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Some examples:
https://www.youtube.com/watch?v=c6a5vGYQSSw
https://www.youtube.com/watch?v=rcpNiTJcD6g
https://www.youtube.com/watch?v=6NFaCEiRmRM
EDIT: Looking at the videos, the examples given appear to be doors that can be opened or breached with charges. The main example or map was a particular singleplayer map (lost in the bag or something) whereby all the outdoors were locked and had to breach to gain entry. Ok, admittedly i COULD use charges on that level and gain entry but being a man that prefers stealth to ensure i get the jump and avoid executions, i prefer not to. if i get the chance, i'll look around for videos on that map to see how its done.
2 - Tell another operator to throw a grenade on go-code Alpha
3 - Tell the rest of the operators to get in on go-code Bravo
4 - Tell the remaining two to get in on go-code Charlie
I can see Haze's tactics working, but one of the biggest problems i face is whether its possible to throw the flashbag through the door properly. Before that door opens, the system suggests its going to bounce back in my face instead. Besides the element of surprise is pretty much lost as soon as that door opens. Waiting vital seconds for the man to throw the flashbang before entering is pretty risky.
if there was a dry run simulation button (like in frozen synapse) it might help to refine the tactics. Bigger headaches also seem to be throwing flashbangs through already opened doors when you tell it to throw one to enter a room with a closed door. the team simply stand there, realise theres no door to toss a flashbang through and simply move forward.
Haha i think so man. The whole point of this game is to plan the assault in advance, not to throw your troopers here and there and hope for the best
ok ive been trying it like this. So much easier to win lol