Forza Horizon 6

Forza Horizon 6

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No MSAA
Is there any way to use MSAA like in previous titles?
Not being able to use MSAA is a huge loss.

The sharpening on DLAA is rather terrible and for some reason in this game it doesn't clear up aliasing very well :\
I loved to play FH4 and FH5 with MSAA as it was super crisp and clear.

I'm vot very happy with current upscalers and temporal solutions, they're all glitchy as hell.
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Showing 1-11 of 11 comments
Sad times.

Had to turn off all ray tracing settings as well as with everything on it more than halves performance. RT GI almost halves performance, RT reflections throws away about 30%. Both settings don't look substantially different than the screen-space counter parts.

If you run the game at Extreme for the rest, disable the RT settings, you have something that looks very similar to FH5 and performs similar as well. Unfortunately no MSAA, that would've completed the experience.
I've settled now on DLAA Preset F for the best performance and the least amount of contrast changes and oversharpening... Still sad that wires and trees are a bit glitchy and still show obvious signs of aliasing compared to the transparency MSAA I could use in FH5 :\
I initially used MSAA when I started but ended up using TAA instead as overall it was a better experience when it comes to avoiding any AA at a close distance. I used this on FH5 and I believe it's still an option on FH6.

I haven't played it much as the game isn't working on my 5090 laptop for reason. It would crash right before loading into the main intro after the PG & Turn 10 intro. It works on my 4090 rig just fine last night but I'm trying to keep my playtime under 2 hrs just in case I need to do a refund as I need it to work on my laptop as well. It works just fine on my LG2 handheld but even with that I haven't actually played on it but I know it got to the main menu just fine tho.
Yeah missing MSAA, TAA/DLAA temporal ♥♥♥♥♥♥♥♥ causing ghosting as hell.
TAA is factually disgusting i just use no AA rn cause DLAA has some wild ghosting on some cars
At 4K, MSAA is gorgeous. Very disappointed that it's not included in FH6.

I've had no crashes so far. The only thing that doesn't work for me is the restart after the benchmark. The game disappears, but the executable is still running. I have to force close it. A recurring problem I guess. This happened in FH4 and FH5, but they eventually fixed that.

I had some weird very noticeable stutters, but with my current settings (see post above) it's very smooth. I'm still trying out different DLAA presets... It's not going to be as good as FH5, but oh well. The game is fun, good old classic Forza Horizon gameplay.

Just turn off all RT if you want to have a good experience.
Ghosting with DLSS is very apparent, like, you can notice trailing behind your car. Also, in one of the tunnels near the horizon festival, driving through it made me think my GPU was going bad. There's so much visual noise and shimmering going on especially on the floor and on the car itself. While driving you notice a lot of visual glitches as well, especially when looking at the driver. DLSS implemenation needs an overhaul. It's just not good.
Is there a reason not to use DLAA? Sorry, I don't know a ton about antialiasing. Wondering if there is a reason people would use the other options?
Originally posted by Kenzie:
Ghosting with DLSS is very apparent, like, you can notice trailing behind your car. Also, in one of the tunnels near the horizon festival, driving through it made me think my GPU was going bad. There's so much visual noise and shimmering going on especially on the floor and on the car itself. While driving you notice a lot of visual glitches as well, especially when looking at the driver. DLSS implemenation needs an overhaul. It's just not good.
You can turn off frame gen and smooth motion/rapid frames or whatever it's called thingy in the game settings to get rid off ghosting, since DLSS by itself doesn't add any but i guess we kinda have to live with the other stuff, since they didn't bother to fix any of it in FH5.
Originally posted by Jamjar:
Is there a reason not to use DLAA? Sorry, I don't know a ton about antialiasing. Wondering if there is a reason people would use the other options?

The primary reason you would not use any of these upscaler filters is because of ghosting / trailing. There are also other issues such as glitching / garbling of fine detail in motion and messing with contrast and sharpness and even the colors of the final picture.
And if you use DLSS to upscale the final picture can be a lot more blurry than at native resolution.

All of these upscalers have these issues. And in games with fast camera movement (such as racing games) these issues become more apparent and distracting.
Most of the times DLSS has the best quality with the least amount of glitches and ghosting, but it's certainly not perfect. It can also mess with the scene colors and sharpness, like any of the other post-processing anti-aliasing techniques. It doesn't JUST resolve aliasing, it does a lot more, which is where all the problems come from and that's what makes it very hard to tweak.

Most good racing games take these limitations seriously and offer MSAA so you don't have any of these problems and you have the clearest and crispest picture without any of the side effects and aweful glitching. The previous FH games offered this option. Wreckfest 2 offers this option. And in my opinion it is really remains the superior way to play for racing games at high resolution.

I found that the DLAA preset K that is used in FH6 still causes ghosting, particularly around antennas from vehicles.
I still stick to override to preset F in the NVIDIA app, since that type of obvious ghosting doesn't show up. Preset J also has ghosting and presets M and L are way too expensive to use for DLAA.
But unfortunately preset F isn't the best at clearing up aliasing around distant wires :\
So it remains a compromise whatever option you pick.

EDIT: Preset F also has ghosting around some car mirrors. All presets are blurrier and have issues with fast moving vegetation. I now play without any upscaler at all... Doesn't look particularly great either, but I really can't stand the garbling of the image in fast motion and losing all texture quality and details.
Originally posted by VultureX:
The primary reason you would not use any of these upscaler filters is because of ghosting / trailing. There are also other issues such as glitching / garbling of fine detail in motion and messing with contrast and sharpness and even the colors of the final picture.
And if you use DLSS to upscale the final picture can be a lot more blurry than at native resolution.

WOW! I was expecting to get a troll response if any at all. Cropped some of what you said out to keep the response short. All of that was incredibly helpful. Thank you so much for actually answering the question. I'm sure that's going to help me a crapload in the future with antialiasing choices/options. Have an award you def earned it lol.
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Date Posted: May 15 @ 2:42pm
Posts: 11