Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
pistols and be useful when speed is mandatory. Pointman is quickier than any other class.
Also pistols are very useful to breachers as backup weapon when there are too many enemies and shotguns have too few ammo.
Last, shieldman use pistols.
I would avoid spoilers but... some missions will require a quicker approach...
You can also use silenced pistols when you don't want to alert the enemies.
https://www.youtube.com/watch?v=7fL6blTNJWI
Mozambique Drill is an unlockable doctrine based on the real Mozambique technique: "two to the chest, one to the head"
https://en.m.wikipedia.org/wiki/Mozambique_Drill
Shadow pistol: http://doorkickers.wikia.com/wiki/SP01_Shadow
The special pistol attacks Double Tap and Mozambique work only in the short distance (1.5m - 8m) and are not used by the shield class.
Even if you use heavy armor and and cover it depends on luck.
By far the best weapons for this are the MK 17 and the Bren A1.
An idea which is worth a try: Protect your assault gunner by a team mate with shield (Ironman Shield!).
The best tip: Stinger grenades can fly over the whole map with 100% precision and kill in close range.
You are right. I also don't like it if the enemies have to much advantages.
I think the devs thought it's a cheap way to create hard challenges for the the player.