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Granted it will most likely only be the characters but still.
Also something Hironoby Sakaguchi himself NEVER wants for Final Fantasy.
What you *want* is a reMASTER, which already exists, on PS4, Xbox One, Switch, and Steam.
The remake trilogy project is incorporating an entire Compilation of FFVII canon into one clear trilogy (by the same lead creators of the original game).
A "cash grab" would literally be a lazy 1:1 copy of the original game. Thank ♥♥♥♥♥♥♥ CHRIST they *aren't* doing that, and are actually making it feel fresh, instead of just nostalgia that drains away fast.
First of all its not a remaster, its a kingdom hearts sequel. How is naming the sequel after a non existent remake and using sephiroth in places where he doesnt belong AND turning a whole game into 4++ 80EUR!! parts NOT a cash grab???
at this point just write open source engine that can run the game assets lol. Like OpenMW and whatnot.
That is exactly what i wanted to have in the remake. The original story with a new engine and a 3d world. If they didnt change the story in the "remake" and didnt ♥♥♥♥ up the materia system it would have been amazing for many fans like me. Plus i wanted them to add the content of dirge and crisis core and perhaps the anime. The director of the "remale" is a manchild that is salty that his ♥♥♥♥♥ ideas didnt make it in the original, he should be fired or put on a leash.
The only thing you're right about is that it isn't a remaster. It's a remake. And no, it has nothing to do with Kingdom Hearts, bud.
Tetsuya Nomura WAS THE ORIGINAL FFVII'S STORY CONCEPT AND CHARACTER DESIGNER. Hell, he joined Squaresoft BEFORE FFV, and is the reason Cactuar, Tonberry, and Gilgamesh even exist at all. HE made them!
"How is naming the sequel after a non existent remake"... WHAT. THE. HELL. ARE. YOU. TALKING. ABOUT.
The Final Fantasy VII remake project was known since *2015* (Yoshinori Kitase was VERY clear about this!) that it'd be a fully expanded, reimagined, multi-part saga. The word "episodic" was thrown around by Western gaming media, but he *actually* said "multi-part". The *first full game* is called Remake, the *second full game* is called Rebirth (and it's on TWO (2!!!) PS5 discs!) PS4 discs are 50GB each, PS5 discs are 100GB each. Rebirth is MASSIVE. They had to have Remake as Midgar-exclusive to get all the set-up out of the way, and even then Remake is over 90GB, on both PS4 *and* PS5. Rebirth is *even larger*.
You also clearly do not understand the original FFVII, or Sephiroth's abilities. Even in the original game, the "Sephiroth" seen early on is not the real Sephiroth, he *projects his image* using Jenova. That's what he's able to do, while he's actually frozen in the Northern Crater. *Jenova* is the one that appears *in Sephiroth's form*.
Also, you obviously do not understand what the word "trilogy" means. Kitase openly revealed in *JUNE 2021* that the remake project is a TRILOGY. Of FULL games.
The original FFVII's scenario writer, Kazushige Nojima, WANTED to rewrite and reimagine the core plot as the original game in 1997 had glaring plotholes and inconsistencies. The remake trilogy intends to clear inaccuracies up.
Claiming "4++ parts" is utterly ridiculous nonsense to say when we've known otherwise for over two years now.
Tetsuya Nomura ISN'T EVEN THE TRILOGY'S LEAD DIRECTOR. Naoki Hamaguchi is (co-directing with Motomu Toriyama). And Hamaguchi was a FAN in 1997.
In fact, later in your reply there you claim he's a "manchild that his ♥♥♥♥♥♥ ideas didn't make it in the original"... Which is utter ♥♥♥♥♥♥♥♥.
Sakaguchi was in Hawaii surfing during VII's development. The trio that led VII was Kitase, Nomura, and Nojima. It's THEIR game, dimwit. Not only that, but if Sakaguchi had his way, half the party would've been killed off in the original's late-game Midgar parachute raid.
Y'know whose idea it ACTUALLY was for Aerith's sacrifice and literally ALL of FFVII's main story beats? TETSUYA NOMURA.
You are laughably oblivious. And I can't ♥♥♥♥♥♥♥ believe I have to repeat this... *Sakaguchi* is the one the *explicitly told* Kitase, Nomura (AND even Director Hieoshi Takai & Producer Naoki Yoshida of FFXVI), Final Fantasy is not Final Fantasy unless it FEELS FRESH AND NEW. *Final Fantasy VII already exists*. The creators of THE ORIGINAL GAME didn't *want* to do a lazy 1:1 copy.
What I want is an actual remake. as in RE MAKING the game. Not re-writing, re making. Not adding time travel and ghosts essentially rewriting an already stellar (albiet roughly translated) plot - completely destroying the flow of the story and destabilizing the proper escalation of threat. I mean, christ, they ruined the Sephiroth reveal... what... less than ten minutes into the game? If I remember correctly he shouldn't have even shown up until the Nifleheim arc.
Hate it all you want but wallets vote not steam forums.
Second, you have severely misunderstood FFVII's lore and plot.
That's not *Sephiroth* Cloud is seeing "ten minutes in". It's a VISION. An ILLUSION. We're just now actually seeing the illusions that Cloud has always seen.
It is Jenova *projecting Sephiroth's image*.
Maybe actually learn about the core narrative of the game before making blatantly false claims.
They couldn't visibly SHOW Cloud's visions in the original game with 1997 hardware. Now they can. That's literally all it is. His mentally ill mind screwing with him.
Sadly they don't actually know what players want
Not sure what that has to do with them changing the story though from the actual story
We wanted a proper remaster, what we got was this abomination 3 parter, i'll stick with my PS1 and steam versions rather than buying this
Yeah they still won't because no MTX and the game is unlikely to sell enough compared to the awful remakes
I know they will never do both, but considering we still have not had a FF7 remake, I remain ready, willing and able to do so, if they ever did.
It's been 15 years since I played any new releases. 13 was linear, but passable. Since then it's taken great strides away from what made FF games FF games.