Door Kickers

Door Kickers

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axios2006 2016 年 1 月 18 日 下午 2:39
OFFICIAL: Suggestions for Door Kickers 2 - Task Force North
Official thread for suggestions about Door Kickers 2 - Task Force North

#1 interview: http://thegameslashers.blogspot.ro/2016/01/an-interview-with-killhouse-games.html

引用自 CataX
I was just looking at what the AI ( enemy and friendly ) in DK 2 will do ( once it's implemented ), and you'd be surprised to hear that it will use Flashbangs, Hostages and concealment of identity / weapons :P
最後修改者:axios2006; 2016 年 3 月 28 日 上午 4:38
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axios2006 2019 年 9 月 2 日 下午 1:33 
引用自 Capitalist Janitor
引用自 Sloth Bro
No way. There is no way that you can pull off all stealth and non-lethal on a map like Fire Station North.

Challenge Accepted

Waiting the video! :csdsmile:
Sloth Bro 2019 年 9 月 2 日 下午 1:34 
引用自 Capitalist Janitor
引用自 Sloth Bro
No way. There is no way that you can pull off all stealth and non-lethal on a map like Fire Station North.

Challenge Accepted
Lol video or it didn't happen.
captaincofresi 2019 年 9 月 2 日 下午 2:49 
引用自 Sloth Bro
Yeah it would be cool if we could complete all missions with stealth and not killing anyone even if it's hard to pull off.

I tried it with these mods 'Stealth Doctrine' and 'Less Lethal Weapons Pack' for one of the first Single Mission with 'Keppler' in the title and not a lot of Tangos. And it worked, all Tazers and arrested them. For the really long term I am also thinking about a mod from the TV show Chuck, replacing all the guns with tranqualizer guns ;-). Since there already is a Dart mod with Nerf gun ammo.

But since the current Doorkickers game has not been designed as a stealth game, I do agree it would be hard to pull off a full stealth non-lethal approach for all levels. I might consider it for some levels, with less Tangos. Though for my personal taste for Doorkickers 2 I would like to see more of a S.W.A.T. approach of 'lethal action as a last resort' and less of a kill squad as it is now. At least let players choose there own path early in the game of stealth vs assault / non-lethal vs lethal.
最後修改者:captaincofresi; 2019 年 9 月 2 日 下午 3:01
UMM(RUS) 2019 年 9 月 3 日 上午 8:11 
More contetn in CREATOR for making levels
captaincofresi 2019 年 9 月 5 日 上午 8:06 
Well, when I saw the announcement of Doorkickers 2, I thought: finally now they can focus on non-lethal action and stealth and make the lethal approach more of a last resort. As it should be in S.W.A.T.. But to my dissapointment I now see that Doorkickers 2 will become more like Commandos / Jagged Alliance, just another tactical assault game set in the Middle East. Too bad, I will then just have to mod the game Doorkickers myself to make it more to my liking, with more non-lethal and stealth options.
最後修改者:captaincofresi; 2019 年 9 月 5 日 上午 8:07
ernest p. worrell 2019 年 9 月 20 日 上午 3:23 
Suggestion for DK2:

release
Mimikaz 2019 年 9 月 20 日 上午 11:03 
I think a strategic choice can be cool.
_ Air strike: change the map (with ruines), but all hostiles are ready to fight.
_ Strike in the night: some hostile sleep, and task force vision reduce.
_ Infiltrate the enemy force: to see how many enemis and play with an enemi during the strike.
_ Create a diversion: to reduce the enemy force.
_ to place sniper in north south, est, west of the map.
_ lunch a drone to know the enemy force.

add Stuff:
Mine detector, night vision,

add mission:
Destroy a generator, Steel intelligence, kill a vip, kidnappe a vip, search a hiden terror, escape the jail, keep and waite the renforces.

add country:
Template with a popular task force like, Seals, commando marine, GROM, Spetsnaz, KSK, SAS, Huntsmen corps with a special habilities.
Gekkibi 2019 年 9 月 20 日 上午 11:10 
Totally going to derail this by nitpicking this:
引用自 Mimikaz
add country:
Template with a popular task force like, Seals, commando marine, GROM, Spetsnaz, KSK, SAS, Huntsmen corps with a special habilities.
How about the special forces called special forces?
captaincofresi 2019 年 9 月 22 日 上午 9:52 
This is more of a suggestion for a sequel aimed at stealth / non-lethal rather than the commandos style middle east sequel suggested here. In the original Doorkickers arrested cuffed tangos can roam around freely, I was quite astonished by this! Maybe add the option to also cuff their feet with zip ties? So that they stay put. Or have the option to cuff them when arresting to a strong pipe or heavy furniture? To make sure they stay put.
最後修改者:captaincofresi; 2019 年 9 月 22 日 上午 9:52
Laufender Rucksack 2019 年 11 月 2 日 下午 5:16 
I'm sorry but i didn't read all posts above but was anything mentioned about rekeases or early access?

And now to the Suggestions:

Maybe ther could be an weaponcustomisation so that you can get dufferent types of attachments like silencers, Flashlights, lasers different grips and mags and sights idk so that you can customize the weapons a bit for e more speciffic use. Like give it a angeled griff for faster aiming, a flashlight to temporary blind enemies at night...

And how about underbareked grenadelaunchers and shotguns xD

Or how about the option to manualy tell some teammembers in planningohase to get in possition outside of the operationarea as snipersupport?

And will there be a Molotov ir the American Version of it?

...
Pup 2019 年 12 月 23 日 下午 2:53 
引用自 captaincofresi
This is more of a suggestion for a sequel aimed at stealth / non-lethal rather than the commandos style middle east sequel suggested here. In the original Doorkickers arrested cuffed tangos can roam around freely, I was quite astonished by this! Maybe add the option to also cuff their feet with zip ties? So that they stay put. Or have the option to cuff them when arresting to a strong pipe or heavy furniture? To make sure they stay put.
Late response I know, but the "commandos style middle east sequel" isn't something that is suggested here, it's what DK2 is gonna be. Every single glimpse of gameplay and screenshots they have given us of DK2 is a military squad fighting against insurgents in the middle east, including the ability to place explosives to blow a hole in a wall and a dude getting blown up by an RPG. There might still be non lethal options for cases like capturing an HVT, but it is most certainly a tactical military shooter rather than the SWAT based DK1
Skunk 2020 年 6 月 2 日 上午 1:56 
Continuing planning after stairs on multi leveled map

Showing predicted elapsed time in each action point at planning phase, so we can plan a personnel to do something instead of waiting --because different mobility-- before synchronized action.
Defective Soul 2020 年 6 月 13 日 上午 12:05 
make weapon customuzation actialu dependend on how long is rail, because it's realy weird that you hawe few meters long rail and you can only put there one little thing

Also do you thinked about making custom armor.. in plan of unity bounches/mag drop bags etc... you will be first game wich will make sense from how you put on yourelf all bags with things in them
LucSon 2020 年 6 月 29 日 下午 9:09 
Hey, is it still planned to release late Q2 of this year? (Q2 ends tomorrow)
Vulpe Nebuna  [開發人員] 2020 年 11 月 7 日 下午 12:36 
Door Kickers 2 has released into Early Access this week.

I'm locking this thread down and directing you here https://steamcommunity.com/app/1239080/discussions/0/3005551013329601670/
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