Forza Horizon 6

Forza Horizon 6

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drifting scores
the guy that come up with this drifting scores
im trying 2 hours to get 340k points it will get me 10 hours for this attempt at this rate? Its not fun i love the game but i never goin to touch any drift trash in this game ever again. Im playing on "highly skilled" difficult and it was fine but those scores are too tedious i don't understand what you want from me? like every challenge will be for me 10 hours is that fun? Im goin just uninstall after 340k. Im not chilling here anymore with drift
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Showing 1-15 of 16 comments
Whats the difficulty have to do with it? Doesnt change the score required as I recall.

You need a car and a proper tune. Youre never going to force it on that run.
Game difficulty settings do not affect drift zones/danger zones/speed zones/speed traps.
I posted quite a lengthy response to the same query under the Gameplay discussions. It's helped a few so I've copied and pasted it below:

Purists will say rear wheel drive but the easiest setup in Forza is all wheel drive with a rear bias of about 75% up to near 100%. This gives you plenty of slip in the rear but just enough pull from the front to point and initiate a slide. It is by far the most forgiving approach in Forza.

Ignore the big horsepower numbers you see in Formula Drift cars, they are less suited to Hakone Nanamagari. This is a uniquely challenging course that should be treated as it's own class of event. You want to aim for 500-600HP, though my most successful setup is 616HP. This will give you enough torque but not too much that you overwhelm the rear tyres and lose control. If you don't restrict yourself on horsepower, you will spin out and ruin your run on Hakone Nanamagari, specifically. More powerful cars that are successful elsewhere are more likely to fail here.

Set your front tyre pressure to 20.0 PSI (15% on the slider) and rear tyres to minimum (15.0 PSI).

Choose a 4-speed drift gearbox and push final drive all the way to the right for maximum acceleration. You'll be using third most of the time in manual, but fourth is a nice extra to have for faster and easier bends. The ratios on my Skyline are: FD 6.10, 1st 2.89, 2nd 1.99, 3rd 1.35 and 4th 1.00).

If like most, you're not used to driving manual in Forza, don't worry. You don't need the clutch, and you don't even need to understand gear changes as much. Manual transmission in Forza is unrealistically different to manual in real life and is like driving arcade. You can set off in third with decent controlled wheelspin.

Please don't be tempted to select automatic for convenience. The automatically selected gear will flutter all over the place and you will have absolute zero control. Your car needs to be predictable. This here may be the number one golden rule in successful drift runs.

Leave alignment as stock, only tweaking it once you've dialled in your run if you want to. However, raise the front caster to maximum height. I set all anti-roll, springs and damping to 95% on the slider or almost maximum stiffness. It makes weight transfer predictable, but that slight reduction gives you an increment of play. You can set these higher or slightly lower depending on your driving preference but try these settings first.

In normal gameplay since Motorsport 4, I have preferred a front brake bias of about 55% and 115% pressure because of how the car goes into corners. With drift setups however, I have found that leaving it 50/50 is okay. In a butter smooth run, you won't be touching them.

Differential, set front to 100% acceleration and 30% deceleration. Rear to 100% acceleration and 0% deceleration. As you'll be using AWD, set the drive balance to 75-100% rear bias. My Skyline is set to 90% rear, for example.

Turn all driver aids off. Set shift type to manual and you want to be keeping the car in third gear, fluttering the throttle. You don't want 0 or 100%, balance is key. You want to be as sideways as possible, carry decent speed and aim to turn the entire run into one long chain. It's not easy, and considerably more difficult in FH6.

The Nissan Silvia is a classic choice for this as is the Mazda RX-7. However, my examples below are slightly different and tune codes shared alongside if you just want to get straight in with a tried and tested tune:

Nissan #12 Skyline GT-R (BNR32 GR.A) JTC
S1 800, detuned engine, heavily tuned gearing and handling,
TUNE SHARE CODE: 118 582 519

Nissan Stagea RS Four V
A 700, new engine and transmission, tuned handling, lightweight.
TUNE SHARE CODE: 531 775 080

Don't be disheartened that you're not getting good scores to begin with. The difficulty curve in FH6 has definitely increased, especially with their new physics engine. I am a seasoned Forza player and even I was taken aback at first by the difficulty of this run specifically.

Practise will make perfect. As you do this run a few times, you'll get to learn and visualise the line you'll want to take at each corner. Understanding weight transfer as you do so will aid you in your run. Let the throttle and momentum of your car do the steering. Your steering input should be to initiate only and try to be as light with it as possible. Also, Google the Scandinavian Flick.

Note: I never share tunes without testing and tweaking them first. I am a consistent Top 1% scorer, with some Top 1000 scores.

I have a highly successful drift build 1995 Nissan GT-R LM in FH4 which I'll be rebuilding again in FH6 soon with my ΔIRCΔ Design livery as well. I'll come back with share codes once I've finished this.

Edit: Shared below in the comments, I went off in a different direction for the livery so it is very different from FH4 now.

FH6 Share codes: Tune 937 349 333, Livery 108 929 968


Feel free to give a like in-game or follow my Creative Hub profile for more tunes and later liveries as it will help push them up the lists and for other people to see and use. Thank you, and I hope this helps.
Try different cars, the 340k challenge was also the most difficult for me, the cars that I used to quickly pass the rest of the drift zones did not worked well here. I had to look through a dozen cars in search of the most suitable one for track and tune it a little for a more stable drift. If realistic tire wear is enabled, it's probably better to turn it off for drift, sometimes my tires would wear out in a minute and the car would start spinning in place instead of drifting.
I also struggled with that for hours. Then someone suggested the Honda Acty with a downloaded drift setup, and that worked on the third try. Give it a go.
I did it first try in the Nissan R33 skyline. I managed to get 374k. RWD setup, drift springs and drift tyres. Drift the straights as well. Use manual gearbox!
Originally posted by Buckie:
I also struggled with that for hours. Then someone suggested the Honda Acty with a downloaded drift setup, and that worked on the third try. Give it a go.
Thanks m8 it really worked, with this car its very easy to 3 stars all drift challenges.
I love it, a lot of this game is easy or can be made easy but this is one of the few things you gotta practice for, gotta get a good car with a good tune and still work on it. A game isn't a game without some challenge in it.
Originally posted by Capybarasan:
I love it, a lot of this game is easy or can be made easy but this is one of the few things you gotta practice for, gotta get a good car with a good tune and still work on it. A game isn't a game without some challenge in it.

Now if drifting would be fun at least I'd see your point but these drift "challenges" are just not it.
I find it so maddening. I've tried a bunch of different set ups, driving manual, etc. Nothing helps. I've had some runs come kind of close to 3 stars, but the fail condition is so easy to set off that I end up failing so often. Why in a game clearly aimed at casuals would they make this one bit so frustrating?
Here's an example of one of my cleaner runs. I did zero drifting in FH5 so you can do it too.
I'd recommend this car, downhill attempts only (scores much higher on this zone). I built that tune by hand (code on description).

https://www.youtube.com/watch?v=-jRYP26FA2Y

- You should be e-braking into hairpins to initiate the drift (sometimes just a small tap, repeated taps, or even a full second press)
- As the rear breaks lose, you're angling the car as it e-brake slides, and also counter steering, so it's positioned properly even though you're not throttling at all yet
- As the car naturally brakes/slows down from the slide, start getting back on the throttle SLOWLY so your throttle takes over for the mid-end of the hairpin
- Final tip: Always be counter steering, watch my wheels in the vid, look how often I'm readjusting

With that tune you can throw the car into corners pretty hard using the above technique.

Edit:
- Oh, and turn on drift camera - chase near in the settings.
- And use rewinds! You can use one or two rewinds if you f' up, just be quick, it will eventually fail you if you rewind too much.
- And all of this is RWD advice, AWD is much easier but I wouldn't call it drifting.
i was there one day ago as well mate.
Not even gona read the thread since there is prob *skill issue* advises.

you need f-150 XLT(ford) drift version upgrade and this car will do all what you want.
this car carry me super hard on 360k one and i feel like im gona use only this one for drift forever
Originally posted by sergantuss:
i was there one day ago as well mate.
Not even gona read the thread since there is prob *skill issue* advises.

you need f-150 XLT(ford) drift version upgrade and this car will do all what you want.
this car carry me super hard on 360k one and i feel like im gona use only this one for drift forever

i changed none on settings. How the game work on default + xbox pad.

just give it a try
Originally posted by ΔIR CΔRDINΔL:
I posted quite a lengthy response to the same query under the Gameplay discussions. It's helped a few so I've copied and pasted it below:
[TRUNCATED]


Thank you for sharing some of your tuning numbers. I'm also top 1% on all the drift tracks (no where near these cheater numbers though) 240k bandai azuma for example...I've been struggling to make my drifting tune perfect, there are too many numbers to adjust that interact with each other. mostly been getting by by brute forcing my technique...Making a couple changes to my numbers, from your suggestion, (I refuse to download tunes, you don't learn anything) really helped me push my car further
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Date Posted: May 31 @ 11:38am
Posts: 16