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They are not the most effective from a purely offensive standpoint, obviously. If you expected them to be, you're using them wrong.
Get lucky? Congratulations, your officer will stand there all year, fending off forty Juggernaut Jims at close quarters. Bad roll? Junkie Harry just one-shot your waste of a slot.
I've had plans re-run six times and had different results because of this crap. Officer goes through a door with a shield, dies instantly. Restart, this time he doesn't even get injured. Try again, he's left critical after the fire. Try again, he instantly one-shots everyone as he comes through, nothing gets through the shield.
I've had several Nameless Thugs in the same room shooting at my Shield trooper, only for him to survive the sheer amount of bullets (And RNG rolls determining if the bullets penetrate or not).
I never found much use for any of the other shields though.
On the one side they have additional armor from the shield, on the other side they are bad shooter, because:
1. Attack types are downsizing strongly the 1H weapons.
2. The doctrines Double Tap and Mozambique can't be used by the shield class.
Good thing: The shield protects also other team members.
Avoid shootouts on middle and long range, if you don't have a teammate firing over your shoulder!
First new gear: The Magnum 44 1H (15 stars), because it has high damage and less downsizing than most other 1H weapons. The Ironman Shield (15 stars) is the only choice.
Don't waste your stars to shields which can't block rifle calibers (bullets with armor piercing level 5)!
Look in the chapter Damage and Armor Piercing of my guide for more infos.
http://steamcommunity.com/sharedfiles/filedetails/?id=745159653