Door Kickers

Door Kickers

View Stats:
God Jun 30, 2014 @ 5:09pm
Breaching Charges
I haven't found the correct situation to use the charges, I find throwing a flashbang or unlocking the door is more effective, but I don't want to remove them from my troopers because it seems to be a staple of the game. What situations are they good for and what can they cause (will they kill in a certain radius, etc...)?
< >
Showing 1-7 of 7 comments
Vulpe Nebuna  [developer] Jun 30, 2014 @ 5:18pm 
They stun and wound people over a range behind them, and there's a high probability to kill those who are lined up right behind the door for about 4 meters.
lyndonguitar Jul 1, 2014 @ 3:00am 
sometimes when using a flashbang and opening the door, the enemy will see you can kill you while throwing the grenade, so breaching charges work great

I hope there is an option to only open doors slightly when throwing flashbangs so the enemy can't shoot you though
God Jul 1, 2014 @ 5:33am 
Will the charges kill your SWAT team if they are too close or will it only injure them? I have had experiences when my team was right behind the door with full health and the charges only injured them. On the other hand, I have been in the exact same situation and my team got killed.
Vulpe Nebuna  [developer] Jul 1, 2014 @ 6:14am 
Unlike reality, the charges have no backblast.

If you are standing in front of the charge, however, your troopers may get stunned, injured or even killed.
God Jul 1, 2014 @ 6:32am 
Ok, thanks!
Charges are great for a couple of reasons in my experience:
1) They allow for rapid entry into a room. Rather than opening a door (now a fatal funnel through which enemies can see and shoot you), throwing a grenade, then running in, detonating the charge and getting everyone in the room is generally faster.

2) The charge can kill, wound and stun those in front of its blast. This, along with the charge detonating faster than a grenade, can make getting the jump on enemies in tricky situations that much easier. If you want into a medium-sized room, planting 2 or 3 charges on different doors and detonating them all with one go-code can kill/ stun a large majority of the room right from the start of the breach. While grenading and sectioning off larger rooms will likely always be preferable, for smaller and medium sized rooms, breaching charges do most of the work for you.


Splash Friday Jul 5, 2014 @ 7:01pm 
Originally posted by Tyrant (My Vision is Augmented):
Charges are great for a couple of reasons in my experience:
1) They allow for rapid entry into a room. Rather than opening a door (now a fatal funnel through which enemies can see and shoot you), throwing a grenade, then running in, detonating the charge and getting everyone in the room is generally faster.

2) The charge can kill, wound and stun those in front of its blast. This, along with the charge detonating faster than a grenade, can make getting the jump on enemies in tricky situations that much easier. If you want into a medium-sized room, planting 2 or 3 charges on different doors and detonating them all with one go-code can kill/ stun a large majority of the room right from the start of the breach. While grenading and sectioning off larger rooms will likely always be preferable, for smaller and medium sized rooms, breaching charges do most of the work for you.

+1 This.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jun 30, 2014 @ 5:09pm
Posts: 7