Door Kickers

Door Kickers

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Coookie Jul 21, 2016 @ 6:02am
The use for different classes
Got them all unlocked for a long while now, but hardly ever see myself use anything else than the assault class. I got a shield/shotgun/stealth for very specific situations in a handful of missions, but overall it just seems that the assault class outshines them in almost every situation.
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Showing 1-15 of 18 comments
TheGlecter Jul 21, 2016 @ 6:26am 
This is what I figured out so far from playing:
- Pointmen can shoot after kicking a door faster than any other class.
- Breach guys are awesome at close range.
- Stealth are quite similar to Assault but the silenced weapons come in handy sometimes.
- Shield guys are a must against enemies with machineguns.
axios2006 Jul 21, 2016 @ 7:19am 
Also pointman is a must when some part of the map should be reached quickly.

Breachers (even with silenced shotgun) open doors in no time.

Stealth are essential expecially in hostage execution maps.

Player could even challenge himself choosing to beat all maps with a pointman armed with a revolver...
Gekkibi Jul 21, 2016 @ 10:09am 
Originally posted by axios2006:
Player could even challenge himself choosing to beat all maps with a pointman armed with a revolver...
Tell you what... I will do that after you upload a video evidence how you finish Norwegian Bikers with one pointman armed with a revolver... :P
axios2006 Jul 21, 2016 @ 11:48am 
Originally posted by Gekkibi:
Originally posted by axios2006:
Player could even challenge himself choosing to beat all maps with a pointman armed with a revolver...
Tell you what... I will do that after you upload a video evidence how you finish Norwegian Bikers with one pointman armed with a revolver... :P

Challenge accepted. Give me some days and I'll upload the video.

Obviously, no mods, vanilla game.
Gekkibi Jul 21, 2016 @ 11:52am 
Originally posted by axios2006:
Originally posted by Gekkibi:
Tell you what... I will do that after you upload a video evidence how you finish Norwegian Bikers with one pointman armed with a revolver... :P

Challenge accepted. Give me some days and I'll upload the video.

Obviously, no mods, vanilla game.
Make sure to count how many times you had to restart... ;)
axios2006 Jul 21, 2016 @ 11:52am 
Originally posted by Gekkibi:
Originally posted by axios2006:

Challenge accepted. Give me some days and I'll upload the video.

Obviously, no mods, vanilla game.
Make sure to count how many times you had to restart... ;)

Ok.
Gekkibi Jul 21, 2016 @ 11:56am 
Originally posted by axios2006:
Originally posted by Gekkibi:
Make sure to count how many times you had to restart... ;)

Ok.
...Not sure if grenades should be verboten as well. :P

I've finished a handful of missions with just a pistol without using any special gear. It's fun.
axios2006 Jul 21, 2016 @ 12:08pm 
Originally posted by Gekkibi:
Originally posted by axios2006:

Ok.
...Not sure if grenades should be verboten as well. :P

I've finished a handful of missions with just a pistol without using any special gear. It's fun.

Ok, no grenades...
Gekkibi Jul 21, 2016 @ 12:36pm 
Originally posted by axios2006:
Originally posted by Gekkibi:
...Not sure if grenades should be verboten as well. :P

I've finished a handful of missions with just a pistol without using any special gear. It's fun.

Ok, no grenades...
If you indeed manage to pull this stunt then I will most certainly tip a :hat:. :)

Now, back on-topic:
- Pointmen are usually not needed. The only benefit is a tiny speed boost. Everyone can use a pistol.
- (Upgraded) Shield can be handy in certain situations where there are limited number of entry points.
- Breachers benefit from maneuverability. They can shoot very fast after opening a door. They can also open locked doors faster than any other class. They are risky to use in hostage situations and they are more or less useless outside of tight areas.
- Stealth is exactly like assaulter, except that their weapons are marginally less effective.
Taberone Jul 22, 2016 @ 11:11am 
Pointmen are not needed? Give a pointman a 1911 and he's superman. Give a pointman the Shadow Pistol and he's a god of death. Pointmen are awesome at murdering everything with pistols and the Mozambique Drill doctrine, assuming that everything is within 8 feet away(The range to do a Mozambique Drill if I'm not mistaken). On the smaller maps, you probably don't need Assaulters with SMGs because the tight spaces are usually within Mozambique range. The third shot in the combo with a pistol will always put down a terrorist, while random chance will dictate that a terrorist will occasionally survive a full-auto burst from the SMGs.

I tend to find my pointmen outshining the other classes in smaller maps.

Breachers can shotgun doors open, which is the fastest breaching method for locked doors by far. Give a Breacher a JCS and he's an unstoppable force of destruction, casually firing the JCS fairly quickly and blowing away Juggernauts and Orvilles in either one blast or two. The spread of the JCS is also pretty good, as it can kill multiple tangoes in one blast. The Six-12-SD is completely silent when breaching doors despite how loud the circle is.

Stealth class is useful if you're going for one-man-army, using distraction tactics, or on maps where the hostage is executed once the Terrorists hear gunfire(Tugboat at Sea, for example). "Sound execution" Missions are unfortunately really rare, and there's only a handful I remember. Its safe to assume that on the majority of Hostage missions, going loud is a valid tactic. Most of the Executioners only execute when they spot you or when time runs out, and if they're in "Execution Mode" they beeline straight for the hostage... Without even trying to shoot you first, no matter how far away they are from the nearest hostage. "Distraction Tactics" exploit the AI: The entire map is alerted to gunfire, and the AI will always look in the direction of whatever alerted them. You could have one trooper fire an unsilenced gun and cause the AI to turn their backs around, allowing another Trooper to flank around and shoot them with a silenced gun.

If you're going to One-Man-Army Key Witness Escort Duty or The Bargain Chips, then a suppressed P90 is absolutely essential to prevent your Troopers from opening fire too early and getting slaughtered. Since the P90 is silenced, both maps are wide open, and the tangoes are scattered, they won't be looking in your direction and you'll be able to sneak around until you get into position.

Shields are useful but slow. Theres a shield that has 95% protection against pistols and SMGs, and it's better protection than Extended Armor since you can survive several Nameless Thugs blasting away at you and not get scratched. Don't try that shield against rifles, though. If you do use a shield, you have to have another Troopers firing over his head, which requires lots of micromanagement because shields are usually slower than Troopers.
Last edited by Taberone; Jul 22, 2016 @ 11:20am
Gekkibi Jul 22, 2016 @ 11:33am 
Originally posted by Taberone:
Pointmen are not needed? Give a pointman a 1911 and he's superman. Give a pointman the Shadow Pistol and he's a god of death. Pointmen are awesome at murdering everything with pistols and the Mozambique Drill doctrine, assuming that everything is within 8 feet away(The range to do a Mozambique Drill if I'm not mistaken).
How is this any different from any other class using a pistol? Pistol doctrines, as far as I know, affect all sidearms, no matter who's using them.
Rai Jul 22, 2016 @ 7:57pm 
the classes are as good as the upgrade points you put into them. you have to actually pay attention to the upgrades, as a lot of them can turn a relatively useless class into a godly one (pointman)
Dad Jul 23, 2016 @ 12:06pm 
Originally posted by axios2006:
Originally posted by Gekkibi:
...Not sure if grenades should be verboten as well. :P

I've finished a handful of missions with just a pistol without using any special gear. It's fun.

Ok, no grenades...
I'm genuinely curious if you are actually doing this. I wanna see this.
Gekkibi Jul 23, 2016 @ 12:20pm 
Originally posted by Dr. Qberticus:
Originally posted by axios2006:

Ok, no grenades...
I'm genuinely curious if you are actually doing this. I wanna see this.
That's why I asked. I tried to do that little stunt, but my patience didn't allow me to retry all day long... ;)

If someone is going to pull it off then he's either extremely lucky or insanely talented.
axios2006 Jul 23, 2016 @ 1:47pm 
Originally posted by Dr. Qberticus:
Originally posted by axios2006:

Ok, no grenades...
I'm genuinely curious if you are actually doing this. I wanna see this.

Actually, after 32 tentatives, I can kill the 90% of the tangos. Still haven't killed the last 2 grenadiers.

In the next hour I'll post the best failed attempt.

Still trying to win the challenge.
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Date Posted: Jul 21, 2016 @ 6:02am
Posts: 18