Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The MK.17 does actually do the most damage (yes, more than the SAR-18 and M4, the bars don't show it) but it's rate of fire is what really kills it.
THIS.
Unfortunately the way the armour system works in Door Kickers, it rewards weak guns with a high rate of fire, like the FN P90 PDW.
This is because armour penetration is based on chance, so if your gun fires very slowly, it will take a LONG time before you roll correctly and do damage to the enemy juggernaut/Operator Orville.
Mk 17 is exceptionally lethal if it penetrates the body armour, but you have to get a lucky dice roll in order to get through the armour in the first place -- if I recall correctly, the tougher enemies wear armour that is largely resistant to 7.62mm NATO rounds.
Meanwhile, a lot of enemies use weapons that only fire on full auto, so you are automatically at a huge firepower disadvantage. They spam bullets at you like crazy, so it's only a brief matter of time before one of them pierces your body armour and puts you down.
I just don't use the Mk 17 at all. I'd rather use the M4 Carbine or the SIG 553 Commando.
IRL, if a tango was wearing juggernaut-style armour, a puny little SMG isn't going to do anything to him at all, not even headshots.
The Juggernaut in DK is not as armored as the ones in COD. The inspiration for Juggernaut Emil is most likely the two robbers from the North Hollywood shootout (one of them being a Romanian named Emil). They don't wear a helmet or some kevlar suit (maybe they do, I can't tell from the sprites), only a level IIIA vest but a weapon with high RPM could still find plenty of weak points and that's precisely what happened IRL. He died after being shot dozens of times in the limbs.
EDIT: I have to make a correction, one of the robbers actually wore homemade body armor that covered his limbs also. But he was not the one who was gunned down by SWAT.
Ah I see, you're right, I kept thinking the juggernaut was wearing Level IV armour but Door Kickers only models up to Level III.
Don't juggernauts wear Level III armour with hard plates? Because rifle rounds should go straight through IIIA which is soft body armour.
[edit]
Just looked at the XML files and juggernauts wear "Extended Protection" item, which I believe is the Level III armour, the heaviest in the game at the moment. Stops 60% of rifle hits frontally.
<Parameters protectionInfoText="Handguns, SMGs, Rifles">
<ProtectionArc degrees="90" coveragePercent="60" piercingProtectionLevel="5"/>
<ProtectionArc degrees="270" coveragePercent="30" piercingProtectionLevel="5"/>
<ProtectionArc degrees="360" coveragePercent="45" piercingProtectionLevel="5"/>
</Parameters>
Operator Orville wears the "Raider Vest" which is supposedly Level III as well, but the game gives this significantly less protection, only stops 40% of frontal rifle hits.
<Parameters protectionInfoText="Handguns, SMGs, Rifles">
<ProtectionArc degrees="90" coveragePercent="40" piercingProtectionLevel="5"/>
<ProtectionArc degrees="270" coveragePercent="100" piercingProtectionLevel="0"/>
<ProtectionArc degrees="360" coveragePercent="40" piercingProtectionLevel="5"/>
</Parameters>
Ah yes I remember reading about North Hollywood -- the police were involved in a close range shootout with him around a car, and eventually they figured out they could duck under the car and shoot his exposed legs/feet.
I think the robber Emil only died because they cuffed him on the ground for over an hour without medical attention -- paramedics were "busy" tending to other wounded.
The other robber shot himself as the police were closing in on him.
Door Kickers doesn't model headshots, which is understandable, though in some situations having the officers go for a headshot would make sense.