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what you can try: walk trooper A close enough to the door so that his waypoint shows the dotted line to the door. right click and select the door-kick. do not move the waypoint through the door! now select trooper B and give him a move-order through the door.
what should happen is that trooper A will kick the door open and wait then while trooper B walks through. you can then use a go-order for trooper A to follow
I think I was making the A trooper (breacher) going first throught the door, so that's why.
Also, I put a Go order on the point from where the breacher open the door, and now, he waits that go order to move ahead.
I'll make more test :)
Edit : Ok, it is working as I wanted it to work :)
1 - Trooper A close enough to get dots
2 - Give open action to trooper A (open action with A go time)
3 - Give "go throught door" order to trooper B (move order with A go time)
4 - Give "go throught door" order to trooper A (move order from dots point with B go time)
Now, the trooper A will open the door and the B will move in the same time.
Trooper B will wait at the same position B go time order to move ahead.
Thanks !
God, I'm really bored. Why is it so difficult to make the door opener WAIT before entering?!
That's worse than Russian Roulette. I do the same thing every time, and yet they keep entering right after the breach. Sometimes, they don't. But I can't understand why.
Seriously. That's not cool.
But the fact is that the door opener simply SKIP the point and insta proceed to enter in the room...
I'm really bored to loose the door opener 50% of time because he move exposing his flank.
now you need to give that waypoint that's just in front of the door a go-order.
he will then kick the door open and wait until go
I got it, but to be clear, in your case, the door opener doesn't have a path after the door to follow once it is open?
He just stay near the door then wait for go time to enter but then stay near the door?
Because in that case, indeed, it works.
But when I try to make a one shot (planning all the path for the challenge) so the door opener must continue his path after, that ain't working.
no he has a path, as i said. the important thing is that you need an extra waypoint before he opens the door.
do it step by step like this, for me it works:
1. drag a waypoint near the door, but NOT through it. the waypoint needs to be close enough so that you see the dotted line that connects to the door.
2. now rightcklick the door and select doorkick
3. after that, continue his path from the waypoint and give that waypoint a go-order
4. give your second man a simple move order in the room
it's a workaround but the best i can think of. it works quite well though
But considering that, to get the dots line, you have to be really close to the door (and with the lack of precision we currently have, it is really hard to put another waypoint between the first and the door frame) I nearly always got my door opener enough exposed to be shot from the side/front (whatever, he always get shot) whenever he open the door.
So I tried, instead of setting a waypoint ahead, to set a waypoint back so once the door opened, the breacher move back to that waypoint with go order before start moving ahead.
As you said, it's a workaround, but I'd really like the door opener to stay on the waypoint he is opening from the door and wait - if - go time to start moving. I think it could work, because there pretty always a "go time ghost" on the previous waypoint when the door opener move along...
But when opening action is launched, he move ahead whatever is planned...
To be honest, the problem may be me. Am I the only one who would get on the side of the door, open that door for my mate in front of it, let him enter first to clear behind the door then following him?
Because I can't do it for now.
maybe this screenshot helps. are you doing it exactly like that?
http://steamcommunity.com/sharedfiles/filedetails/?id=363663477
Plus between the time he open the door and the time you "hold" him, he has move enough to be exposed throught the door.
Best for now I can do is to make him move back, then wait for go time to move ahead. It works. And it avoind him to be exposed.
the stealth class is the only one that can stay out of sight completely as he is the only one who can open a door the normal way