Door Kickers

Door Kickers

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Gabenfoodle Mar 22, 2014 @ 8:13am
Ranking system?
does it have a leveling system?
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Showing 16-30 of 35 comments
Gabenfoodle Mar 29, 2014 @ 11:41am 
Originally posted by Scooter:
Originally posted by Chuck G. Nukem:

People said that about 7 days to die and i hated the ♥♥♥♥ outta that.

I really don't know, im thinking ill buy it if it goes on sale for $10 during the spring sale

I was with you 100%. My friends all told me how great this game was, and I had no interest with a lack of multiplayer in its current state. Then Breach and Clear came out. I bought both to see which I liked more. Doorkickers is great. Just my 2 cents. This game is extremely polished, where 7 Days to Die... isn't. I hardly notice it's an alpha when playing. The devs don't release notably unfinished features, which is a nice change in pace from teams like those behind DayZ, 7 Days to Die, and most other Early Access titles. The game doesn't feel like an alpha at all. I'd say it's worth the price, and as the new builds come out it will only get better. That list of guns might sound small, but it doesn't seem like it when you are playing.
Ya, I bought it, and its ok. Bit slow, but ish k
Code Blue Mar 29, 2014 @ 12:00pm 
Originally posted by Chuck G. Nukem:
Ya, I bought it, and its ok. Bit slow, but ish k

What do you mean? I find it to be extremely fast paced. If I wouldn't pause every few seconds I would have a lot of trouble keeping track of everything that's happening on the map. Can you give me an example of another similar game that plays faster?
Gabenfoodle Mar 29, 2014 @ 12:01pm 
Originally posted by bogdan1807:
Originally posted by Chuck G. Nukem:
Ya, I bought it, and its ok. Bit slow, but ish k

What do you mean? I find it to be extremely fast paced. If I wouldn't pause every few seconds I would have a lot of trouble keeping track of everything that's happening on the map. Can you give me an example of another similar game that plays faster?
Breach and Clear
Code Blue Mar 29, 2014 @ 12:06pm 
Originally posted by Chuck G. Nukem:
Breach and Clear

In which way is it faster? Do the soldiers move faster or something?
Gabenfoodle Mar 29, 2014 @ 12:08pm 
Originally posted by bogdan1807:
Originally posted by Chuck G. Nukem:
Breach and Clear

In which way is it faster? Do the soldiers move faster or something?
no, its just that the maps are smaller.
boop Mar 29, 2014 @ 11:53pm 
I can make any gun I want for doorkickers, it's actually really easy.
Gabenfoodle Mar 30, 2014 @ 6:25am 
Originally posted by trotskygrad:
I can make any gun I want for doorkickers, it's actually really easy.
Is it tho?
boop Mar 30, 2014 @ 6:27am 
Originally posted by Chuck G. Nukem:
Originally posted by trotskygrad:
I can make any gun I want for doorkickers, it's actually really easy.
Is it tho?
yes...
Gabenfoodle Mar 30, 2014 @ 6:29am 
Originally posted by trotskygrad:
Originally posted by Chuck G. Nukem:
Is it tho?
yes...
What mod did you make?
Vulpe Nebuna  [developer] Mar 31, 2014 @ 10:00am 
We'll probably add more guns, but want to make sure we iron our various details with the existing ones before adding more clutter. For a top down game the feedback to the weapon used is very small so in a sense its better to have very clear and distinct choices.

I do understand gun nuts though, just got back from a trip to the firing range myself :)

I won't comment on Breach & Clear vs Door Kickers as game quality since I respect those devs and thats best left to players. But I can play a lot of Door Kickers levels in the time it takes me to finish one level in B&C. And that's not a diss on them, its just I perceive the two games as different experiences. Ours is more of a "quickly try a plan and see if it works".

Likewise, XCOM takes ages to play just one mission, but is an amazing game. The play by play structure and focus on one character at a time makes you much more aware of the equipment used.

Also note you're witnessing the fruits of the overpowered armor, makes missions play longer than before. Most people would restart a level 5 times before passing the 1st door, pre-Alpha 9.

Anyway, we're always open to hear more about armor, weapon, etc options that we should add, provided they make sense for the setting of the game. Le us know! We have some other armor options on the "maybe" list - for example a level II concealable armor or a plate carrier with the front or rear plate removed. Might be interesting to experiment with, depending on playing style.
Gabenfoodle Mar 31, 2014 @ 1:36pm 
Originally posted by Vulpe Nebuna:
We'll probably add more guns, but want to make sure we iron our various details with the existing ones before adding more clutter. For a top down game the feedback to the weapon used is very small so in a sense its better to have very clear and distinct choices.

I do understand gun nuts though, just got back from a trip to the firing range myself :)

I won't comment on Breach & Clear vs Door Kickers as game quality since I respect those devs and thats best left to players. But I can play a lot of Door Kickers levels in the time it takes me to finish one level in B&C. And that's not a diss on them, its just I perceive the two games as different experiences. Ours is more of a "quickly try a plan and see if it works".

Likewise, XCOM takes ages to play just one mission, but is an amazing game. The play by play structure and focus on one character at a time makes you much more aware of the equipment used.

Also note you're witnessing the fruits of the overpowered armor, makes missions play longer than before. Most people would restart a level 5 times before passing the 1st door, pre-Alpha 9.

Anyway, we're always open to hear more about armor, weapon, etc options that we should add, provided they make sense for the setting of the game. Le us know! We have some other armor options on the "maybe" list - for example a level II concealable armor or a plate carrier with the front or rear plate removed. Might be interesting to experiment with, depending on playing style.

I'm all for the maybe list. I like this game quite a bit(Mission Generator makes this amazing), and I just want to see more options for my troops(Clothes, maybe?Weapon attachments, camo for my guns?) and some more guns/Differances. I'm assuming you know that the shottys seem to have the same stats, outside mag. capacity? But this is alpha, and a rather good one at that. As for this vs. B&C, i think i'll end up spending equal time on both. That is, until you add a skill tree and maybe a weapon attachment system. As of now tho, I like you(As a dev, no ♥♥♥♥ ;) ) if nothing else because you openly referanced Xcom and said that it was good. And i've seen you do that on other posts, too. You are the first dev to say that a game that isn't your own is good(Nothing wrong with it, but you may have just lost profits due to that)

But anywho, i hope to see this become cooler and cooler as time goes on.

(I know it would be a lotta work, but if the modding community got bigger, it would be really cool to see workshop!)
axios2006 Mar 31, 2014 @ 1:49pm 
As Devs stated on their site "We are experienced developers and hardcore gamers, not necessarily in that order."

http://inthekillhouse.com/about-us/

So nothing strange that they said that some others game are good.

Every game is unique, also about DK and Xcom there isn't a direct comparison. Xcom is a sci-fi, turn based game with some managerial elements. DK is a fairly realistic top down tactical shooter with dynamic pause. So a gamer can have fun with both games in differents ways.

For example: if I want to shoot tangos, I play DK, but if I would build something, I play Banished but it not imply that I found Banished more fun than DK or otherwise.
boop Mar 31, 2014 @ 5:42pm 
Originally posted by Chuck G. Nukem(Learning smile?):
Originally posted by trotskygrad:
yes...
What mod did you make?

http://inthekillhouse.com/forum/viewtopic.php?f=15&t=902
boop Mar 31, 2014 @ 5:44pm 
Originally posted by Chuck G. Nukem(Learning smile?):
I'm all for the maybe list. I like this game quite a bit(Mission Generator makes this amazing), and I just want to see more options for my troops(Clothes, maybe?Weapon attachments, camo for my guns?) and some more guns/Differances. I'm assuming you know that the shottys seem to have the same stats, outside mag. capacity? But this is alpha, and a rather good one at that. As for this vs. B&C, i think i'll end up spending equal time on both. That is, until you add a skill tree and maybe a weapon attachment system. As of now tho, I like you(As a dev, no ♥♥♥♥ ;) ) if nothing else because you openly referanced Xcom and said that it was good. And i've seen you do that on other posts, too. You are the first dev to say that a game that isn't your own is good(Nothing wrong with it, but you may have just lost profits due to that)

But anywho, i hope to see this become cooler and cooler as time goes on.

(I know it would be a lotta work, but if the modding community got bigger, it would be really cool to see workshop!)

no offense but what is the point of camo on a top down game...
Gabenfoodle Apr 1, 2014 @ 1:00pm 
Originally posted by trotskygrad:
Originally posted by Chuck G. Nukem(Learning smile?):
I'm all for the maybe list. I like this game quite a bit(Mission Generator makes this amazing), and I just want to see more options for my troops(Clothes, maybe?Weapon attachments, camo for my guns?) and some more guns/Differances. I'm assuming you know that the shottys seem to have the same stats, outside mag. capacity? But this is alpha, and a rather good one at that. As for this vs. B&C, i think i'll end up spending equal time on both. That is, until you add a skill tree and maybe a weapon attachment system. As of now tho, I like you(As a dev, no ♥♥♥♥ ;) ) if nothing else because you openly referanced Xcom and said that it was good. And i've seen you do that on other posts, too. You are the first dev to say that a game that isn't your own is good(Nothing wrong with it, but you may have just lost profits due to that)

But anywho, i hope to see this become cooler and cooler as time goes on.

(I know it would be a lotta work, but if the modding community got bigger, it would be really cool to see workshop!)

no offense but what is the point of camo on a top down game...
fer swag
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Date Posted: Mar 22, 2014 @ 8:13am
Posts: 35