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We got the idea for Door Kickers back in May 2011, before we knew of Frozen Synapse (it was not released, but I think it might have been in some form of Early Access). We sat on the idea a lil bit as we were working for EA, Ubisoft, etc but then decided to act on it.
In the meantime we found out Frozen Synapse, which I personally LOVE and played a lot. Obviously we benefited from the experience of seeing their game, but Door Kickers is quite different in mechanics and basic concepts, and plays very differently.
I'd say if you want to call it a ripoff it should be called a ripoff of the planning mode of Original Rainbow Six :p
Door Kickers lets you pause and plan on the fly, play in real time, and is a lil bit more random and fuzzy "all hell breaks loose, try to adapt" in feeling. Chaos of Combat. Frozen Synapse is a bit like a precision chess game with endless possibilities.
But if you're keen to get the game, this might be a good deal:
https://www.humblebundle.com/store/p/doorkickers_storefront
RS nostalgia... Luckly there is DK!
I find DK to be a far more casual game with some unforgiving elements that can quite often be changed when you notice your mistake, and the AI mostly don't know you're there to start with - playing one move ahead is possible and usually ok to do.
FS has been, for myself, about precision and control, you're accounting for every "what-if", like chess - however, like chess, planning 2-3 or more moves ahead and trying to consider every possibility gives you the edge.
I'm not saying DK doesn't/wouldn't benefit from thinking several moves ahead, but there's a pause and delete button on DK that can be used at will :D