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回報翻譯問題
Waiting the video!
I tried it with these mods 'Stealth Doctrine' and 'Less Lethal Weapons Pack' for one of the first Single Mission with 'Keppler' in the title and not a lot of Tangos. And it worked, all Tazers and arrested them. For the really long term I am also thinking about a mod from the TV show Chuck, replacing all the guns with tranqualizer guns ;-). Since there already is a Dart mod with Nerf gun ammo.
But since the current Doorkickers game has not been designed as a stealth game, I do agree it would be hard to pull off a full stealth non-lethal approach for all levels. I might consider it for some levels, with less Tangos. Though for my personal taste for Doorkickers 2 I would like to see more of a S.W.A.T. approach of 'lethal action as a last resort' and less of a kill squad as it is now. At least let players choose there own path early in the game of stealth vs assault / non-lethal vs lethal.
release
_ Air strike: change the map (with ruines), but all hostiles are ready to fight.
_ Strike in the night: some hostile sleep, and task force vision reduce.
_ Infiltrate the enemy force: to see how many enemis and play with an enemi during the strike.
_ Create a diversion: to reduce the enemy force.
_ to place sniper in north south, est, west of the map.
_ lunch a drone to know the enemy force.
add Stuff:
Mine detector, night vision,
add mission:
Destroy a generator, Steel intelligence, kill a vip, kidnappe a vip, search a hiden terror, escape the jail, keep and waite the renforces.
add country:
Template with a popular task force like, Seals, commando marine, GROM, Spetsnaz, KSK, SAS, Huntsmen corps with a special habilities.
How about the special forces called special forces?
And now to the Suggestions:
Maybe ther could be an weaponcustomisation so that you can get dufferent types of attachments like silencers, Flashlights, lasers different grips and mags and sights idk so that you can customize the weapons a bit for e more speciffic use. Like give it a angeled griff for faster aiming, a flashlight to temporary blind enemies at night...
And how about underbareked grenadelaunchers and shotguns xD
Or how about the option to manualy tell some teammembers in planningohase to get in possition outside of the operationarea as snipersupport?
And will there be a Molotov ir the American Version of it?
...
Showing predicted elapsed time in each action point at planning phase, so we can plan a personnel to do something instead of waiting --because different mobility-- before synchronized action.
Also do you thinked about making custom armor.. in plan of unity bounches/mag drop bags etc... you will be first game wich will make sense from how you put on yourelf all bags with things in them
I'm locking this thread down and directing you here https://steamcommunity.com/app/1239080/discussions/0/3005551013329601670/