in that case, indeed, it works.

But when I try to make a one shot (planning all the path for the challenge) so the door opener must continue his path after, that ain't working.
Fireworks Dec 27, 2014 @ 11:04am 
Originally posted by Sharblue:
Originally posted by Fireworks:
he will then kick the door open and wait until go

I got it, but to be clear, in your case, the door opener doesn't have a path after the door to follow once it is open?

He just stay near the door then wait for go time to enter but then stay near the door?


Because in that case, indeed, it works.

But when I try to make a one shot (planning all the path for the challenge) so the door opener must continue his path after, that ain't working.

no he has a path, as i said. the important thing is that you need an extra waypoint before he opens the door.
do it step by step like this, for me it works:
1. drag a waypoint near the door, but NOT through it. the waypoint needs to be close enough so that you see the dotted line that connects to the door.
2. now rightcklick the door and select doorkick
3. after that, continue his path from the waypoint and give that waypoint a go-order
4. give your second man a simple move order in the room

it's a workaround but the best i can think of. it works quite well though
Last edited by Fireworks; Dec 27, 2014 @ 11:06am
Sharblue Dec 27, 2014 @ 11:24am 
Well, that's what I used to do : make a new waypoint after the one from where he kick the door to make him wait.

But considering that, to get the dots line, you have to be really close to the door (and with the lack of precision we currently have, it is really hard to put another waypoint between the first and the door frame) I nearly always got my door opener enough exposed to be shot from the side/front (whatever, he always get shot) whenever he open the door.

So I tried, instead of setting a waypoint ahead, to set a waypoint back so once the door opened, the breacher move back to that waypoint with go order before start moving ahead.

As you said, it's a workaround, but I'd really like the door opener to stay on the waypoint he is opening from the door and wait - if - go time to start moving. I think it could work, because there pretty always a "go time ghost" on the previous waypoint when the door opener move along...
But when opening action is launched, he move ahead whatever is planned...


To be honest, the problem may be me. Am I the only one who would get on the side of the door, open that door for my mate in front of it, let him enter first to clear behind the door then following him?

Because I can't do it for now.
Fireworks Dec 27, 2014 @ 11:55am 
hmmm, sometimes there isn't enough room to stay out of sight and also you can't always choose from which side to open, so yeah, it's not always perfect.

maybe this screenshot helps. are you doing it exactly like that?
http://steamcommunity.com/sharedfiles/filedetails/?id=363663477
Sharblue Dec 28, 2014 @ 8:28am 
Yes, excatly like that, but he keeps entering whenever there is that A go time.
LinkDead Dec 28, 2014 @ 3:51pm 
why not simply place him on 'hold' after he opens the door so that the other moves ahead, then release hold mode so he can continue, though this has to be done manually i believe as the hold function doesnt woek in auto-plan (at least i dont think, still new to me)
Sharblue Dec 29, 2014 @ 1:52am 
No, it doesn't work in auto-plan.

Plus between the time he open the door and the time you "hold" him, he has move enough to be exposed throught the door.

Best for now I can do is to make him move back, then wait for go time to move ahead. It works. And it avoind him to be exposed.
Fireworks Dec 29, 2014 @ 2:16am 
in order to kick the door he has to be in front of it, that's the problem obviously.

the stealth class is the only one that can stay out of sight completely as he is the only one who can open a door the normal way
Can't you move him close enough to breach the door, then put a small movement plan BACK, away from the door, then place a B go order and double back with the move order back towards and through the door? You only need to move him far enough away from the door to be able to put a B order for him, right?
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Date Posted: Dec 26, 2014 @ 11:37am
Posts: 16